mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
389 lines
12 KiB
C++
389 lines
12 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Dissolve entity to be attached to target entity. Serves two purposes:
|
||
|
//
|
||
|
// 1) An entity that can be placed by a level designer and triggered
|
||
|
// to ignite a target entity.
|
||
|
//
|
||
|
// 2) An entity that can be created at runtime to ignite a target entity.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "EntityDissolve.h"
|
||
|
#include "baseanimating.h"
|
||
|
#include "physics_prop_ragdoll.h"
|
||
|
#include "ai_basenpc.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
static const char *s_pElectroThinkContext = "ElectroThinkContext";
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Lifetime
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define DISSOLVE_FADE_IN_START_TIME 0.0f
|
||
|
#define DISSOLVE_FADE_IN_END_TIME 1.0f
|
||
|
#define DISSOLVE_FADE_OUT_MODEL_START_TIME 1.9f
|
||
|
#define DISSOLVE_FADE_OUT_MODEL_END_TIME 2.0f
|
||
|
#define DISSOLVE_FADE_OUT_START_TIME 2.0f
|
||
|
#define DISSOLVE_FADE_OUT_END_TIME 2.0f
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Model
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define DISSOLVE_SPRITE_NAME "sprites/blueglow1.vmt"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Save/load
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BEGIN_DATADESC( CEntityDissolve )
|
||
|
|
||
|
DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
|
||
|
DEFINE_FIELD( m_flFadeInStart, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( m_flFadeInLength, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( m_flFadeOutModelStart, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( m_flFadeOutModelLength, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( m_flFadeOutStart, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( m_flFadeOutLength, FIELD_FLOAT ),
|
||
|
DEFINE_KEYFIELD( m_nDissolveType, FIELD_INTEGER, "dissolvetype" ),
|
||
|
DEFINE_FIELD( m_vDissolverOrigin, FIELD_VECTOR ),
|
||
|
DEFINE_KEYFIELD( m_nMagnitude, FIELD_INTEGER, "magnitude" ),
|
||
|
|
||
|
DEFINE_FUNCTION( DissolveThink ),
|
||
|
DEFINE_FUNCTION( ElectrocuteThink ),
|
||
|
|
||
|
DEFINE_INPUTFUNC( FIELD_STRING, "Dissolve", InputDissolve ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Networking
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_SERVERCLASS_ST( CEntityDissolve, DT_EntityDissolve )
|
||
|
SendPropTime( SENDINFO( m_flStartTime ) ),
|
||
|
SendPropFloat( SENDINFO( m_flFadeInStart ), 0, SPROP_NOSCALE ),
|
||
|
SendPropFloat( SENDINFO( m_flFadeInLength ), 0, SPROP_NOSCALE ),
|
||
|
SendPropFloat( SENDINFO( m_flFadeOutModelStart ), 0, SPROP_NOSCALE ),
|
||
|
SendPropFloat( SENDINFO( m_flFadeOutModelLength ), 0, SPROP_NOSCALE ),
|
||
|
SendPropFloat( SENDINFO( m_flFadeOutStart ), 0, SPROP_NOSCALE ),
|
||
|
SendPropFloat( SENDINFO( m_flFadeOutLength ), 0, SPROP_NOSCALE ),
|
||
|
SendPropInt( SENDINFO( m_nDissolveType ), ENTITY_DISSOLVE_BITS, SPROP_UNSIGNED ),
|
||
|
SendPropVector (SENDINFO(m_vDissolverOrigin), 0, SPROP_NOSCALE ),
|
||
|
