mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
74 lines
1.8 KiB
C
74 lines
1.8 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#if !defined( CODEPROCESSOR_H )
|
||
|
#define CODEPROCESSOR_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "icodeprocessor.h"
|
||
|
|
||
|
class CCodeProcessor : public ICodeProcessor
|
||
|
{
|
||
|
public:
|
||
|
CCodeProcessor( void );
|
||
|
~CCodeProcessor( void );
|
||
|
|
||
|
void Process( const char *gamespecific, const char *root, const char *dsp, const char *config );
|
||
|
|
||
|
void SetQuiet( bool quiet );
|
||
|
bool GetQuiet( void ) const;
|
||
|
|
||
|
void SetLogFile( bool log );
|
||
|
bool GetLogFile( void ) const;
|
||
|
|
||
|
private:
|
||
|
void ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles, const char *baseroot, const char *root, const char *module );
|
||
|
void ProcessModules( const char *root, const char *rootmodule );
|
||
|
void PrintResults( void );
|
||
|
void ConstructModuleList_R( int level, const char *gamespecific, const char *root );
|
||
|
|
||
|
void AddHeader( int depth, const char *filename, const char *rootmodule );
|
||
|
|
||
|
void CreateBackup( const char *filename, bool& wasreadonly );
|
||
|
void RestoreBackup( const char *filename, bool makereadonly );
|
||
|
|
||
|
bool TryBuild( const char *rootdir, const char *filename, unsigned char *buffer, int filelength );
|
||
|
|
||
|
int m_nModuleCount;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
char name[ 256 ];
|
||
|
bool skipped;
|
||
|
} CODE_MODULE;
|
||
|
|
||
|
CODE_MODULE m_Modules[ 16384 ];
|
||
|
|
||
|
int m_nHeaderCount;
|
||
|
CODE_MODULE m_Headers[ 16384 ];
|
||
|
|
||
|
bool m_bQuiet;
|
||
|
bool m_bLogToFile;
|
||
|
|
||
|
int m_nFilesProcessed;
|
||
|
int m_nHeadersProcessed;
|
||
|
int m_nOffset;
|
||
|
int m_nBytesProcessed;
|
||
|
int m_nLinesOfCode;
|
||
|
|
||
|
double m_flStart;
|
||
|
double m_flEnd;
|
||
|
|
||
|
char m_szCurrentCPP[ 128 ];
|
||
|
char m_szDSP[ 128 ];
|
||
|
char m_szConfig[ 128 ];
|
||
|
};
|
||
|
|
||
|
extern ICodeProcessor *processor;
|
||
|
|
||
|
#endif // CODEPROCESSOR_H
|