mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
186 lines
7.1 KiB
C++
186 lines
7.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "ai_hull.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
struct ai_hull_t
|
||
|
{
|
||
|
ai_hull_t( int bit, const char *pName, const Vector &_mins, const Vector &_maxs, const Vector &_smallMins, const Vector &_smallMaxs )
|
||
|
: hullBit( bit ), mins( _mins ), maxs( _maxs ), smallMins( _smallMins ), smallMaxs( _smallMaxs ), name( pName ) {}
|
||
|
int hullBit;
|
||
|
const char* name;
|
||
|
|
||
|
Vector mins;
|
||
|
Vector maxs;
|
||
|
|
||
|
Vector smallMins;
|
||
|
Vector smallMaxs;
|
||
|
};
|
||
|
|
||
|
//=================================================================================
|
||
|
// Create the hull types here.
|
||
|
//=================================================================================
|
||
|
#ifdef HL1_DLL
|
||
|
ai_hull_t Human_Hull (bits_HUMAN_HULL, "HUMAN_HULL", Vector(-13,-13, 0), Vector(13, 13, 72), Vector(-8,-8, 0), Vector( 8, 8, 72) );
|
||
|
ai_hull_t Small_Centered_Hull (bits_SMALL_CENTERED_HULL, "SMALL_CENTERED_HULL", Vector(-20,-20, -20), Vector(20, 20, 20), Vector(-12,-12,-12), Vector(12, 12, 12) );
|
||
|
ai_hull_t Wide_Human_Hull (bits_WIDE_HUMAN_HULL, "WIDE_HUMAN_HULL", Vector(-32,-32, 0), Vector(32, 32, 72), Vector(-10,-10, 0), Vector(10, 10, 72) );
|
||
|
ai_hull_t Tiny_Hull (bits_TINY_HULL, "TINY_HULL", Vector(-12,-12, 0), Vector(12, 12, 24), Vector(-12,-12, 0), Vector(12, 12, 24) );
|
||
|
ai_hull_t Wide_Short_Hull (bits_WIDE_SHORT_HULL, "WIDE_SHORT_HULL", Vector(-35,-35, 0), Vector(35, 35, 32), Vector(-20,-20, 0), Vector(20, 20, 32) );
|
||
|
ai_hull_t Medium_Hull (bits_MEDIUM_HULL, "MEDIUM_HULL", Vector(-16,-16, 0), Vector(16, 16, 64), Vector(-8,-8, 0), Vector(8, 8, 64) );
|
||
|
ai_hull_t Tiny_Centered_Hull (bits_TINY_CENTERED_HULL, "TINY_CENTERED_HULL", Vector(-8, -8, -4), Vector(8, 8, 4), Vector(-8,-8, -4), Vector( 8, 8, 4) );
|
||
|
ai_hull_t Large_Hull (bits_LARGE_HULL, "LARGE_HULL", Vector(-40,-40, 0), Vector(40, 40, 100), Vector(-40,-40, 0), Vector(40, 40, 100) );
|
||
|
ai_hull_t Large_Centered_Hull (bits_LARGE_CENTERED_HULL, "LARGE_CENTERED_HULL", Vector(-38,-38, -38), Vector(38, 38, 38), Vector(-30,-30,-30), Vector(30, 30, 30) );
|
||
|
ai_hull_t Medium_Tall_Hull (bits_MEDIUM_TALL_HULL, "MEDIUM_TALL_HULL", Vector(-18,-18, 0), Vector(18, 18, 100), Vector(-12,-12, 0), Vector(12, 12, 100) );
|
||
|
#else
|
||
|
ai_hull_t Human_Hull (bits_HUMAN_HULL, "HUMAN_HULL", Vector(-13,-13, 0), Vector(13, 13, 72), Vector(-8,-8, 0), Vector( 8, 8, 72) );
|
||
|
ai_hull_t Small_Centered_Hull (bits_SMALL_CENTERED_HULL, "SMALL_CENTERED_HULL", Vector(-20,-20, -20), Vector(20, 20, 20), Vector(-12,-12,-12), Vector(12, 12, 12) );
|
||
|
ai_hull_t Wide_Human_Hull (bits_WIDE_HUMAN_HULL, "WIDE_HUMAN_HULL", Vector(-15,-15, 0), Vector(15, 15, 72), Vector(-10,-10, 0), Vector(10, 10, 72) );
|
||
|
ai_hull_t Tiny_Hull (bits_TINY_HULL, "TINY_HULL", Vector(-12,-12, 0), Vector(12, 12, 24), Vector(-12,-12, 0), Vector(12, 12, 24) );
