mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
30 lines
851 B
C++
30 lines
851 B
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: The main manager of the physics
|
||
|
//
|
||
|
// $Revision: $
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include "physicsmanager.h"
|
||
|
#include "legion.h"
|
||
|
#include "tier2/tier2.h"
|
||
|
#include "tier1/convar.h"
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton accessor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static CPhysicsManager s_PhysicsManager;
|
||
|
extern CPhysicsManager *g_pPhysicsManager = &s_PhysicsManager;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Per-frame update
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPhysicsManager::Update( )
|
||
|
{
|
||
|
}
|
||
|
|