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589 lines
14 KiB
C++
589 lines
14 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: vcd_sound_check.cpp : Defines the entry point for the console application.
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//
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//===========================================================================//
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#include <stdio.h>
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#include <windows.h>
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#include "tier0/dbg.h"
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#include "tier1/utldict.h"
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#include "filesystem.h"
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "vstdlib/random.h"
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#include "tier1/UtlBuffer.h"
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#include "pacifier.h"
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#include "appframework/tier3app.h"
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#include "tier0/icommandline.h"
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#include "vgui/IVGui.h"
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#include "vgui_controls/controls.h"
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#include "vgui/ILocalize.h"
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#include "tier1/checksum_crc.h"
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#include "tier1/UtlSortVector.h"
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#include "tier1/utlmap.h"
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#include "captioncompiler.h"
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#include "tier0/fasttimer.h"
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using namespace vgui;
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// #define TESTING 1
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bool uselogfile = false;
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bool bX360 = false;
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struct AnalysisData
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{
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CUtlSymbolTable symbols;
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};
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static AnalysisData g_Analysis;
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IBaseFileSystem *filesystem = NULL;
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static bool spewed = false;
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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spewed = true;
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printf( "%s", pMsg );
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OutputDebugString( pMsg );
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if ( type == SPEW_ERROR )
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{
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printf( "\n" );
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OutputDebugString( "\n" );
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}
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : depth -
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// *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void vprint( int depth, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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if ( uselogfile )
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{
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fp = fopen( "log.txt", "ab" );
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}
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while ( depth-- > 0 )
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{
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printf( " " );
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OutputDebugString( " " );
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if ( fp )
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{
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fprintf( fp, " " );
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}
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}
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::printf( "%s", string );
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OutputDebugString( string );
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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void logprint( char const *logfile, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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static bool first = true;
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if ( first )
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{
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first = false;
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fp = fopen( logfile, "wb" );
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}
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else
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{
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fp = fopen( logfile, "ab" );
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}
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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void Con_Printf( const char *fmt, ... )
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{
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va_list args;
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static char output[1024];
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va_start( args, fmt );
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vprintf( fmt, args );
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vsprintf( output, fmt, args );
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vprint( 0, output );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void printusage( void )
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{
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vprint( 0, "usage: captioncompiler closecaptionfile.txt\n\
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\t-v = verbose output\n\
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\t-l = log to file log.txt\n\
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\ne.g.: kvc -l u:/xbox/game/hl2x/resource/closecaption_english.txt" );
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// Exit app
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exit( 1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CheckLogFile( void )
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{
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if ( uselogfile )
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{
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_unlink( "log.txt" );
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vprint( 0, " Outputting to log.txt\n" );
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}
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}
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void PrintHeader()
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{
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vprint( 0, "Valve Software - captioncompiler.exe (%s)\n", __DATE__ );
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vprint( 0, "--- Close Caption File compiler ---\n" );
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CCompileCaptionsApp : public CTier3SteamApp
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{
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typedef CTier3SteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual int Main();
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virtual void PostShutdown();
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virtual void Destroy();
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private:
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// Sets up the search paths
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bool SetupSearchPaths();
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void CompileCaptionFile( char const *infile, char const *outfile );
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void DescribeCaptions( char const *file );
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};
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bool CCompileCaptionsApp::Create()
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{
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SpewOutputFunc( SpewFunc );
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SpewActivate( "kvc", 2 );
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AppSystemInfo_t appSystems[] =
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{
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{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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return AddSystems( appSystems );
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}
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void CCompileCaptionsApp::Destroy()
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{
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}
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//-----------------------------------------------------------------------------
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// Sets up the game path
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//-----------------------------------------------------------------------------
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bool CCompileCaptionsApp::SetupSearchPaths()
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{
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if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
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return false;
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// Set gamedir.
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Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() );
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Q_AppendSlash( gamedir, sizeof( gamedir ) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CCompileCaptionsApp::PreInit( )
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{
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if ( !BaseClass::PreInit() )
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return false;
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g_pFileSystem = g_pFullFileSystem;
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if ( !g_pFileSystem || !g_pVGui || !g_pVGuiLocalize )
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{
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Error( "Unable to load required library interface!\n" );
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return false;
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}
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// MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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g_pFullFileSystem->SetWarningFunc( Warning );
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// Add paths...