|
||
|
ai_hull_t Wide_Short_Hull (bits_WIDE_SHORT_HULL, "WIDE_SHORT_HULL", Vector(-35,-35, 0), Vector(35, 35, 32), Vector(-20,-20, 0), Vector(20, 20, 32) );
|
||
|
ai_hull_t Medium_Hull (bits_MEDIUM_HULL, "MEDIUM_HULL", Vector(-16,-16, 0), Vector(16, 16, 64), Vector(-8,-8, 0), Vector(8, 8, 64) );
|
||
|
ai_hull_t Tiny_Centered_Hull (bits_TINY_CENTERED_HULL, "TINY_CENTERED_HULL", Vector(-8, -8, -4), Vector(8, 8, 4), Vector(-8,-8, -4), Vector( 8, 8, 4) );
|
||
|
ai_hull_t Large_Hull (bits_LARGE_HULL, "LARGE_HULL", Vector(-40,-40, 0), Vector(40, 40, 100), Vector(-40,-40, 0), Vector(40, 40, 100) );
|
||
|
ai_hull_t Large_Centered_Hull (bits_LARGE_CENTERED_HULL, "LARGE_CENTERED_HULL", Vector(-38,-38, -38), Vector(38, 38, 38), Vector(-30,-30,-30), Vector(30, 30, 30) );
|
||
|
ai_hull_t Medium_Tall_Hull (bits_MEDIUM_TALL_HULL, "MEDIUM_TALL_HULL", Vector(-18,-18, 0), Vector(18, 18, 100), Vector(-12,-12, 0), Vector(12, 12, 100) );
|
||
|
#endif//HL1_DLL
|
||
|
|
||
|
//
|
||
|
// Array of hulls. These hulls must correspond with the enumerations in AI_Hull.h!
|
||
|
//
|
||
|
ai_hull_t* hull[NUM_HULLS] =
|
||
|
{
|
||
|
&Human_Hull,
|
||
|
&Small_Centered_Hull,
|
||
|
&Wide_Human_Hull,
|
||
|
&Tiny_Hull,
|
||
|
&Wide_Short_Hull,
|
||
|
&Medium_Hull,
|
||
|
&Tiny_Centered_Hull,
|
||
|
&Large_Hull,
|
||
|
&Large_Centered_Hull,
|
||
|
&Medium_Tall_Hull,
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const Vector &NAI_Hull::Mins(int id)
|
||
|
{
|
||
|
return hull[id]->mins;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const Vector &NAI_Hull::Maxs(int id)
|
||
|
{
|
||
|
return hull[id]->maxs;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const Vector &NAI_Hull::SmallMins(int id)
|
||
|
{
|
||
|
return hull[id]->smallMins;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const Vector &NAI_Hull::SmallMaxs(int id)
|
||
|
{
|
||
|
return hull[id]->smallMaxs;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float NAI_Hull::Length(int id)
|
||
|
{
|
||
|
return (hull[id]->maxs.x - hull[id]->mins.x);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float NAI_Hull::Width(int id)
|
||
|
{
|
||
|
return (hull[id]->maxs.y - hull[id]->mins.y);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float NAI_Hull::Height(int id)
|
||
|
{
|
||
|
return (hull[id]->maxs.z - hull[id]->mins.z);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int NAI_Hull::Bits(int id)
|
||
|
{
|
||
|
return hull[id]->hullBit;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *NAI_Hull::Name(int id)
|
||
|
{
|
||
|
return hull[id]->name;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Hull_t NAI_Hull::LookupId(const char *szName)
|
||
|
{
|
||
|
int i;
|
||
|
if (!szName)
|
||
|
{
|
||
|
return HULL_HUMAN;
|
||
|
}
|
||
|
for (i = 0; i < NUM_HULLS; i++)
|
||
|
{
|
||
|
if (stricmp( szName, NAI_Hull::Name( i )) == 0)
|
||
|
{
|
||
|
return (Hull_t)i;
|
||
|
}
|
||
|
}
|
||
|
return HULL_HUMAN;
|
||
|
}
|
||
|
|
||
|
|
||
|
|