SendPropInt( SENDINFO( m_nMagnitude ), 8, SPROP_UNSIGNED ),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_entity_dissolver, CEntityDissolve );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEntityDissolve::CEntityDissolve( void )
|
||
|
{
|
||
|
m_flStartTime = 0.0f;
|
||
|
m_nMagnitude = 250;
|
||
|
}
|
||
|
|
||
|
CEntityDissolve::~CEntityDissolve( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Precache
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::Precache()
|
||
|
{
|
||
|
if ( NULL_STRING == GetModelName() )
|
||
|
{
|
||
|
PrecacheModel( DISSOLVE_SPRITE_NAME );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PrecacheModel( STRING( GetModelName() ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Spawn
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
Precache();
|
||
|
UTIL_SetModel( this, STRING( GetModelName() ) );
|
||
|
|
||
|
if ( (m_nDissolveType == ENTITY_DISSOLVE_ELECTRICAL) || (m_nDissolveType == ENTITY_DISSOLVE_ELECTRICAL_LIGHT) )
|
||
|
{
|
||
|
if ( dynamic_cast< CRagdollProp* >( GetMoveParent() ) )
|
||
|
{
|
||
|
SetContextThink( &CEntityDissolve::ElectrocuteThink, gpGlobals->curtime + 0.01f, s_pElectroThinkContext );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Setup our times
|
||
|
m_flFadeInStart = DISSOLVE_FADE_IN_START_TIME;
|
||
|
m_flFadeInLength = DISSOLVE_FADE_IN_END_TIME - DISSOLVE_FADE_IN_START_TIME;
|
||
|
|
||
|
m_flFadeOutModelStart = DISSOLVE_FADE_OUT_MODEL_START_TIME;
|
||
|
m_flFadeOutModelLength = DISSOLVE_FADE_OUT_MODEL_END_TIME - DISSOLVE_FADE_OUT_MODEL_START_TIME;
|
||
|
|
||
|
m_flFadeOutStart = DISSOLVE_FADE_OUT_START_TIME;
|
||
|
m_flFadeOutLength = DISSOLVE_FADE_OUT_END_TIME - DISSOLVE_FADE_OUT_START_TIME;
|
||
|
|
||
|
if ( m_nDissolveType == ENTITY_DISSOLVE_CORE )
|
||
|
{
|
||
|
m_flFadeInStart = 0.0f;
|
||
|
m_flFadeOutStart = CORE_DISSOLVE_FADE_START;
|
||
|
m_flFadeOutModelStart = CORE_DISSOLVE_MODEL_FADE_START;
|
||
|
m_flFadeOutModelLength = CORE_DISSOLVE_MODEL_FADE_LENGTH;
|
||
|
m_flFadeInLength = CORE_DISSOLVE_FADEIN_LENGTH;
|
||
|
}
|
||
|
|
||
|
m_nRenderMode = kRenderTransColor;
|
||
|
SetRenderColor( 255, 255, 255, 255 );
|
||
|
m_nRenderFX = kRenderFxNone;
|
||
|
|
||
|
SetThink( &CEntityDissolve::DissolveThink );
|
||
|
if ( gpGlobals->curtime > m_flStartTime )
|
||
|
{
|
||
|
// Necessary for server-side ragdolls
|
||
|
DissolveThink();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetNextThink( gpGlobals->curtime + 0.01f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::InputDissolve( inputdata_t &inputdata )
|
||
|
{
|
||
|
string_t strTarget = inputdata.value.StringID();
|
||
|
|
||
|
if (strTarget == NULL_STRING)
|
||
|
{
|
||
|
strTarget = m_target;
|
||
|
}
|
||
|
|
||
|
CBaseEntity *pTarget = NULL;
|
||
|
while ((pTarget = gEntList.FindEntityGeneric(pTarget, STRING(strTarget), this, inputdata.pActivator)) != NULL)
|
||
|
{
|
||
|
CBaseAnimating *pBaseAnim = pTarget->GetBaseAnimating();
|
||
|
if (pBaseAnim)
|
||
|
{
|
||
|
pBaseAnim->Dissolve( NULL, gpGlobals->curtime, false, m_nDissolveType, GetAbsOrigin(), m_nMagnitude );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Creates a flame and attaches it to a target entity.