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if ( !SetupSearchPaths() )
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return false;
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return true;
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}
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void CCompileCaptionsApp::PostShutdown()
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{
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g_pFileSystem = NULL;
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BaseClass::PostShutdown();
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}
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void CCompileCaptionsApp::CompileCaptionFile( char const *infile, char const *outfile )
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{
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StringIndex_t maxindex = (StringIndex_t)-1;
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int maxunicodesize = 0;
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int totalsize = 0;
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int c = 0;
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int curblock = 0;
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int usedBytes = 0;
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int blockSize = MAX_BLOCK_SIZE;
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int freeSpace = 0;
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CUtlVector< CaptionLookup_t > directory;
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CUtlBuffer data;
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CUtlRBTree< unsigned int > hashcollision( 0, 0, DefLessFunc( unsigned int ) );
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for ( StringIndex_t i = g_pVGuiLocalize->GetFirstStringIndex(); i != INVALID_LOCALIZE_STRING_INDEX; i = g_pVGuiLocalize->GetNextStringIndex( i ), ++c )
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{
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char const *entryName = g_pVGuiLocalize->GetNameByIndex( i );
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CaptionLookup_t entry;
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entry.SetHash( entryName );
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// vprint( 0, "%d / %d: %s == %u\n", c, i, g_pVGuiLocalize->GetNameByIndex( i ), entry.hash );
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if ( hashcollision.Find( entry.hash ) != hashcollision.InvalidIndex() )
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{
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Error( "Hash name collision on %s!!!\n", g_pVGuiLocalize->GetNameByIndex( i ) );
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}
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hashcollision.Insert( entry.hash );
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const wchar_t *text = g_pVGuiLocalize->GetValueByIndex( i );
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if ( verbose )
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{
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vprint( 0, "Processing: '%30.30s' = '%S'\n", entryName, text );
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}
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int len = text ? ( wcslen( text ) + 1 ) * sizeof( short ) : 0;
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if ( len > maxunicodesize )
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{
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maxindex = i;
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maxunicodesize = len;
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}
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if ( len > blockSize )
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{
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Error( "Caption text file '%s' contains a single caption '%s' of %d bytes (%d is max), change MAX_BLOCK_SIZE in captioncompiler.h to fix!!!\n", g_pVGuiLocalize->GetNameByIndex( i ),
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entryName, len, blockSize );
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}
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totalsize += len;
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if ( usedBytes + len >= blockSize )
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{
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++curblock;
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int leftover = ( blockSize - usedBytes );
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totalsize += leftover;
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freeSpace += leftover;
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while ( --leftover >= 0 )
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{
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data.PutChar( 0 );
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}
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usedBytes = len;
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entry.offset = 0;
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data.Put( (const void *)text, len );
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}
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else
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{
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entry.offset = usedBytes;
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usedBytes += len;
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data.Put( (const void *)text, len );
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}
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entry.length = len;
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entry.blockNum = curblock;
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directory.AddToTail( entry );
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}
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int leftover = ( blockSize - usedBytes );
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totalsize += leftover;
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freeSpace += leftover;
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while ( --leftover >= 0 )
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{
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data.PutChar( 0 );
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}
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vprint( 0, "Found %i strings in '%s'\n", c, infile );
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if ( maxindex != INVALID_LOCALIZE_STRING_INDEX )
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{
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vprint( 0, "Longest string '%s' = (%i) bytes average(%.3f)\n%",
