mirror of
https://github.com/nillerusr/source-engine.git
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362 lines
10 KiB
C++
362 lines
10 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "vgui_controls/MessageDialog.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// CMessageDialog
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//-----------------------------------------------------------------------------
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CMessageDialog::CMessageDialog( vgui::Panel *pParent, const uint nType, const char *pTitle, const char *pMsg, const char *pCmdA, const char *pCmdB, vgui::Panel *pCreator, bool bShowActivity )
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: BaseClass( pParent, "MessageDialog" )
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{
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SetSize( 500, 200 );
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SetDeleteSelfOnClose( true );
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SetTitleBarVisible( false );
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SetCloseButtonVisible( false );
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SetSizeable( false );
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m_pControlSettings = NULL;
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m_pCreator = pCreator ? pCreator : pParent;
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m_nType = nType;
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m_pTitle = new vgui::Label( this, "TitleLabel", pTitle );
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m_pMsg = new vgui::Label( this, "MessageLabel", pMsg );
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m_pAnimatingPanel = new vgui::AnimatingImagePanel( this, "AnimatingPanel" );
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m_bShowActivity = bShowActivity;
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if ( nType & MD_SIMPLEFRAME )
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{
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SetPaintBackgroundEnabled( true );
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m_pBackground = NULL;
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}
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else
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{
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m_pBackground = new vgui::ImagePanel( this, "Background" );
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if ( nType & MD_WARNING )
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{
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m_pBackground->SetName( "WarningBackground" );
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}
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else if ( nType & MD_ERROR )
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{
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m_pBackground->SetName( "ErrorBackground" );
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}
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}
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Q_memset( m_pCommands, 0, sizeof( m_pCommands ) );
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Q_memset( m_Buttons, 0, sizeof( m_Buttons ) );
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if ( pCmdA )
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{
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const int len = Q_strlen( pCmdA ) + 1;
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m_pCommands[BTN_A] = (char*)malloc( len );
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Q_strncpy( m_pCommands[BTN_A], pCmdA, len );
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}
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if ( pCmdB )
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{
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const int len = Q_strlen( pCmdB ) + 1;
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m_pCommands[BTN_B] = (char*)malloc( len );
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Q_strncpy( m_pCommands[BTN_B], pCmdB, len );
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}
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// invalid until pressed
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m_ButtonPressed = BTN_INVALID;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CMessageDialog::~CMessageDialog()
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{
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if ( m_ButtonPressed != BTN_INVALID && ( m_nType & MD_COMMANDAFTERCLOSE ) )
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{
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// caller wants the command sent after closure
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m_pCreator->OnCommand( m_pCommands[m_ButtonPressed] );
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}
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else if ( m_nType & MD_COMMANDONFORCECLOSE )
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{
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// caller wants the command sent after closure
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m_pCreator->OnCommand( m_pCommands[BTN_A] );
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}
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for ( int i = 0; i < MAX_BUTTONS; ++i )
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{
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free( m_pCommands[i] );
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m_pCommands[i] = NULL;
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delete m_Buttons[i].pIcon;
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delete m_Buttons[i].pText;
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}
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delete m_pTitle;
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m_pTitle = NULL;
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delete m_pMsg;
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m_pMsg = NULL;
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delete m_pBackground;
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m_pBackground = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the keyvalues to pass to LoadControlSettings()
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//-----------------------------------------------------------------------------
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void CMessageDialog::SetControlSettingsKeys( KeyValues *pKeys )
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{
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m_pControlSettings = pKeys;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create a new button
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//-----------------------------------------------------------------------------
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void CMessageDialog::CreateButtonLabel( ButtonLabel_s *pButton, const char *pIcon, const char *pText )
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{
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pButton->nWide = m_ButtonIconLabelSpace;
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pButton->bCreated = true;
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pButton->pIcon = new vgui::Label( this, "icon", pIcon );
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SETUP_PANEL( pButton->pIcon );
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pButton->pIcon->SetFont( m_hButtonFont );
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pButton->pIcon->SizeToContents();
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pButton->nWide += pButton->pIcon->GetWide();
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pButton->pText = new vgui::Label( this, "text", pText );
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SETUP_PANEL( pButton->pText );
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pButton->pText->SetFont( m_hTextFont );
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pButton->pText->SizeToContents();
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pButton->pText->SetFgColor( m_ButtonTextColor );
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pButton->nWide += pButton->pText->GetWide();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create and arrange the panel button labels according to the dialog type
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//-----------------------------------------------------------------------------
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void CMessageDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/MessageDialog.res", "GAME", m_pControlSettings );
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m_hButtonFont = pScheme->GetFont( "GameUIButtons" );
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m_hTextFont = pScheme->GetFont( "MenuLarge" );
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if ( m_nType & MD_OK )
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{
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CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_OK" );
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}
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else if ( m_nType & MD_CANCEL )
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{
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CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_Cancel" );
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}
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else if ( m_nType & MD_OKCANCEL )
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{
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CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_OK" );
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CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_Cancel" );
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}
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else if ( m_nType & MD_YESNO )
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{
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CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_Yes" );
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CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_No" );
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}
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// count the buttons and add up their widths
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int cButtons = 0;
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int nTotalWide = 0;
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for ( int i = 0; i < MAX_BUTTONS; ++i )
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{
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if ( m_Buttons[i].bCreated )
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{
