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62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "player.h"
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#include "gamerules.h"
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#include "items.h"
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#include "hl1_items.h"
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#include "hl1_player.h"
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class CItemLongJump : public CHL1Item
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{
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public:
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DECLARE_CLASS( CItemLongJump, CHL1Item );
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void Spawn( void )
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{
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Precache( );
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SetModel( "models/w_longjump.mdl" );
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BaseClass::Spawn( );
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CollisionProp()->UseTriggerBounds( true, 16.0f );
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}
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void Precache( void )
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{
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PrecacheModel ("models/w_longjump.mdl");
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}
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bool MyTouch( CBasePlayer *pPlayer )
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{
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CHL1_Player *pHL1Player = (CHL1_Player*)pPlayer;
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if ( pHL1Player->m_bHasLongJump == true )
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{
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return false;
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}
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if ( pHL1Player->IsSuitEquipped() )
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{
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pHL1Player->m_bHasLongJump = true;// player now has longjump module
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CSingleUserRecipientFilter user( pHL1Player );
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user.MakeReliable();
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UserMessageBegin( user, "ItemPickup" );
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WRITE_STRING( STRING(m_iClassname) );
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MessageEnd();
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UTIL_EmitSoundSuit( pHL1Player->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound?
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return true;
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}
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return false;
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}
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};
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LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump );
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PRECACHE_REGISTER(item_longjump);
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