mirror of
https://github.com/nillerusr/source-engine.git
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88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef HL1MP_PLAYER_H
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#define HL1MP_PLAYER_H
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#pragma once
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#include "cbase.h"
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#include "hl1_player_shared.h"
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#include "hl1_player.h"
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#include "takedamageinfo.h"
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class CHL1MP_Player;
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//=============================================================================
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// >> HL1MP_Player
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//=============================================================================
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class CHL1MP_Player : public CHL1_Player
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{
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public:
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DECLARE_CLASS( CHL1MP_Player, CHL1_Player );
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DECLARE_SERVERCLASS();
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CHL1MP_Player();
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~CHL1MP_Player( void );
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virtual void Event_Killed( const CTakeDamageInfo &info );
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virtual void Spawn( void );
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virtual void PostThink( void );
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virtual void SetAnimation( PLAYER_ANIM playerAnim );
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void GiveDefaultItems( void );
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void CreateRagdollEntity( void );
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void UpdateOnRemove( void );
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virtual bool BecomeRagdollOnClient( const Vector &force ) { return true; };
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virtual void CreateCorpse( void );
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virtual bool BumpWeapon( CBaseCombatWeapon *pWeapon );
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virtual void ChangeTeam( int iTeamNum ) OVERRIDE;
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void SetPlayerTeamModel( void );
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float GetNextModelChangeTime( void ) { return m_flNextModelChangeTime; }
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float GetNextTeamChangeTime( void ) { return m_flNextTeamChangeTime; }
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void SetPlayerModel( void );
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void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 );
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virtual bool StartObserverMode (int mode)
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{
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if ( !IsHLTV() )
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return false;
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return BaseClass::StartObserverMode( mode );
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}
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void DetonateSatchelCharges( void );
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CNetworkVar( int, m_iRealSequence );
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private:
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CNetworkHandle( CBaseEntity, m_hRagdoll );
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CNetworkVar( int, m_iSpawnInterpCounter );
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CNetworkQAngle( m_angEyeAngles );
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IHL1MPPlayerAnimState* m_PlayerAnimState;
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float m_flNextModelChangeTime;
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float m_flNextTeamChangeTime;
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};
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inline CHL1MP_Player *ToHL1MPPlayer( CBaseEntity *pEntity )
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{
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if ( !pEntity || !pEntity->IsPlayer() )
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return NULL;
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return dynamic_cast<CHL1MP_Player*>( pEntity );
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}
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#endif //HL1MP_PLAYER_H
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