mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
922 lines
22 KiB
C++
922 lines
22 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// GameEventManager.cpp: implementation of the CGameEventManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "GameEventManager.h"
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#include "filesystem_engine.h"
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#include "server.h"
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#include "client.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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static CGameEventManager s_GameEventManager;
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CGameEventManager &g_GameEventManager = s_GameEventManager;
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static const char *s_GameEnventTypeMap[] =
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{ "local", // 0 : don't network this field
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"string", // 1 : zero terminated ASCII string
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"float", // 2 : float 32 bit
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"long", // 3 : signed int 32 bit
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"short", // 4 : signed int 16 bit
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"byte", // 5 : unsigned int 8 bit
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"bool", // 6 : unsigned int 1 bit
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NULL };
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static ConVar net_showevents( "net_showevents", "0", FCVAR_CHEAT, "Dump game events to console (1=client only, 2=all)." );
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// Expose CVEngineServer to the engine.
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManager, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2, s_GameEventManager );
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CGameEvent::CGameEvent( CGameEventDescriptor *descriptor )
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{
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Assert( descriptor );
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m_pDescriptor = descriptor;
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m_pDataKeys = new KeyValues( descriptor->name );
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}
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CGameEvent::~CGameEvent()
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{
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m_pDataKeys->deleteThis();
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}
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bool CGameEvent::GetBool( const char *keyName, bool defaultValue)
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{
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return m_pDataKeys->GetInt( keyName, defaultValue ) != 0;
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}
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int CGameEvent::GetInt( const char *keyName, int defaultValue)
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{
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return m_pDataKeys->GetInt( keyName, defaultValue );
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}
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float CGameEvent::GetFloat( const char *keyName, float defaultValue )
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{
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return m_pDataKeys->GetFloat( keyName, defaultValue );
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}
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const char *CGameEvent::GetString( const char *keyName, const char *defaultValue )
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{
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return m_pDataKeys->GetString( keyName, defaultValue );
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}
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void CGameEvent::SetBool( const char *keyName, bool value )
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{
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m_pDataKeys->SetInt( keyName, value?1:0 );
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}
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void CGameEvent::SetInt( const char *keyName, int value )
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{
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m_pDataKeys->SetInt( keyName, value );
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}
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void CGameEvent::SetFloat( const char *keyName, float value )
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{
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m_pDataKeys->SetFloat( keyName, value );
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}
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void CGameEvent::SetString( const char *keyName, const char *value )
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{
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m_pDataKeys->SetString( keyName, value );
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}
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bool CGameEvent::IsEmpty( const char *keyName )
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{
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return m_pDataKeys->IsEmpty( keyName );
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}
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const char *CGameEvent::GetName() const
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{
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return m_pDataKeys->GetName();
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}
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bool CGameEvent::IsLocal() const
