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46 lines
1002 B
C++
46 lines
1002 B
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A shader that builds the shadow using render-to-texture
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//
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// $Header: $
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// $NoKeywords: $
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//=============================================================================//
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#include "shaderlib/cshader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DEFINE_FALLBACK_SHADER( ShadowBuild, ShadowBuild_DX6 )
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BEGIN_SHADER_FLAGS( ShadowBuild_DX6, "Help for ShadowBuild", SHADER_NOT_EDITABLE )
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BEGIN_SHADER_PARAMS
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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}
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SHADER_INIT
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{
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}
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SHADER_DRAW
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{
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SHADOW_STATE
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{
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pShaderShadow->EnableAlphaWrites( true );
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pShaderShadow->EnableConstantColor( true );
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pShaderShadow->EnableConstantAlpha( true );
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pShaderShadow->EnableDepthWrites( false );
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pShaderShadow->EnableDepthTest( false );
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pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
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FogToGrey();
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}
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DYNAMIC_STATE
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{
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}
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Draw( );
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}
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END_SHADER
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