|
||
|
// Input : pTarget -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEntityDissolve *CEntityDissolve::Create( CBaseEntity *pTarget, const char *pMaterialName,
|
||
|
float flStartTime, int nDissolveType, bool *pRagdollCreated )
|
||
|
{
|
||
|
if ( pRagdollCreated )
|
||
|
{
|
||
|
*pRagdollCreated = false;
|
||
|
}
|
||
|
|
||
|
if ( !pMaterialName )
|
||
|
{
|
||
|
pMaterialName = DISSOLVE_SPRITE_NAME;
|
||
|
}
|
||
|
|
||
|
if ( pTarget->IsPlayer() )
|
||
|
{
|
||
|
// Simply immediately kill the player.
|
||
|
CBasePlayer *pPlayer = assert_cast< CBasePlayer* >( pTarget );
|
||
|
pPlayer->SetArmorValue( 0 );
|
||
|
CTakeDamageInfo info( pPlayer, pPlayer, pPlayer->GetHealth(), DMG_GENERIC | DMG_REMOVENORAGDOLL | DMG_PREVENT_PHYSICS_FORCE );
|
||
|
pPlayer->TakeDamage( info );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
CEntityDissolve *pDissolve = (CEntityDissolve *) CreateEntityByName( "env_entity_dissolver" );
|
||
|
|
||
|
if ( pDissolve == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
pDissolve->m_nDissolveType = nDissolveType;
|
||
|
if ( (nDissolveType == ENTITY_DISSOLVE_ELECTRICAL) || (nDissolveType == ENTITY_DISSOLVE_ELECTRICAL_LIGHT) )
|
||
|
{
|
||
|
if ( pTarget->IsNPC() && pTarget->MyNPCPointer()->CanBecomeRagdoll() )
|
||
|
{
|
||
|
CTakeDamageInfo info;
|
||
|
CBaseEntity *pRagdoll = CreateServerRagdoll( pTarget->MyNPCPointer(), 0, info, COLLISION_GROUP_DEBRIS, true );
|
||
|
pRagdoll->SetCollisionBounds( pTarget->CollisionProp()->OBBMins(), pTarget->CollisionProp()->OBBMaxs() );
|
||
|
|
||
|
// Necessary to cause it to do the appropriate death cleanup
|
||
|
if ( pTarget->m_lifeState == LIFE_ALIVE )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
|
||
|
CTakeDamageInfo ragdollInfo( pPlayer, pPlayer, 10000.0, DMG_SHOCK | DMG_REMOVENORAGDOLL | DMG_PREVENT_PHYSICS_FORCE );
|
||
|
pTarget->TakeDamage( ragdollInfo );
|
||
|
}
|
||
|
|
||
|
if ( pRagdollCreated )
|
||
|
{
|
||
|
*pRagdollCreated = true;
|
||
|
}
|
||
|
|
||
|
UTIL_Remove( pTarget );
|
||
|
pTarget = pRagdoll;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pDissolve->SetModelName( AllocPooledString(pMaterialName) );
|
||
|
pDissolve->AttachToEntity( pTarget );
|
||
|
pDissolve->SetStartTime( flStartTime );
|
||
|
pDissolve->Spawn();
|
||
|
|
||
|
// Send to the client even though we don't have a model
|
||
|
pDissolve->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
|
||
|
|
||
|
// Play any appropriate noises when we start to dissolve
|
||
|
if ( (nDissolveType == ENTITY_DISSOLVE_ELECTRICAL) || (nDissolveType == ENTITY_DISSOLVE_ELECTRICAL_LIGHT) )
|
||
|
{
|
||
|
pTarget->DispatchResponse( "TLK_ELECTROCUTESCREAM" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pTarget->DispatchResponse( "TLK_DISSOLVESCREAM" );
|
||
|
}
|
||
|
return pDissolve;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// What type of dissolve?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEntityDissolve *CEntityDissolve::Create( CBaseEntity *pTarget, CBaseEntity *pSource )
|
||
|
{
|
||
|
// Look for other boogies on the ragdoll + kill them
|
||
|
for ( CBaseEntity *pChild = pSource->FirstMoveChild(); pChild; pChild = pChild->NextMovePeer() )
|
||
|
{
|
||
|
CEntityDissolve *pDissolve = dynamic_cast<CEntityDissolve*>(pChild);
|
||
|
if ( !pDissolve )
|
||
|
continue;
|
||
|
|
||
|
return Create( pTarget, STRING( pDissolve->GetModelName() ), pDissolve->m_flStartTime, pDissolve->m_nDissolveType );
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Attaches the flame to an entity and moves with it
|
||
|
// Input : pTarget - target entity to attach to
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::AttachToEntity( CBaseEntity *pTarget )
|
||
|
{
|
||
|
// So our dissolver follows the entity around on the server.
