mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TEAMMENU_H
|
||
|
#define TEAMMENU_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/Frame.h>
|
||
|
#include <vgui_controls/Button.h>
|
||
|
|
||
|
#include <game/client/iviewport.h>
|
||
|
|
||
|
#include <vgui/KeyCode.h>
|
||
|
#include <utlvector.h>
|
||
|
|
||
|
namespace vgui
|
||
|
{
|
||
|
class RichText;
|
||
|
class HTML;
|
||
|
}
|
||
|
class TeamFortressViewport;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays the team menu
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTeamMenu : public vgui::Frame, public IViewPortPanel
|
||
|
{
|
||
|
private:
|
||
|
DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
|
||
|
|
||
|
public:
|
||
|
CTeamMenu(IViewPort *pViewPort);
|
||
|
virtual ~CTeamMenu();
|
||
|
|
||
|
virtual const char *GetName( void ) { return PANEL_TEAM; }
|
||
|
virtual void SetData(KeyValues *data) {};
|
||
|
virtual void Reset() {};
|
||
|
virtual void Update();
|
||
|
virtual bool NeedsUpdate( void ) { return false; }
|
||
|
virtual bool HasInputElements( void ) { return true; }
|
||
|
virtual void ShowPanel( bool bShow );
|
||
|
|
||
|
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
|
||
|
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
|
||
|
virtual bool IsVisible() { return BaseClass::IsVisible(); }
|
||
|
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
|
||
|
|
||
|
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
|
||
|
|
||
|
public:
|
||
|
|
||
|
void AutoAssign();
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// int GetNumTeams() { return m_iNumTeams; }
|
||
|
|
||
|
// VGUI2 overrides
|
||
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
|
||
|
virtual void OnKeyCodePressed(vgui::KeyCode code);
|
||
|
|
||
|
// helper functions
|
||
|
virtual void SetLabelText(const char *textEntryName, const char *text);
|
||
|
virtual void LoadMapPage( const char *mapName );
|
||
|
// virtual void MakeTeamButtons( void );
|
||
|
|
||
|
// command callbacks
|
||
|
// MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
|
||
|
|
||
|
IViewPort *m_pViewPort;
|
||
|
vgui::RichText *m_pMapInfo;
|
||
|
vgui::HTML *m_pMapInfoHTML;
|
||
|
// int m_iNumTeams;
|
||
|
ButtonCode_t m_iJumpKey;
|
||
|
ButtonCode_t m_iScoreBoardKey;
|
||
|
|
||
|
char m_szMapName[ MAX_PATH ];
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // TEAMMENU_H
|