mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "vgui_controls/ControllerMap.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "vgui/KeyCode.h"
|
||
|
#include "KeyValues.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
struct keystring_t
|
||
|
{
|
||
|
int code;
|
||
|
const char *name;
|
||
|
};
|
||
|
|
||
|
static const keystring_t s_ControllerButtons[] = { { KEY_XBUTTON_UP, "KEY_XBUTTON_UP" },
|
||
|
{ KEY_XBUTTON_DOWN, "KEY_XBUTTON_DOWN" },
|
||
|
{ KEY_XBUTTON_LEFT, "KEY_XBUTTON_LEFT" },
|
||
|
{ KEY_XBUTTON_RIGHT, "KEY_XBUTTON_RIGHT" },
|
||
|
{ KEY_XBUTTON_START, "KEY_XBUTTON_START" },
|
||
|
{ KEY_XBUTTON_BACK, "KEY_XBUTTON_BACK" },
|
||
|
{ KEY_XBUTTON_STICK1, "KEY_XBUTTON_STICK1" },
|
||
|
{ KEY_XBUTTON_STICK2, "KEY_XBUTTON_STICK2" },
|
||
|
{ KEY_XBUTTON_A, "KEY_XBUTTON_A" },
|
||
|
{ KEY_XBUTTON_B, "KEY_XBUTTON_B" },
|
||
|
{ KEY_XBUTTON_X, "KEY_XBUTTON_X" },
|
||
|
{ KEY_XBUTTON_Y, "KEY_XBUTTON_Y" },
|
||
|
{ KEY_XBUTTON_LEFT_SHOULDER, "KEY_XBUTTON_LEFT_SHOULDER" },
|
||
|
{ KEY_XBUTTON_RIGHT_SHOULDER, "KEY_XBUTTON_RIGHT_SHOULDER" },
|
||
|
{ KEY_XBUTTON_LTRIGGER, "KEY_XBUTTON_LTRIGGER" },
|
||
|
{ KEY_XBUTTON_RTRIGGER, "KEY_XBUTTON_RTRIGGER" },
|
||
|
{ KEY_XSTICK1_UP, "KEY_XSTICK1_UP" },
|
||
|
{ KEY_XSTICK1_DOWN, "KEY_XSTICK1_DOWN" },
|
||
|
{ KEY_XSTICK1_LEFT, "KEY_XSTICK1_LEFT" },
|
||
|
{ KEY_XSTICK1_RIGHT, "KEY_XSTICK1_RIGHT" },
|
||
|
{ KEY_XSTICK2_UP, "KEY_XSTICK2_UP" },
|
||
|
{ KEY_XSTICK2_DOWN, "KEY_XSTICK2_DOWN" },
|
||
|
{ KEY_XSTICK2_LEFT, "KEY_XSTICK2_LEFT" },
|
||
|
{ KEY_XSTICK2_RIGHT, "KEY_XSTICK2_RIGHT" } };
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: for the UtlMap
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool lessFunc( const int &lhs, const int &rhs )
|
||
|
{
|
||
|
return lhs < rhs;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: converts a button name string to the equivalent keycode
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int StringToButtonCode( const char *name )
|
||
|
{
|
||
|
for ( int i = 0; i < ARRAYSIZE( s_ControllerButtons ); ++i )
|
||
|
{
|
||
|
if ( !Q_stricmp( s_ControllerButtons[i].name, name ) )
|
||
|
return s_ControllerButtons[i].code;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: intercepts the keycode from its parent, and handles it according to
|
||
|
// the button map. If the keycode isn't handled, it gets passed on to the parent.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CControllerMap::OnKeyCodeTyped( vgui::KeyCode code )
|
||
|
{
|
||
|
int idx = m_buttonMap.Find( code );
|
||
|
if ( idx != m_buttonMap.InvalidIndex() )
|
||
|
{
|
||
|
GetParent()->OnCommand( m_buttonMap[idx].cmd.String() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Disable input before forwarding the message
|
||
|
// so it doesn't feed back here again.
|
||
|
SetKeyBoardInputEnabled( false );
|
||
|
GetParent()->OnKeyCodeTyped( code );
|
||
|
SetKeyBoardInputEnabled( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CControllerMap::CControllerMap( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
|
||
|
{
|
||
|
m_buttonMap.SetLessFunc( lessFunc );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: sets up the button/command bindings
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CControllerMap::ApplySettings( KeyValues *inResourceData )
|
||
|
{
|
||
|
BaseClass::ApplySettings( inResourceData );
|
||
|
|
||
|
// loop through all the data adding items to the menu
|
||
|
for (KeyValues *dat = inResourceData->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey())
|
||
|
{
|
||
|
if ( !Q_stricmp( dat->GetName(), "button" ) )
|
||
|
{
|
||
|
const char *buttonName = dat->GetString( "name", "" );
|
||
|
int keycode = StringToButtonCode( buttonName );
|
||
|
if ( keycode != -1 )
|
||
|
{
|
||
|
button_t b;
|
||
|
b.cmd = CUtlSymbol( dat->GetString( "command", "" ) );
|
||
|
|
||
|
// text and icon are optional - their existence means this button
|
||
|
// should be displayed in the footer panel.
|
||
|
const char *helpText = dat->GetString( "text", NULL );
|
||
|
if ( helpText )
|
||
|
{
|
||
|
b.text = CUtlSymbol( helpText );
|
||
|
b.icon = CUtlSymbol( dat->GetString( "icon", NULL ) );
|
||
|
}
|
||
|
|
||
|
m_buttonMap.Insert( keycode, b );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: gets the help text for a binding, if it exists
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CControllerMap::GetBindingText( int idx )
|
||
|
{
|
||
|
CUtlSymbol s = m_buttonMap[idx].text;
|
||
|
if ( s.IsValid() )
|
||
|
{
|
||
|
return s.String();
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: gets the icon for a binding, if it exists
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CControllerMap::GetBindingIcon( int idx )
|
||
|
{
|
||
|
CUtlSymbol s = m_buttonMap[idx].icon;
|
||
|
if ( s.IsValid() )
|
||
|
{
|
||
|
return s.String();
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
DECLARE_BUILD_FACTORY( CControllerMap );
|
||
|
|