source-engine/game/server/hl2/ar2_explosion.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef AR2_EXPLOSION_H
#define AR2_EXPLOSION_H
#include "baseparticleentity.h"
class AR2Explosion : public CBaseParticleEntity
{
DECLARE_DATADESC();
public:
DECLARE_CLASS( AR2Explosion, CBaseParticleEntity );
DECLARE_SERVERCLASS();
static AR2Explosion* CreateAR2Explosion(const Vector &pos);
inline void SetMaterialName(const char *szMaterialName);
private:
CNetworkString( m_szMaterialName, 255 );
};
void AR2Explosion::SetMaterialName(const char *szMaterialName)
{
if (szMaterialName)
{
Q_strncpy(m_szMaterialName.GetForModify(), szMaterialName, sizeof(m_szMaterialName));
}
}
#endif