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{
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return m_pDescriptor->local;
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}
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bool CGameEvent::IsReliable() const
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{
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return m_pDescriptor->reliable;
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}
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CGameEventManager::CGameEventManager()
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{
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Reset();
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}
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CGameEventManager::~CGameEventManager()
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{
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Reset();
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}
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bool CGameEventManager::Init()
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{
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Reset();
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LoadEventsFromFile( "resource/serverevents.res" );
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return true;
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}
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void CGameEventManager::Shutdown()
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{
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Reset();
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}
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void CGameEventManager::Reset()
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{
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int number = m_GameEvents.Count();
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for (int i = 0; i<number; i++)
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{
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CGameEventDescriptor &e = m_GameEvents.Element( i );
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if ( e.keys )
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{
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e.keys->deleteThis(); // free the value keys
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e.keys = NULL;
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}
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e.listeners.Purge(); // remove listeners
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}
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m_GameEvents.Purge();
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m_Listeners.PurgeAndDeleteElements();
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m_EventFiles.RemoveAll();
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m_EventFileNames.RemoveAll();
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m_bClientListenersChanged = true;
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Assert( m_GameEvents.Count() == 0 );
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}
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bool CGameEventManager::HasClientListenersChanged( bool bReset /* = true */)
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{
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if ( !m_bClientListenersChanged )
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return false;
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if ( bReset )
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m_bClientListenersChanged = false;
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return true;
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}
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void CGameEventManager::WriteEventList(SVC_GameEventList *msg)
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{
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// reset event ids to -1 first
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msg->m_nNumEvents = 0;
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for (int i=0; i < m_GameEvents.Count(); i++ )
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{
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CGameEventDescriptor &descriptor = m_GameEvents[i];
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if ( descriptor.local )
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continue;
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Assert( descriptor.eventid >= 0 && descriptor.eventid < MAX_EVENT_NUMBER );
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msg->m_DataOut.WriteUBitLong( descriptor.eventid, MAX_EVENT_BITS );
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msg->m_DataOut.WriteString( descriptor.name );
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KeyValues *key = descriptor.keys->GetFirstSubKey();
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while ( key )
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{
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int type = key->GetInt();
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if ( type != TYPE_LOCAL )
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{
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msg->m_DataOut.WriteUBitLong( type, 3 );
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msg->m_DataOut.WriteString( key->GetName() );
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}
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key = key->GetNextKey();
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}
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msg->m_DataOut.WriteUBitLong( TYPE_LOCAL, 3 ); // end marker
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msg->m_nNumEvents++;
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}
