mirror of
https://github.com/nillerusr/source-engine.git
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113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "te_particlesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches energy splashes
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//-----------------------------------------------------------------------------
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class CTEEnergySplash : public CBaseTempEntity
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{
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DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity );
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public:
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CTEEnergySplash( const char *name );
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virtual ~CTEEnergySplash( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVector( m_vecPos );
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CNetworkVector( m_vecDir );
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CNetworkVar( bool, m_bExplosive );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEEnergySplash::CTEEnergySplash( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecPos.Init();
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m_vecDir.Init();
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m_bExplosive = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEEnergySplash::~CTEEnergySplash( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_vecPos = current_origin;
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AngleVectors( current_angles, &m_vecDir.GetForModify() );
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Vector forward;
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m_vecPos.GetForModify()[2] += 24;
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forward = m_vecDir;
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() );
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash)
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SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD),
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SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED),
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END_SEND_TABLE()
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// Singleton to fire TEEnergySplash objects
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static CTEEnergySplash g_TEEnergySplash( "Energy Splash" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *pos -
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// scale -
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//-----------------------------------------------------------------------------
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void TE_EnergySplash( IRecipientFilter& filter, float delay,
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const Vector* pos, const Vector* dir, bool bExplosive )
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{
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g_TEEnergySplash.m_vecPos = *pos;
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g_TEEnergySplash.m_vecDir = *dir;
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g_TEEnergySplash.m_bExplosive = bExplosive;
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// Send it over the wire
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g_TEEnergySplash.Create( filter, delay );
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}
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