source-engine/vstdlib/wscript

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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'vstdlib'
def options(opt):
# stub
return
def configure(conf):
conf.define('VSTDLIB_DLL_EXPORT',1)
def build(bld):
source = [
#'xbox\___FirstModule.cpp' [$X360]
'coroutine.cpp', # [!$X360 && !$OSXALL]
'cvar.cpp',
'jobthread.cpp',
'KeyValuesSystem.cpp',
'osversion.cpp',
'random.cpp',
'vcover.cpp',
'../public/tier0/memoverride.cpp'
]
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if bld.env.DEST_OS == 'win32':
source += [
'processutils.cpp'
]
if bld.env.DEST_CPU == 'amd64':
source += [
'coroutine_win64.masm',
'GetStackPtr64.masm'
]
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includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../public/vstdlib'
]
defines = []
libs = ['tier0','tier1']
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linkflags = []
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if bld.env.DEST_OS == 'android':
libs += ['ANDROID_SUPPORT']
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elif bld.env.DEST_OS == 'darwin':
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linkflags += ['-framework', 'CoreServices']
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
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bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
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linkflags = linkflags,
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install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)