source-engine/materialsystem/stdshaders/vertexlitgeneric_vs11.vsh

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2020-04-22 16:56:21 +00:00
vs.1.1
# STATIC: "HALF_LAMBERT" "0..1"
# STATIC: "ENVMAP" "0..1"
# STATIC: "ENVMAPCAMERASPACE" "0..0"
# STATIC: "ENVMAPSPHERE" "0..1"
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "LIGHT_COMBO" "0..21"
# DYNAMIC: "SKINNING" "0..1"
# can't have envmapshere or envmapcameraspace without envmap
# SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE )
# can't have both envmapsphere and envmapcameraspace
# SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE
# decal is by itself
# SKIP: $DECAL && ( $DETAIL || $ENVMAP || $ENVMAPCAMERASPACE || $ENVMAPSPHERE )
#include "VertexLitGeneric_inc.vsh"
&VertexLitGeneric( 1, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, 0 );