mirror of
https://github.com/nillerusr/source-engine.git
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108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// EditPrefabDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "hammer.h"
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#include "EditPrefabDlg.h"
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#include "Prefabs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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/////////////////////////////////////////////////////////////////////////////
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// CEditPrefabDlg dialog
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CEditPrefabDlg::CEditPrefabDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CEditPrefabDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CEditPrefabDlg)
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m_strDescript = _T("");
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m_strName = _T("");
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//}}AFX_DATA_INIT
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iMaxDescriptChars = 80;
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iMaxNameChars = 30;
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m_bEnableLibrary = FALSE;
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}
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void CEditPrefabDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CEditPrefabDlg)
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DDX_Control(pDX, IDC_CREATEIN, m_CreateIn);
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DDX_Control(pDX, IDC_NAME, m_Name);
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DDX_Control(pDX, IDC_DESCRIPT, m_Descript);
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DDX_Text(pDX, IDC_DESCRIPT, m_strDescript);
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DDX_Text(pDX, IDC_NAME, m_strName);
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//}}AFX_DATA_MAP
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DDV_MaxChars(pDX, m_strDescript, iMaxDescriptChars);
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DDV_MaxChars(pDX, m_strName, iMaxNameChars);
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}
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BEGIN_MESSAGE_MAP(CEditPrefabDlg, CDialog)
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//{{AFX_MSG_MAP(CEditPrefabDlg)
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ON_CBN_SELCHANGE(IDC_CREATEIN, OnSelchangeCreatein)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEditPrefabDlg message handlers
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void CEditPrefabDlg::SetRanges(int iMaxDescript, int iMaxName)
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{
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if(iMaxDescript != -1)
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iMaxDescriptChars = iMaxDescript;
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if(iMaxName != -1)
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iMaxNameChars = iMaxName;
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}
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void CEditPrefabDlg::EnableLibrary(BOOL b)
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{
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m_bEnableLibrary = b;
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}
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BOOL CEditPrefabDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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if(!m_bEnableLibrary)
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{
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GetDlgItem(IDC_CREATEINPROMPT)->SetRedraw(FALSE);
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m_CreateIn.SetRedraw(FALSE);
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}
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else
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{
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// set title
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SetWindowText("Create Prefab");
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// add all the prefab libraries to it
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POSITION p = ENUM_START;
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CPrefabLibrary *pLibrary = CPrefabLibrary::EnumLibraries(p);
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while(pLibrary)
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{
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int iIndex = m_CreateIn.AddString(pLibrary->GetName());
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m_CreateIn.SetItemData(iIndex, pLibrary->GetID());
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pLibrary = CPrefabLibrary::EnumLibraries(p);
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}
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m_CreateIn.SetCurSel(0);
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OnSelchangeCreatein();
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}
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return TRUE;
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}
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void CEditPrefabDlg::OnSelchangeCreatein()
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{
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m_dwLibraryID = m_CreateIn.GetItemData(m_CreateIn.GetCurSel());
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}
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