|
||
|
SetParent( pTarget );
|
||
|
SetLocalOrigin( vec3_origin );
|
||
|
SetLocalAngles( vec3_angle );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : lifetime -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::SetStartTime( float flStartTime )
|
||
|
{
|
||
|
m_flStartTime = flStartTime;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Burn targets around us
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::DissolveThink( void )
|
||
|
{
|
||
|
CBaseAnimating *pTarget = ( GetMoveParent() ) ? GetMoveParent()->GetBaseAnimating() : NULL;
|
||
|
|
||
|
if ( GetModelName() == NULL_STRING && pTarget == NULL )
|
||
|
return;
|
||
|
|
||
|
if ( pTarget == NULL )
|
||
|
{
|
||
|
UTIL_Remove( this );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Turn them into debris
|
||
|
pTarget->SetCollisionGroup( COLLISION_GROUP_DISSOLVING );
|
||
|
|
||
|
if ( pTarget && pTarget->GetFlags() & FL_TRANSRAGDOLL )
|
||
|
{
|
||
|
SetRenderColorA( 0 );
|
||
|
}
|
||
|
|
||
|
float dt = gpGlobals->curtime - m_flStartTime;
|
||
|
|
||
|
if ( dt < m_flFadeInStart )
|
||
|
{
|
||
|
SetNextThink( m_flStartTime + m_flFadeInStart );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// If we're done fading, then kill our target entity and us
|
||
|
if ( dt >= m_flFadeOutStart + m_flFadeOutLength )
|
||
|
{
|
||
|
// Necessary to cause it to do the appropriate death cleanup
|
||
|
// Yeah, the player may have nothing to do with it, but
|
||
|
// passing NULL to TakeDamage causes bad things to happen
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
|
||
|
int iNoPhysicsDamage = g_pGameRules->Damage_GetNoPhysicsForce();
|
||
|
CTakeDamageInfo info( pPlayer, pPlayer, 10000.0, DMG_GENERIC | DMG_REMOVENORAGDOLL | iNoPhysicsDamage );
|
||
|
pTarget->TakeDamage( info );
|
||
|
|
||
|
if ( pTarget != pPlayer )
|
||
|
{
|
||
|
UTIL_Remove( pTarget );
|
||
|
}
|
||
|
|
||
|
UTIL_Remove( this );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Burn targets around us
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityDissolve::ElectrocuteThink( void )
|
||
|
{
|
||
|
CRagdollProp *pRagdoll = dynamic_cast< CRagdollProp* >( GetMoveParent() );
|
||
|
if ( !pRagdoll )
|
||
|
return;
|
||
|
|
||
|
ragdoll_t *pRagdollPhys = pRagdoll->GetRagdoll( );
|
||
|
for ( int j = 0; j < pRagdollPhys->listCount; ++j )
|
||
|
{
|
||
|
Vector vecForce;
|
||
|
vecForce = RandomVector( -2400.0f, 2400.0f );
|
||
|
pRagdollPhys->list[j].pObject->ApplyForceCenter( vecForce );
|
||
|
}
|
||
|
|
||
|
SetContextThink( &CEntityDissolve::ElectrocuteThink, gpGlobals->curtime + random->RandomFloat( 0.1, 0.2f ),
|
||
|
s_pElectroThinkContext );
|
||
|
}
|