source-engine/game/server/plasma.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef __PLASMA__
#define __PLASMA__
#pragma once
#include "fire_smoke.h"
//==================================================
// CPlasma
//==================================================
//NOTENOTE: Mirrored in cl_dll/c_plasma.cpp
#define bitsPLASMA_FREE 0x00000002
class CPlasma : public CBaseFire
{
public:
DECLARE_CLASS( CPlasma, CBaseFire );
CPlasma( void );
virtual ~CPlasma( void );
void EnableSmoke( int state );
void Precache( void );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
public:
//Client-side
CNetworkVar( int, m_nPlasmaModelIndex );
CNetworkVar( int, m_nPlasmaModelIndex2 );
CNetworkVar( int, m_nGlowModelIndex );
//Server-side
};
#endif //__PLASMA__