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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "gamemovement.h"
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#include "sdk_gamerules.h"
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#include "sdk_shareddefs.h"
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#include "in_buttons.h"
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#include "movevars_shared.h"
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#ifdef CLIENT_DLL
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#include "c_sdk_player.h"
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#else
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#include "sdk_player.h"
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#endif
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class CSDKGameMovement : public CGameMovement
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{
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public:
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DECLARE_CLASS( CSDKGameMovement, CGameMovement );
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CSDKGameMovement();
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};
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// Expose our interface.
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static CSDKGameMovement g_GameMovement;
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IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement );
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// ---------------------------------------------------------------------------------------- //
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// CSDKGameMovement.
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// ---------------------------------------------------------------------------------------- //
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CSDKGameMovement::CSDKGameMovement()
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{
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//m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET;
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}
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