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++cButtons;
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nTotalWide += m_Buttons[i].nWide;
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}
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}
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// make sure text and icons are center-aligned vertically with each other
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int nButtonTall = vgui::surface()->GetFontTall( m_hButtonFont );
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int nTextTall = vgui::surface()->GetFontTall( m_hTextFont );
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int nVerticalAdjust = ( nButtonTall - nTextTall ) / 2;
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// position the buttons with even horizontal spacing
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int xpos = 0;
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int ypos = GetTall() - max( nButtonTall, nTextTall ) - m_ButtonMargin;
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int nSpacing = ( GetWide() - nTotalWide ) / ( cButtons + 1 );
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for ( int i = 0; i < MAX_BUTTONS; ++i )
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{
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if ( m_Buttons[i].bCreated )
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{
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xpos += nSpacing;
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m_Buttons[i].pIcon->SetPos( xpos, ypos );
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xpos += m_Buttons[i].pIcon->GetWide() + m_ButtonIconLabelSpace;
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m_Buttons[i].pText->SetPos( xpos, ypos + nVerticalAdjust );
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xpos += m_Buttons[i].pText->GetWide();
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}
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}
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m_clrNotSimpleBG = pScheme->GetColor( "MessageDialog.MatchmakingBG", Color( 200, 184, 151, 255 ) );
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m_clrNotSimpleBGBlack = pScheme->GetColor( "MessageDialog.MatchmakingBGBlack", Color( 52, 48, 55, 255 ) );
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if ( !m_bShowActivity )
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{
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if ( m_pAnimatingPanel )
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{
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if ( m_pAnimatingPanel->IsVisible() )
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{
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m_pAnimatingPanel->SetVisible( false );
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}
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m_pAnimatingPanel->StopAnimation();
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}
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}
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else
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{
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if ( m_pAnimatingPanel )
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{
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if ( !m_pAnimatingPanel->IsVisible() )
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{
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m_pAnimatingPanel->SetVisible( true );
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}
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m_pAnimatingPanel->StartAnimation();
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}
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}
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MoveToCenterOfScreen();
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if ( m_bShowActivity && m_ActivityIndent )
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{
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// If we're animating, we push our text label in, and reduce its width
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int iX,iY,iW,iH;
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m_pMsg->GetBounds( iX, iY, iW, iH );
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m_pMsg->SetBounds( iX + m_ActivityIndent, iY, max(0,iW-m_ActivityIndent), iH );
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}
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// Invalidate the scheme on our message label so that it recalculates
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// its line breaks in case it was resized when we loaded our .res file.
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m_pMsg->InvalidateLayout( false, true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create and arrange the panel button labels according to the dialog type
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//-----------------------------------------------------------------------------
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void CMessageDialog::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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m_pTitle->SetFgColor( inResourceData->GetColor( "titlecolor" ) );
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m_pMsg->SetFgColor( inResourceData->GetColor( "messagecolor" ) );
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m_ButtonTextColor = inResourceData->GetColor( "buttontextcolor" );
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m_FooterTall = inResourceData->GetInt( "footer_tall", 0 );
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m_ButtonMargin = inResourceData->GetInt( "button_margin", 25 );
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m_ButtonIconLabelSpace = inResourceData->GetInt( "button_separator", 10 );
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m_ActivityIndent = inResourceData->GetInt( "activity_indent", 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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uint CMessageDialog::GetType( void )
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{
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return m_nType;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMessageDialog::DoCommand( int button )
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{
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if ( button == BTN_INVALID || ( m_nType & MD_COMMANDONFORCECLOSE ) )
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{
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return;
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}
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if ( m_pCommands[button] )
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{
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m_ButtonPressed = button;
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if ( !( m_nType & MD_COMMANDAFTERCLOSE ) )
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{
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// caller wants the command sent before closure
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m_pCreator->OnCommand( m_pCommands[m_ButtonPressed] );
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}
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m_pCreator->OnCommand( "ReleaseModalWindow" );
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Close();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMessageDialog::OnKeyCodePressed( vgui::KeyCode code )
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{
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if ( m_ButtonPressed != BTN_INVALID || GetAlpha() != 255 )
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{
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// inhibit any further key activity or during transitions
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return;
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}
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switch ( GetBaseButtonCode( code ) )
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{
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case KEY_XBUTTON_A:
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case STEAMCONTROLLER_A:
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DoCommand( BTN_A );
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break;
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case KEY_XBUTTON_B:
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case STEAMCONTROLLER_B:
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DoCommand( BTN_B );
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break;
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default:
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMessageDialog::PaintBackground( void )
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{
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int wide, tall;
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GetSize( wide, tall );
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if ( !( m_nType & MD_SIMPLEFRAME ) )
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{
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int nAlpha = GetAlpha();
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m_clrNotSimpleBG[3] = nAlpha;
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m_clrNotSimpleBGBlack[3] = nAlpha;
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DrawBox( 0, 0, wide, tall, m_clrNotSimpleBGBlack, 1.0f );
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DrawBox( 0, 0, wide, tall - m_FooterTall, m_clrNotSimpleBG, 1.0f );
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return;
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}
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Color col = GetBgColor();
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DrawBox( 0, 0, wide, tall, col, 1.0f );
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// offset the inset by title
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int titleX, titleY, titleWide, titleTall;
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m_pTitle->GetBounds( titleX, titleY, titleWide, titleTall );
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int y = titleY + titleTall;
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// draw an inset
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Color darkColor;
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darkColor.SetColor( 0.70f * (float)col.r(), 0.70f * (float)col.g(), 0.70f * (float)col.b(), col.a() );
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vgui::surface()->DrawSetColor( darkColor );
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vgui::surface()->DrawFilledRect( 8, y, wide - 8, tall - 8 );
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}
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