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}
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bool CGameEventManager::ParseEventList(SVC_GameEventList *msg)
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{
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int i;
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// reset eventids to -1 first
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for ( i=0; i < m_GameEvents.Count(); i++ )
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{
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CGameEventDescriptor &descriptor = m_GameEvents[i];
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descriptor.eventid = -1;
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}
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// map server event IDs
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for (i = 0; i<msg->m_nNumEvents; i++)
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{
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int id = msg->m_DataIn.ReadUBitLong( MAX_EVENT_BITS );
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char name[MAX_EVENT_NAME_LENGTH];
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msg->m_DataIn.ReadString( name, sizeof(name) );
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CGameEventDescriptor *descriptor = GetEventDescriptor( name );
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if ( !descriptor )
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{
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// event unknown to client, skip data
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while ( msg->m_DataIn.ReadUBitLong( 3 ) )
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msg->m_DataIn.ReadString( name, sizeof(name) );
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continue;
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}
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// remove old definition list
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if ( descriptor->keys )
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descriptor->keys->deleteThis();
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descriptor->keys = new KeyValues("descriptor");
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int datatype = msg->m_DataIn.ReadUBitLong( 3 );
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while ( datatype != TYPE_LOCAL )
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{
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msg->m_DataIn.ReadString( name, sizeof(name) );
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descriptor->keys->SetInt( name, datatype );
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datatype = msg->m_DataIn.ReadUBitLong( 3 );
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}
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descriptor->eventid = id;
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}
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// force client to answer what events he listens to
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m_bClientListenersChanged = true;
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return true;
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}
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void CGameEventManager::WriteListenEventList(CLC_ListenEvents *msg)
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{
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msg->m_EventArray.ClearAll();
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// and know tell the server what events we want to listen to
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for (int i=0; i < m_GameEvents.Count(); i++ )
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{
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CGameEventDescriptor &descriptor = m_GameEvents[i];
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bool bHasClientListener = false;
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for ( int j=0; j<descriptor.listeners.Count(); j++ )
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{
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CGameEventCallback *listener = descriptor.listeners[j];
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if ( listener->m_nListenerType == CGameEventManager::CLIENTSIDE ||
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listener->m_nListenerType == CGameEventManager::CLIENTSIDE_OLD )
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{
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// if we have a client side listener and server knows this event, add it
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bHasClientListener = true;
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break;
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}
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}
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if ( !bHasClientListener )
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continue;
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if ( descriptor.eventid == -1 )
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{
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DevMsg("Warning! Client listens to event '%s' unknown by server.\n", descriptor.name );
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continue;
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}
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msg->m_EventArray.Set( descriptor.eventid );
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}
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}
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IGameEvent *CGameEventManager::CreateEvent( CGameEventDescriptor *descriptor )
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{
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return new CGameEvent ( descriptor );
