mirror of
https://github.com/nillerusr/source-engine.git
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154 lines
3.9 KiB
Python
154 lines
3.9 KiB
Python
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import WildcardSearch
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import sys
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import re
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import os
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curProps = {}
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modelsContentFallbackDir = "c:\\hl2\\hl2\\models"
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modelsContentDir = "c:\\hl2\\cstrike\\models"
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materialsFallbackDir = "c:\\hl2\\hl2\\materials"
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materialsDir = "c:\\hl2\\cstrike\\materials"
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mapsDir = "c:\\hl2\\cstrike\\maps"
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exeDir = "c:\\hl2\\bin"
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# RE to look for '$surfaceProp blah'
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surfacePropRE = re.compile( r'\"?\$surfaceprop\"?\s+\"?(?P<propname>[^\"]+)\"?', re.IGNORECASE )
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# ------------------------------------------------------------------------------------------- #
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# Helper functions.
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# ------------------------------------------------------------------------------------------- #
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def FileExists(f):
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try:
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file = open(f)
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except IOError:
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exists = 0
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else:
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exists = 1
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file.close()
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return exists
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def PrintFilename( filename ):
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print filename
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def SearchFile( filename ):
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f = open( filename, "rt" )
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PrintFilename( filename )
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fileData = f.read()
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match = surfacePropRE.search( fileData )
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if match:
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propName = match.group( 1 ).upper()
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curProps[propName] = 1
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f.close()
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# ------------------------------------------------------------------------------------------- #
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# Search all the map files for texture names and model files.
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# ------------------------------------------------------------------------------------------- #
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usedVMTFiles = {}
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modelFiles = {}
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# RE to look for 'material blah'
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materialRE = re.compile( r'\"?\material\"?\s+\"?(?P<matname>[^\"]+)\"?', re.IGNORECASE )
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# Look for a model name referenced in the VMF file.
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modelRE = re.compile( r'\"models\/(?P<modelname>.+)\.mdl\"', re.IGNORECASE )
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files = WildcardSearch.WildcardSearch( mapsDir + "\\*.vmf", 1 )
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for filename in files:
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f = open( filename, "rt" )
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fileData = f.read()
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f.close()
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PrintFilename( filename )
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# Get all the model names.
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allMatches = modelRE.findall( fileData )
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for match in allMatches:
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modelFiles[match.upper()] = 1
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# Get all the texture names.
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allMatches = materialRE.findall( fileData )
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for match in allMatches:
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vmtName = match
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usedVMTFiles[vmtName] = 1
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# ------------------------------------------------------------------------------------------- #
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# Search all the model files for surface props.
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# ------------------------------------------------------------------------------------------- #
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# Make sure we look at ALL models in the CStrike folder.
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for filename in WildcardSearch.WildcardSearch( modelsContentDir + "\\*.mdl", 1 ):
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modelFiles[filename.upper()] = 1
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for iModel in modelFiles.keys():
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iModel = iModel.replace( "/", "\\" )
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filename = modelsContentDir + "\\" + iModel + ".mdl"
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if not FileExists( filename ):
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filename = modelsContentFallbackDir + "\\" + iModel + ".mdl"
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if FileExists( filename ):
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PrintFilename( filename )
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cmd = exeDir + "\\studiomdl.exe -PrintSurfaceProps " + filename
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f = os.popen( cmd )
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if f:
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output = f.readlines()
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returnValue = f.close()
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if returnValue == None:
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for line in output:
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curProps[line.upper().strip()] = 1
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# ------------------------------------------------------------------------------------------- #
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# Search all the texture files for surface props.
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# ------------------------------------------------------------------------------------------- #
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for iFile in usedVMTFiles.keys():
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filename = materialsDir + "\\" + iFile + ".vmt"
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if not FileExists( filename ):
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filename = materialsFallbackDir + "\\" + iFile + ".vmt"
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if FileExists( filename ):
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SearchFile( filename )
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# ------------------------------------------------------------------------------------------- #
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# Output the results.
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# ------------------------------------------------------------------------------------------- #
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print "\n"
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print "---------------------------------"
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print "- Surface types found"
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print "---------------------------------\n"
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sortedList = [x for x in curProps.keys()]
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sortedList.sort()
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for x in sortedList:
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print x
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