2020-04-22 16:56:21 +00:00
|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
#ifndef MODELSOUNDSCACHE_H
|
|
|
|
#define MODELSOUNDSCACHE_H
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "UtlCachedFileData.h"
|
|
|
|
#include "SoundEmitterSystem/isoundemittersystembase.h"
|
|
|
|
|
|
|
|
#define MODELSOUNDSCACHE_VERSION 5
|
|
|
|
|
|
|
|
class CStudioHdr;
|
|
|
|
|
|
|
|
#pragma pack(1)
|
|
|
|
class CModelSoundsCache : public IBaseCacheInfo
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CUtlVector< unsigned short > sounds;
|
|
|
|
|
2022-11-05 11:22:27 +00:00
|
|
|
CModelSoundsCache() = default;
|
2020-04-22 16:56:21 +00:00
|
|
|
CModelSoundsCache( const CModelSoundsCache& src );
|
|
|
|
|
|
|
|
void PrecacheSoundList();
|
|
|
|
|
|
|
|
virtual void Save( CUtlBuffer& buf );
|
|
|
|
virtual void Restore( CUtlBuffer& buf );
|
|
|
|
virtual void Rebuild( char const *filename );
|
|
|
|
|
|
|
|
static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
|
|
|
|
static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
|
|
|
|
private:
|
|
|
|
char const *GetSoundName( int index );
|
|
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
|
|
|
|
#endif // MODELSOUNDSCACHE_H
|