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}
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IGameEvent *CGameEventManager::CreateEvent( const char *name, bool bForce )
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{
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if ( !name || !name[0] )
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return NULL;
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CGameEventDescriptor *descriptor = GetEventDescriptor( name );
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// check if this event name is known
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if ( !descriptor )
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{
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DevMsg( "CreateEvent: event '%s' not registered.\n", name );
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return NULL;
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}
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// event is known but no one listen to it
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if ( descriptor->listeners.Count() == 0 && !bForce )
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{
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return NULL;
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}
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// create & return the new event
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return new CGameEvent ( descriptor );
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}
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bool CGameEventManager::FireEvent( IGameEvent *event, bool bServerOnly )
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{
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return FireEventIntern( event, bServerOnly, false );
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}
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bool CGameEventManager::FireEventClientSide( IGameEvent *event )
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{
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return FireEventIntern( event, false, true );
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}
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IGameEvent *CGameEventManager::DuplicateEvent( IGameEvent *event )
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{
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CGameEvent *gameEvent = dynamic_cast<CGameEvent*>(event);
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if ( !gameEvent )
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return NULL;
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// create new instance
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CGameEvent *newEvent = new CGameEvent ( gameEvent->m_pDescriptor );
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// free keys
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newEvent->m_pDataKeys->deleteThis();
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// and make copy
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newEvent->m_pDataKeys = gameEvent->m_pDataKeys->MakeCopy();
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return newEvent;
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}
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void CGameEventManager::ConPrintEvent( IGameEvent *event)
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{
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CGameEventDescriptor *descriptor = GetEventDescriptor( event );
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if ( !descriptor )
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return;
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KeyValues *key = descriptor->keys->GetFirstSubKey();
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while ( key )
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{
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const char * keyName = key->GetName();
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int type = key->GetInt();
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switch ( type )
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{
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case TYPE_LOCAL : ConMsg( "- \"%s\" = \"%s\" (local)\n", keyName, event->GetString(keyName) ); break;
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case TYPE_STRING : ConMsg( "- \"%s\" = \"%s\"\n", keyName, event->GetString(keyName) ); break;
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case TYPE_FLOAT : ConMsg( "- \"%s\" = \"%.2f\"\n", keyName, event->GetFloat(keyName) ); break;
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default: ConMsg( "- \"%s\" = \"%i\"\n", keyName, event->GetInt(keyName) ); break;
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}
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key = key->GetNextKey();
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}
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}
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bool CGameEventManager::FireEventIntern( IGameEvent *event, bool bServerOnly, bool bClientOnly )
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{
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if ( event == NULL )
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return false;
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Assert( !(bServerOnly && bClientOnly) ); // it can't be both
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VPROF_("CGameEventManager::FireEvent", 1, VPROF_BUDGETGROUP_OTHER_UNACCOUNTED, false,
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bClientOnly ? BUDGETFLAG_CLIENT : ( bServerOnly ? BUDGETFLAG_SERVER : BUDGETFLAG_OTHER ) );
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CGameEventDescriptor *descriptor = GetEventDescriptor( event );
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if ( descriptor == NULL )