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g_pVGuiLocalize->GetNameByIndex( maxindex ), maxunicodesize, (float)totalsize/(float)c );
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}
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vprint( 0, "%d blocks (%d bytes each), %d bytes wasted (%.3f per block average), total bytes %d\n",
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curblock + 1, blockSize, freeSpace, (float)freeSpace/(float)( curblock + 1 ), totalsize );
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vprint( 0, "directory size %d entries, %d bytes, data size %d bytes\n",
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directory.Count(), directory.Count() * sizeof( CaptionLookup_t ), data.TellPut() );
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CompiledCaptionHeader_t header;
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header.magic = COMPILED_CAPTION_FILEID;
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header.version = COMPILED_CAPTION_VERSION;
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header.numblocks = curblock + 1;
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header.blocksize = blockSize;
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header.directorysize = directory.Count();
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header.dataoffset = 0;
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// Now write the outfile
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CUtlBuffer out;
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out.Put( &header, sizeof( header ) );
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out.Put( directory.Base(), directory.Count() * sizeof( CaptionLookup_t ) );
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int curOffset = out.TellPut();
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// Round it up to the next 512 byte boundary
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int nBytesDestBuffer = AlignValue( curOffset, 512 ); // align to HD sector
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int nPadding = nBytesDestBuffer - curOffset;
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while ( --nPadding >= 0 )
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{
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out.PutChar( 0 );
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}
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out.Put( data.Base(), data.TellPut() );
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// Write out a corrected header
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header.dataoffset = nBytesDestBuffer;
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int savePos = out.TellPut();
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out.SeekPut( CUtlBuffer::SEEK_HEAD, 0 );
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out.Put( &header, sizeof( header ) );
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out.SeekPut( CUtlBuffer::SEEK_HEAD, savePos );
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g_pFullFileSystem->WriteFile( outfile, NULL, out );
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// Jeep: this function no longer exisits
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/*if ( bX360 )
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{
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UpdateOrCreateCaptionFile_X360( g_pFullFileSystem, outfile, NULL, true );
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}*/
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}
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void CCompileCaptionsApp::DescribeCaptions( char const *file )
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{
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CUtlBuffer buf;
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if ( !g_pFullFileSystem->ReadFile( file, NULL, buf ) )
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{
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Error( "Unable to read '%s' into buffer\n", file );
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}
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CompiledCaptionHeader_t header;
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buf.Get( &header, sizeof( header ) );
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if ( header.magic != COMPILED_CAPTION_FILEID )
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Error( "Invalid file id for %s\n", file );
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if ( header.version != COMPILED_CAPTION_VERSION )
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Error( "Invalid file version for %s\n", file );
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// Read the directory
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CUtlSortVector< CaptionLookup_t, CCaptionLookupLess > directory;
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directory.EnsureCapacity( header.directorysize );
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directory.CopyArray( (const CaptionLookup_t *)buf.PeekGet(), header.directorysize );
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directory.RedoSort( true );
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buf.SeekGet( CUtlBuffer::SEEK_HEAD, header.dataoffset );
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int i;
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CUtlVector< CaptionBlock_t > blocks;
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for ( i = 0; i < header.numblocks; ++i )
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{
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CaptionBlock_t& newBlock = blocks[ blocks.AddToTail() ];
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Q_memset( newBlock.data, 0, sizeof( newBlock.data ) );
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buf.Get( newBlock.data, header.blocksize );
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}
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CUtlMap< unsigned int, StringIndex_t > inverseMap( 0, 0, DefLessFunc( unsigned int ) );
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for ( StringIndex_t idx = g_pVGuiLocalize->GetFirstStringIndex(); idx != INVALID_LOCALIZE_STRING_INDEX; idx = g_pVGuiLocalize->GetNextStringIndex( idx ) )
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{
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const char *name = g_pVGuiLocalize->GetNameByIndex( idx );
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CaptionLookup_t dummy;
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dummy.SetHash( name );
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inverseMap.Insert( dummy.hash, idx );
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}
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// Now print everything out...
