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https://github.com/nillerusr/source-engine.git
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148 lines
5.1 KiB
C
148 lines
5.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Declaration of CSceneViewerPanel
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//
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//=============================================================================
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#ifndef SCENEVIEWERPANEL_H_2DF240CE_62EF_4391_B733_37C393E04E9E
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#define SCENEVIEWERPANEL_H_2DF240CE_62EF_4391_B733_37C393E04E9E
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// Valve includes
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#include "movieobjects/dmecombinationoperator.h"
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#include "movieobjects/dmedag.h"
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#include "movieobjects/dmemesh.h"
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#include "movieobjects/dmemodel.h"
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#include "movieobjects/dmeanimationlist.h"
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#include "dme_controls/ElementPropertiesTree.h"
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#include "dme_controls/dmecombinationsystemeditorpanel.h"
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#include "dme_controls/AssetBuilder.h"
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#include "dme_controls/ElementPropertiesTree.h"
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#include "vgui_controls/FileOpenStateMachine.h"
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#include "vgui_controls/MenuBar.h"
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#include "vgui_controls/consoledialog.h"
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#include "datamodel/idatamodel.h"
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// Local includes
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#include "ClipViewPanel.h"
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//-----------------------------------------------------------------------------
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// main editor panel
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//-----------------------------------------------------------------------------
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class CSceneViewerPanel : public vgui::Panel, public IDmNotify, public vgui::IFileOpenStateMachineClient
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{
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DECLARE_CLASS_SIMPLE( CSceneViewerPanel, vgui::Panel );
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public:
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CSceneViewerPanel();
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~CSceneViewerPanel();
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// Inherited from vgui::Panel
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virtual void PerformLayout();
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virtual void OnCommand( char const *cmd );
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virtual vgui::VPANEL GetCurrentKeyFocus();
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virtual vgui::VPANEL GetCurrentMouseFocus();
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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void OnEdit();
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void OnUndo();
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void OnRedo();
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void OnDescribeUndoStack();
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CDmeDag *GetScene() { return m_pClipViewPanel->GetScene(); }
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MESSAGE_FUNC( OnNew, "New" );
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MESSAGE_FUNC( OnOpen, "Open" );
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MESSAGE_FUNC( OnSave, "Save" );
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MESSAGE_FUNC( OnSaveAs, "SaveAs" );
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MESSAGE_FUNC( OnSaveCurrentAs, "SaveCurrentAs" );
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MESSAGE_FUNC( OnExit, "Exit" );
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MESSAGE_FUNC_CHARPTR( OnLoadFile, "LoadFile", fullpath );
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MESSAGE_FUNC( OnPinAndZoomIt, "PinAndZoomIt" );
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MESSAGE_FUNC( OnShow3DView, "Show3DView" );
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MESSAGE_FUNC( OnHide3DView, "Hide3DView" );
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MESSAGE_FUNC( OnShowComboEditor, "ShowComboEditor" );
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MESSAGE_FUNC( OnHideComboEditor, "HideComboEditor" );
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MESSAGE_FUNC( OnShowAssetBuilder, "ShowAssetBuilder" );
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MESSAGE_FUNC( OnHideAssetBuilder, "HideAssetBuilder" );
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MESSAGE_FUNC( OnShowConsole, "ShowConsole" );
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MESSAGE_FUNC( OnHideConsole, "HideConsole" );
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MESSAGE_FUNC( OnShowNerdEditor, "ShowNerdEditor" );
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MESSAGE_FUNC( OnHideNerdEditor, "HideNerdEditor" );
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MESSAGE_FUNC( OnCombinationOperatorChanged, "CombinationOperatorChanged" );
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MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
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virtual void OnSizeChanged( int newWidth, int newHeight );
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protected:
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// Inherited from IDmNotify
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virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
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// Inherited from IFileOpenStateMachineClient
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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// Removes all data references from all vgui things
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void Clear();
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// Loads a Dmx file from disk
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bool Load( const char *pFilename, CUtlStringMap< Vector > *pOldComboVals = NULL );
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bool Reload();
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// Saves the current state of all delta meshes as a single OBJ
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bool SaveCurrentAs( const char *pFilename );
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// Sets all of the various editors to reference the right stuff
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void SetScene();
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// Deals with keybindings
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void LoadKeyBindings();
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void ShowKeyBindingsEditor( vgui::Panel *panel, vgui::KeyBindingContextHandle_t handle );
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void ShowKeyBindingsHelp( vgui::Panel *panel, vgui::KeyBindingContextHandle_t handle, vgui::KeyCode boundKey, int modifiers );
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vgui::KeyBindingContextHandle_t GetKeyBindingsHandle();
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// Keybindings
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vgui::KeyBindingContextHandle_t m_KeyBindingsHandle;
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private:
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// Sets up a new mesh dag
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CDmeModel *CreateNewMeshDag( CDmeMesh **ppMesh, DmFileId_t fileid );
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// Sets up a new mesh animation
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CDmeAnimationList *CreateNewJointAnimation( CDmeModel *pModel );
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// Sets up a new vertex animation
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CDmeAnimationList *CreateNewVertexAnimation( CDmeMesh *pMesh, CDmeCombinationOperator *pComboOp );
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void SendFrameToDagRenderPanel( vgui::Panel *pPanel );
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vgui::MenuBar *m_pMenuBar;
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vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
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vgui::DHANDLE< CElementPropertiesTree > m_hProperties;
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// Root scene object
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vgui::Panel *m_pClientArea;
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CClipViewPanel *m_pClipViewPanel;
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vgui::DHANDLE< CDmeCombinationSystemEditorFrame > m_pCombinationEditor;
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vgui::DHANDLE< CAssetBuilderFrame > m_pAssetBuilder;
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vgui::DHANDLE< CElementPropertiesTree > m_pNerdEditor;
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CDmElement *m_pRoot;
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vgui::FileOpenStateMachine *m_pFileOpenStateMachine;
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vgui::CConsoleDialog *m_pConsole;
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bool m_bConsolePositioned;
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CUtlString m_fileDirectory;
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CUtlString m_filename;
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};
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#endif // defined SCENEVIEWERPANEL_H_2DF240CE_62EF_4391_B733_37C393E04E9E
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