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{
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DevMsg( "FireEvent: event '%s' not registered.\n", event->GetName() );
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FreeEvent( event );
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return false;
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}
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tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s (name: %s listeners: %d)", __FUNCTION__, tmDynamicString( TELEMETRY_LEVEL0, event->GetName() ), descriptor->listeners.Count() );
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// show game events in console
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if ( net_showevents.GetInt() > 0 )
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{
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if ( bClientOnly )
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{
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ConMsg( "Game event \"%s\", Tick %i:\n", descriptor->name, cl.GetClientTickCount() );
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ConPrintEvent( event );
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}
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else if ( net_showevents.GetInt() > 1 )
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{
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ConMsg( "Server event \"%s\", Tick %i:\n", descriptor->name, sv.GetTick() );
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ConPrintEvent( event );
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}
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}
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for ( int i = 0; i < descriptor->listeners.Count(); i++ )
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{
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CGameEventCallback *listener = descriptor->listeners.Element( i );
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Assert ( listener );
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// don't trigger server listners for clientside only events
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if ( ( listener->m_nListenerType == SERVERSIDE ||
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listener->m_nListenerType == SERVERSIDE_OLD ) &&
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bClientOnly )
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continue;
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// don't trigger clientside events, if not explicit a clientside event
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if ( ( listener->m_nListenerType == CLIENTSIDE ||
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listener->m_nListenerType == CLIENTSIDE_OLD ) &&
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!bClientOnly )
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continue;
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// don't broadcast events if server side only
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if ( listener->m_nListenerType == CLIENTSTUB && (bServerOnly || bClientOnly) )
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continue;
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// TODO optimized the serialize event for clients, call only once and not per client
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// fire event in this listener module
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if ( listener->m_nListenerType == CLIENTSIDE_OLD ||
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listener->m_nListenerType == SERVERSIDE_OLD )
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{
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tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "FireGameEvent (i: %d, listenertype: %d (old))", i, listener->m_nListenerType );
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// legacy support for old system
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IGameEventListener *pCallback = static_cast<IGameEventListener*>(listener->m_pCallback);
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CGameEvent *pEvent = static_cast<CGameEvent*>(event);
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pCallback->FireGameEvent( pEvent->m_pDataKeys );
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}
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else
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{
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tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "FireGameEvent (i: %d, listenertype: %d (new))", i, listener->m_nListenerType );
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|
||
|
// new system
|
||
|
IGameEventListener2 *pCallback = static_cast<IGameEventListener2*>(listener->m_pCallback);
|
||
|
|
||
|
pCallback->FireGameEvent( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// free event resources
|
||
|
FreeEvent( event );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::SerializeEvent( IGameEvent *event, bf_write* buf )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
|
||
|
|
||
|
Assert( descriptor );
|
||
|
|
||
|
buf->WriteUBitLong( descriptor->eventid, MAX_EVENT_BITS );
|
||
|
|
||
|
// now iterate trough all fields described in gameevents.res and put them in the buffer
|
||
|
|
||
|
KeyValues * key = descriptor->keys->GetFirstSubKey();
|
||
|
|
||
|
if ( net_showevents.GetInt() > 2 )
|
||
|
{
|
||
|
DevMsg("Serializing event '%s' (%i):\n", descriptor->name, descriptor->eventid );
|
||
|
}
|
||
|
|
||
|
while ( key )
|
||
|
{
|
||
|
const char * keyName = key->GetName();
|
||
|
|
||
|
int type = key->GetInt();
|
||
|
|
||
|
if ( net_showevents.GetInt() > 2 )
|
||
|
{
|
||
|
DevMsg(" - %s (%i)\n", keyName, type );
|
||
|
}
|
||
|
|
||
|
//Make sure every key is used in the event
|
||
|
