mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef IAPPINFORMATION_H
|
||
|
#define IAPPINFORMATION_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "interface.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Interface to running the game engine
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class IAppInformation : public IBaseInterface
|
||
|
{
|
||
|
public:
|
||
|
// the number of apps known about by the app
|
||
|
virtual int GetAppCount() = 0;
|
||
|
|
||
|
// details about this particular app
|
||
|
// iApp is from [ 0 .. GetAppCount() )
|
||
|
virtual const char *GetAppName( int iApp ) = 0;
|
||
|
virtual const char *GetAppServerBrowserName( int iApp ) = 0;
|
||
|
virtual const char *GetAppGameDir( int iApp ) = 0;
|
||
|
virtual bool GetAppHasServers( int iApp ) = 0;
|
||
|
virtual uint32 GetAppID( int iApp ) = 0;
|
||
|
virtual bool GetAppIsSubscribed( int iApp ) = 0;
|
||
|
virtual const char *GetAppIcon( int iApp ) = 0;
|
||
|
// converting appID->iApp (needed since this whole interface is backwards)
|
||
|
virtual int GetIAppForAppID( uint32 unAppID ) = 0;
|
||
|
};
|
||
|
|
||
|
#define APPINFORMATION_INTERFACE_VERSION "AppInformation002"
|
||
|
|
||
|
|
||
|
#endif // IAPPINFORMATION_H
|