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58 lines
1.2 KiB
C
58 lines
1.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Satchel Charge
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SATCHEL_H
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#define SATCHEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basegrenade_shared.h"
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#include "hl2mp/weapon_slam.h"
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class CSoundPatch;
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class CSatchelCharge : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
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void Spawn( void );
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void Precache( void );
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void BounceSound( void );
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void UpdateSlideSound( void );
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void KillSlideSound(void);
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void SatchelTouch( CBaseEntity *pOther );
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void SatchelThink( void );
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void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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CSoundPatch* m_soundSlide;
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float m_flSlideVolume;
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float m_flNextBounceSoundTime;
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bool m_bInAir;
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Vector m_vLastPosition;
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public:
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CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
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bool m_bIsAttached;
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void Deactivate( void );
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CSatchelCharge();
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~CSatchelCharge();
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DECLARE_DATADESC();
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private:
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void InitSlideSound(void);
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};
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#endif //SATCHEL_H
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