// Assert( event->FindKey(keyName) && "GameEvent field not found in passed KeyValues" );
|
||
|
|
||
|
// see s_GameEnventTypeMap for index
|
||
|
switch ( type )
|
||
|
{
|
||
|
case TYPE_LOCAL : break; // don't network this guy
|
||
|
case TYPE_STRING: buf->WriteString( event->GetString( keyName, "") ); break;
|
||
|
case TYPE_FLOAT : buf->WriteFloat( event->GetFloat( keyName, 0.0f) ); break;
|
||
|
case TYPE_LONG : buf->WriteLong( event->GetInt( keyName, 0) ); break;
|
||
|
case TYPE_SHORT : buf->WriteShort( event->GetInt( keyName, 0) ); break;
|
||
|
case TYPE_BYTE : buf->WriteByte( event->GetInt( keyName, 0) ); break;
|
||
|
case TYPE_BOOL : buf->WriteOneBit( event->GetInt( keyName, 0) ); break;
|
||
|
default: DevMsg(1, "CGameEventManager: unkown type %i for key '%s'.\n", type, key->GetName() ); break;
|
||
|
}
|
||
|
|
||
|
key = key->GetNextKey();
|
||
|
}
|
||
|
|
||
|
return !buf->IsOverflowed();
|
||
|
}
|
||
|
|
||
|
IGameEvent *CGameEventManager::UnserializeEvent( bf_read *buf)
|
||
|
{
|
||
|
char databuf[MAX_EVENT_BYTES];
|
||
|
|
||
|
// read event id
|
||
|
|
||
|
int eventid = buf->ReadUBitLong( MAX_EVENT_BITS );
|
||
|
|
||
|
// get event description
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( eventid );
|
||
|
|
||
|
if ( descriptor == NULL )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager::UnserializeEvent:: unknown event id %i.\n", eventid );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// create new event
|
||
|
IGameEvent *event = CreateEvent( descriptor );
|
||
|
|
||
|
if ( !event )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager::UnserializeEvent:: failed to create event %s.\n", descriptor->name );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
KeyValues * key = descriptor->keys->GetFirstSubKey();
|
||
|
|
||
|
while ( key )
|
||
|
{
|
||
|
const char * keyName = key->GetName();
|
||
|
|
||
|
int type = key->GetInt();
|
||
|
|
||
|
switch ( type )
|
||
|
{
|
||
|
case TYPE_LOCAL : break; // ignore
|
||
|
case TYPE_STRING : if ( buf->ReadString( databuf, sizeof(databuf) ) )
|
||
|
event->SetString( keyName, databuf );
|
||
|
break;
|
||
|
case TYPE_FLOAT : event->SetFloat( keyName, buf->ReadFloat() ); break;
|
||
|
case TYPE_LONG : event->SetInt( keyName, buf->ReadLong() ); break;
|
||
|
case TYPE_SHORT : event->SetInt( keyName, buf->ReadShort() ); break;
|
||
|
case TYPE_BYTE : event->SetInt( keyName, buf->ReadByte() ); break;
|
||
|
case TYPE_BOOL : event->SetInt( keyName, buf->ReadOneBit() ); break;
|
||
|
default: DevMsg(1, "CGameEventManager: unknown type %i for key '%s'.\n", type, key->GetName() ); break;
|
||
|
}
|
||
|
|
||
|
key = key->GetNextKey();
|
||
|
}
|
||
|
|
||
|
return event;
|
||
|
}
|
||
|
|
||
|
// returns true if this listener is listens to given event
|
||
|
bool CGameEventManager::FindListener( IGameEventListener2 *listener, const char *name )
|
||
|
{
|
||
|
CGameEventDescriptor *pDescriptor = GetEventDescriptor( name );
|
||
|
|
||
|
if ( !pDescriptor )
|
||
|
return false; // event is unknown
|
||
|
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( !pCallback )
|
||
|
return false; // listener is unknown
|
||
|
|
||
|
// see if listener is in the list for this event
|
||
|
return pDescriptor->listeners.IsValidIndex( pDescriptor->listeners.Find( pCallback ) );
|
||
|
}
|
||
|
|
||
|
CGameEventCallback* CGameEventManager::FindEventListener( void* pCallback )
|
||
|
{
|
||
|
for (int i=0; i < m_Listeners.Count(); i++ )
|
||
|
{
|
||
|
CGameEventCallback *listener = m_Listeners.Element(i);
|
||
|
|
||
|
if ( listener->m_pCallback == pCallback )
|
||
|
{
|
||
|
return listener;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::RemoveListener(IGameEventListener2 *listener)
|
||
|
{
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( pCallback == NULL )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// remove reference from events
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &et = m_GameEvents.Element( i );
|
||
|
et.listeners.FindAndRemove( pCallback );
|
||
|
}
|
||
|
|
||
|
// and from global list
|
||
|
m_Listeners.FindAndRemove( pCallback );
|
||
|
|
||
|
if ( pCallback->m_nListenerType == CLIENTSIDE )
|
||
|
{
|
||
|
m_bClientListenersChanged = true;
|
||
|
}
|
||
|
|
||
|
delete pCallback;
|
||
|
}
|
||
|
|
||
|
int CGameEventManager::LoadEventsFromFile( const char * filename )
|
||
|
{
|
||
|
if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
|
||
|
{
|
||
|
CUtlSymbol id = m_EventFiles.AddString( filename );
|
||
|
m_EventFileNames.AddToTail( id );
|
||
|
}
|
||
|
|
||
|
KeyValues * key = new KeyValues(filename);
|
||
|
KeyValues::AutoDelete autodelete_key( key );
|
||
|
|
||
|
if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
|
||
|
return false;
|
||
|
|
||
|
int count = 0; // number new events
|
||
|
|
||
|
KeyValues * subkey = key->GetFirstSubKey();
|
||
|
|
||
|
while ( subkey )
|
||
|
{
|
||
|
if ( subkey->GetDataType() == KeyValues::TYPE_NONE )
|
||
|
{
|
||
|
RegisterEvent( subkey );
|
||
|
count++;
|
||
|
}
|
||
|
|
||
|
subkey = subkey->GetNextKey();
|
||
|
}
|
||
|
|
||
|
if ( net_showevents.GetBool() )
|
||
|
DevMsg( "Event System loaded %i events from file %s.\n", m_GameEvents.Count(), filename );
|
||
|
|
||
|
return m_GameEvents.Count();
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::ReloadEventDefinitions()
|
||
|
{
|
||
|
for ( int i=0; i< m_EventFileNames.Count(); i++ )
|
||
|
{
|
||
|
const char *filename = m_EventFiles.String( m_EventFileNames[i] );
|
||
|
LoadEventsFromFile( filename );
|
||
|
}
|
||
|
|
||
|
// we are the server, build string table now
|
||
|
int number = m_GameEvents.Count();
|
||
|
|
||
|
for (int j = 0; j<number; j++)
|
||
|
{
|
||
|
m_GameEvents[j].eventid = j;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::AddListener( IGameEventListener2 *listener, const char *event, bool bServerSide )
|
||
|
{
|
||
|
if ( !event )
|
||
|
return false;
|
||
|
|
||
|
// look for the event descriptor
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
