source-engine/materialsystem/stdshaders/VertexLitGeneric_DetailNoTexture.psh

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2020-04-22 16:56:21 +00:00
; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
tex t3
mul r0, v0, c3
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mul_x2 r0.rgb, r0, t3 ; detail texture
#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
#endif