2023-10-03 14:23:56 +00:00
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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2020-04-22 16:56:21 +00:00
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//
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// Purpose: This module implements functions to support ehandles.
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//
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//=============================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#if defined( GAME_DLL )
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#include "entitylist.h"
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void DebugCheckEHandleAccess( void *pEnt )
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{
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extern bool g_bDisableEhandleAccess;
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if ( g_bDisableEhandleAccess )
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{
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Msg( "Access of EHANDLE/CHandle for class %s:%p in destructor!\n",
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STRING(((CBaseEntity*)pEnt)->m_iClassname ), pEnt );
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}
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}
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#else
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#endif
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