|
||
|
|
||
|
if ( !descriptor )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager::AddListener: event '%s' unknown.\n", event );
|
||
|
return false; // that should not happen
|
||
|
}
|
||
|
|
||
|
return AddListener( listener, descriptor, bServerSide ? SERVERSIDE : CLIENTSIDE );
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::AddListener( void *listener, CGameEventDescriptor *descriptor, int nListenerType )
|
||
|
{
|
||
|
if ( !listener || !descriptor )
|
||
|
return false; // bahh
|
||
|
|
||
|
// check if we already know this listener
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( pCallback == NULL )
|
||
|
{
|
||
|
// add new callback
|
||
|
pCallback = new CGameEventCallback;
|
||
|
m_Listeners.AddToTail( pCallback );
|
||
|
|
||
|
pCallback->m_nListenerType = nListenerType;
|
||
|
pCallback->m_pCallback = listener;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// make sure that it hasn't changed:
|
||
|
Assert( pCallback->m_nListenerType == nListenerType );
|
||
|
Assert( pCallback->m_pCallback == listener );
|
||
|
}
|
||
|
|
||
|
// add to event listeners list if not already in there
|
||
|
if ( descriptor->listeners.Find( pCallback ) == descriptor->listeners.InvalidIndex() )
|
||
|
{
|
||
|
descriptor->listeners.AddToTail( pCallback );
|
||
|
|
||
|
if ( nListenerType == CLIENTSIDE || nListenerType == CLIENTSIDE_OLD )
|
||
|
m_bClientListenersChanged = true;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CGameEventManager::RegisterEvent( KeyValues * event)
|
||
|
{
|
||
|
if ( event == NULL )
|
||
|
return false;
|
||
|
|
||
|
if ( m_GameEvents.Count() == MAX_EVENT_NUMBER )
|
||
|
{
|
||
|
DevMsg( "CGameEventManager: couldn't register event '%s', limit reached (%i).\n",
|
||
|
event->GetName(), MAX_EVENT_NUMBER );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *descriptor = GetEventDescriptor( event->GetName() );
|
||
|
|
||
|
if ( !descriptor )
|
||
|
{
|
||
|
// event not known yet, create new one
|
||
|
int index = m_GameEvents.AddToTail();
|
||
|
descriptor = &m_GameEvents.Element(index);
|
||
|
|
||
|
AssertMsg2( V_strlen( event->GetName() ) <= MAX_EVENT_NAME_LENGTH, "Event named '%s' exceeds maximum name length %d", event->GetName(), MAX_EVENT_NAME_LENGTH );
|
||
|
|
||
|
Q_strncpy( descriptor->name, event->GetName(), MAX_EVENT_NAME_LENGTH );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// descriptor already know, but delete old definitions
|
||
|
descriptor->keys->deleteThis();
|
||
|
}
|
||
|
|
||
|
// create new descriptor keys
|
||
|
descriptor->keys = new KeyValues("descriptor");
|
||
|
|
||
|
KeyValues *subkey = event->GetFirstSubKey();
|
||
|
|
||
|
// interate through subkeys
|
||
|
|
||
|
while ( subkey )
|
||
|
{
|
||
|
const char *keyName = subkey->GetName();
|
||
|
|
||
|
// ok, check it's data type
|
||
|
const char * type = subkey->GetString();
|
||
|
|
||
|
if ( !Q_strcmp( "local", keyName) )
|
||
|
{
|
||
|
descriptor->local = Q_atoi( type ) != 0;
|
||
|
}
|
||
|
else if ( !Q_strcmp( "reliable", keyName) )
|
||
|
{
|
||
|
descriptor->reliable = Q_atoi( type ) != 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = TYPE_LOCAL; i <= TYPE_BOOL; i++ )
|
||
|
{
|
||
|
if ( !Q_strcmp( type, s_GameEnventTypeMap[i]) )
|
||
|
{
|
||
|
// set data type
|
||
|
descriptor->keys->SetInt( keyName, i ); // set data type
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( i > TYPE_BOOL )
|
||
|
{
|
||
|
descriptor->keys->SetInt( keyName, 0 ); // unknown
|
||
|
DevMsg( "CGameEventManager:: unknown type '%s' for key '%s'.\n", type, subkey->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
subkey = subkey->GetNextKey();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(IGameEvent *event)
|
||
|
{
|
||
|
CGameEvent *gameevent = dynamic_cast<CGameEvent*>(event);
|
||
|
|
||
|
if ( !gameevent )
|
||
|
return NULL;
|
||
|
|
||
|
return gameevent->m_pDescriptor;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(int eventid) // returns event name or NULL
|
||
|
{
|
||
|
if ( eventid < 0 )
|
||
|
return NULL;
|
||
|
|
||
|
for ( int i = 0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = &m_GameEvents[i];
|
||
|
|
||
|
if ( descriptor->eventid == eventid )
|
||
|
return descriptor;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::FreeEvent( IGameEvent *event )
|
||
|
{
|
||
|
if ( !event )
|
||
|
return;
|
||
|
|
||
|
delete event;
|
||
|
}
|
||
|
|
||
|
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(const char * name)
|
||
|
{
|
||
|
if ( !name || !name[0] )
|
||
|
return NULL;
|
||
|
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = &m_GameEvents[i];
|
||
|
|
||
|
if ( Q_strcmp( descriptor->name, name ) == 0 )
|
||
|
return descriptor;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
bool CGameEventManager::AddListenerAll( void *listener, int nListenerType )
|
||
|
{
|
||
|
if ( !listener )
|
||
|
return false;
|
||
|
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor *descriptor = &m_GameEvents[i];
|
||
|
|
||
|
AddListener( listener, descriptor, nListenerType );
|
||
|
}
|
||
|
|
||
|
DevMsg("Warning! Game event listener registerd for all events. Use newer game event interface.\n");
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CGameEventManager::RemoveListenerOld( void *listener)
|
||
|
{
|
||
|
CGameEventCallback *pCallback = FindEventListener( listener );
|
||
|
|
||
|
if ( pCallback == NULL )
|
||
|
{
|
||
|
DevMsg("RemoveListenerOld: couldn't find listener\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// remove reference from events
|
||
|
for (int i=0; i < m_GameEvents.Count(); i++ )
|
||
|
{
|
||
|
CGameEventDescriptor &et = m_GameEvents.Element( i );
|
||
|
et.listeners.FindAndRemove( pCallback );
|
||
|
}
|
||
|
|
||
|
// and from global list
|
||
|
m_Listeners.FindAndRemove( pCallback );
|
||
|
|
||
|
if ( pCallback->m_nListenerType == CLIENTSIDE_OLD )
|
||
|
{
|
||
|
m_bClientListenersChanged = true;
|
||
|
}
|
||
|
|
||
|
delete pCallback;
|
||
|
}
|