|
||
|
for ( i = 0; i < header.directorysize; ++i )
|
||
|
{
|
||
|
const CaptionLookup_t& entry = directory[ i ];
|
||
|
char const *name = g_pVGuiLocalize->GetNameByIndex( inverseMap.Element( inverseMap.Find( entry.hash ) ) );
|
||
|
const CaptionBlock_t& block = blocks[ entry.blockNum ];
|
||
|
const wchar_t *data = (const wchar_t *)&block.data[ entry.offset ];
|
||
|
wchar_t *temp = ( wchar_t * )_alloca( entry.length * sizeof( short ) );
|
||
|
wcsncpy( temp, data, ( entry.length / sizeof( short ) ) - 1 );
|
||
|
|
||
|
vprint( 0, "%3.3d: (%40.40s) hash(%15.15u), block(%4.4d), offset(%4.4d), len(%4.4d) %S\n",
|
||
|
i, name, entry.hash, entry.blockNum, entry.offset, entry.length, temp );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// main application
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CCompileCaptionsApp::Main()
|
||
|
{
|
||
|
CUtlVector< CUtlSymbol > worklist;
|
||
|
|
||
|
int i = 1;
|
||
|
for ( i ; i<CommandLine()->ParmCount() ; i++)
|
||
|
{
|
||
|
if ( CommandLine()->GetParm( i )[ 0 ] == '-' )
|
||
|
{
|
||
|
switch( CommandLine()->GetParm( i )[ 1 ] )
|
||
|
{
|
||
|
case 'l':
|
||
|
uselogfile = true;
|
||
|
break;
|
||
|
case 'v':
|
||
|
verbose = true;
|
||
|
break;
|
||
|
case 'x':
|
||
|
bX360 = true;
|
||
|
break;
|
||
|
case 'g': // -game
|
||
|
++i;
|
||
|
break;
|
||
|
default:
|
||
|
printusage();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if ( i != 0 )
|
||
|
{
|
||
|
char fn[ 512 ];
|
||
|
Q_strncpy( fn, CommandLine()->GetParm( i ), sizeof( fn ) );
|
||
|
Q_FixSlashes( fn );
|
||
|
Q_strlower( fn );
|
||
|
|
||
|
CUtlSymbol sym;
|
||
|
sym = fn;
|
||
|
worklist.AddToTail( sym );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || worklist.Count() != 1 )
|
||
|
{
|
||
|
PrintHeader();
|
||
|
printusage();
|
||
|
}
|
||
|
|
||
|
CheckLogFile();
|
||
|
|
||
|
PrintHeader();
|
||
|
|
||
|
char binaries[MAX_PATH];
|
||
|
Q_strncpy( binaries, gamedir, MAX_PATH );
|
||
|
Q_StripTrailingSlash( binaries );
|
||
|
Q_strncat( binaries, "/../bin", MAX_PATH, MAX_PATH );
|
||
|
|
||
|
char outfile[ 512 ];
|
||
|
if ( Q_stristr( worklist[ worklist.Count() - 1 ].String(), gamedir ) )
|
||
|
{
|
||
|
Q_strncpy( outfile, &worklist[ worklist.Count() - 1 ].String()[ Q_strlen( gamedir ) ] , sizeof( outfile ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf( outfile, sizeof( outfile ), "resource\\%s", worklist[ worklist.Count() - 1 ].String() );
|
||
|
}
|
||
|
|
||
|
char infile[ 512 ];
|
||
|
Q_strncpy( infile, outfile, sizeof( infile ) );
|
||
|
|
||
|
Q_SetExtension( outfile, ".dat", sizeof( outfile ) );
|
||
|
|
||
|
vprint( 0, "gamedir[ %s ]\n", gamedir );
|
||
|
vprint( 0, "infile[ %s ]\n", infile );
|
||
|
vprint( 0, "outfile[ %s ]\n", outfile );
|
||
|
|
||
|
g_pFullFileSystem->AddSearchPath( binaries, "EXECUTABLE_PATH" );
|
||
|
|
||
|
if ( !g_pVGuiLocalize->AddFile( infile, "MOD", false ) )
|
||
|
{
|
||
|
Error( "Unable to add localization file '%s'\n", infile );
|
||
|
}
|
||
|
|
||
|
vprint( 0, " Compiling Captions for '%s'...\n", infile );
|
||
|
|
||
|
CompileCaptionFile( infile, outfile );
|
||
|
|
||
|
if ( verbose )
|
||
|
{
|
||
|
DescribeCaptions( outfile );
|
||
|
}
|
||
|
|
||
|
g_pVGuiLocalize->RemoveAll();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Main entry point
|
||
|
//-----------------------------------------------------------------------------
|
||
|
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CCompileCaptionsApp )
|