2023-10-03 14:23:56 +00:00
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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2020-04-22 16:56:21 +00:00
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//
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// Purpose:
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//
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//=============================================================================//
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#include "basehlcombatweapon.h"
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#ifndef WEAPON_GAUSS_H
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#define WEAPON_GAUSS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define GAUSS_BEAM_SPRITE "sprites/laserbeam.vmt"
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#define GAUSS_CHARGE_TIME 0.2f
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#define MAX_GAUSS_CHARGE 16
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#define MAX_GAUSS_CHARGE_TIME 3
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#define DANGER_GAUSS_CHARGE_TIME 10
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#define GAUSS_NUM_BEAMS 4
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#endif // WEAPON_GAUSS_H
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