mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
953 lines
28 KiB
C++
953 lines
28 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "c_prop_portal.h"
|
||
|
#include "portal_shareddefs.h"
|
||
|
#include "clientsideeffects.h"
|
||
|
#include "tier0/vprof.h"
|
||
|
#include "materialsystem/itexture.h"
|
||
|
#include "hud_macros.h"
|
||
|
#include "igamesystem.h"
|
||
|
#include "view.h" // For MainViewOrigin()
|
||
|
#include "clientleafsystem.h" // For finding the leaves our portals are in
|
||
|
#include "portal_render_targets.h" // Access to static references to Portal-specific render textures
|
||
|
#include "toolframework/itoolframework.h"
|
||
|
#include "toolframework_client.h"
|
||
|
#include "tier1/KeyValues.h"
|
||
|
#include "rendertexture.h"
|
||
|
#include "prop_portal_shared.h"
|
||
|
#include "particles_new.h"
|
||
|
|
||
|
#include "c_portal_player.h"
|
||
|
|
||
|
#include "c_pixel_visibility.h"
|
||
|
|
||
|
#include "glow_overlay.h"
|
||
|
|
||
|
#include "dlight.h"
|
||
|
#include "iefx.h"
|
||
|
|
||
|
#include "simple_keys.h"
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
#include "filesystem.h"
|
||
|
#endif
|
||
|
|
||
|
#include "debugoverlay_shared.h"
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( prop_portal, C_Prop_Portal );
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT( C_Prop_Portal, DT_Prop_Portal, CProp_Portal )
|
||
|
RecvPropEHandle( RECVINFO(m_hLinkedPortal) ),
|
||
|
RecvPropBool( RECVINFO(m_bActivated) ),
|
||
|
RecvPropBool( RECVINFO(m_bIsPortal2) ),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
|
||
|
void __MsgFunc_EntityPortalled(bf_read &msg)
|
||
|
{
|
||
|
long iEncodedEHandle;
|
||
|
int iEntity, iSerialNum;
|
||
|
|
||
|
|
||
|
//grab portal EHANDLE
|
||
|
iEncodedEHandle = msg.ReadLong();
|
||
|
|
||
|
if( iEncodedEHandle == INVALID_NETWORKED_EHANDLE_VALUE )
|
||
|
return;
|
||
|
|
||
|
iEntity = iEncodedEHandle & ((1 << MAX_EDICT_BITS) - 1);
|
||
|
iSerialNum = iEncodedEHandle >> MAX_EDICT_BITS;
|
||
|
|
||
|
EHANDLE hPortal( iEntity, iSerialNum );
|
||
|
C_Prop_Portal *pPortal = ( C_Prop_Portal *)(hPortal.Get());
|
||
|
|
||
|
if( pPortal == NULL )
|
||
|
return;
|
||
|
|
||
|
|
||
|
|
||
|
//grab other entity's EHANDLE
|
||
|
|
||
|
iEncodedEHandle = msg.ReadLong();
|
||
|
|
||
|
if( iEncodedEHandle == INVALID_NETWORKED_EHANDLE_VALUE )
|
||
|
return;
|
||
|
|
||
|
iEntity = iEncodedEHandle & ((1 << MAX_EDICT_BITS) - 1);
|
||
|
iSerialNum = iEncodedEHandle >> MAX_EDICT_BITS;
|
||
|
|
||
|
EHANDLE hEntity( iEntity, iSerialNum );
|
||
|
C_BaseEntity *pEntity = hEntity.Get();
|
||
|
if( pEntity == NULL )
|
||
|
return;
|
||
|
|
||
|
|
||
|
|
||
|
bool bIsPlayer = pEntity->IsPlayer();
|
||
|
|
||
|
Vector ptNewPosition;
|
||
|
ptNewPosition.x = msg.ReadFloat();
|
||
|
ptNewPosition.y = msg.ReadFloat();
|
||
|
ptNewPosition.z = msg.ReadFloat();
|
||
|
QAngle qNewAngles;
|
||
|
qNewAngles.x = msg.ReadFloat();
|
||
|
qNewAngles.y = msg.ReadFloat();
|
||
|
qNewAngles.z = msg.ReadFloat();
|
||
|
|
||
|
Vector vecOldInterpolatedPos;
|
||
|
QAngle qaOldInterpolatedRot;
|
||
|
if ( pEntity->IsToolRecording() )
|
||
|
{
|
||
|
vecOldInterpolatedPos = pEntity->GetOriginInterpolator().GetCurrent();
|
||
|
qaOldInterpolatedRot = pEntity->GetRotationInterpolator().GetCurrent();
|
||
|
}
|
||
|
|
||
|
pEntity->AddEFlags( EFL_DIRTY_ABSTRANSFORM );
|
||
|
|
||
|
VMatrix matTransform = pPortal->MatrixThisToLinked();
|
||
|
//VMatrix matInvTransform = pPortal->m_hLinkedPortal->MatrixThisToLinked();
|
||
|
|
||
|
CInterpolatedVar< QAngle > &rotInterp = pEntity->GetRotationInterpolator();
|
||
|
CInterpolatedVar< Vector > &posInterp = pEntity->GetOriginInterpolator();
|
||
|
|
||
|
Vector ptCurrentPosition = posInterp.GetCurrent();
|
||
|
Vector ptInvCurrentPosition = matTransform * ptCurrentPosition;
|
||
|
bool bAlreadyTeleported = ((ptCurrentPosition - ptNewPosition).LengthSqr() < (ptInvCurrentPosition - ptNewPosition).LengthSqr()); //newest network update closer to destination than transformed to destination indicates it's already been transformed
|
||
|
|
||
|
|
||
|
UTIL_TransformInterpolatedAngle( rotInterp, matTransform.As3x4(), bAlreadyTeleported );
|
||
|
|
||
|
if( bIsPlayer ) //the player's origin != player's center, transforms are performed about centers
|
||
|
{
|
||
|
VMatrix matShiftOrigin;
|
||
|
matShiftOrigin.Identity();
|
||
|
Vector vTranslate( 0.0f, 0.0f, 36.0f );
|
||
|
matShiftOrigin.SetTranslation( vTranslate );
|
||
|
matTransform = matTransform * matShiftOrigin;
|
||
|
vTranslate = -vTranslate;
|
||
|
matShiftOrigin.SetTranslation( vTranslate );
|
||
|
matTransform = matShiftOrigin * matTransform;
|
||
|
}
|
||
|
|
||
|
UTIL_TransformInterpolatedPosition( posInterp, matTransform, bAlreadyTeleported );
|
||
|
|
||
|
|
||
|
if( bIsPlayer )
|
||
|
((C_Portal_Player *)pEntity)->PlayerPortalled( pPortal );
|
||
|
|
||
|
if ( pEntity->IsToolRecording() )
|
||
|
{
|
||
|
static EntityTeleportedRecordingState_t state;
|
||
|
|
||
|
KeyValues *msg = new KeyValues( "entity_teleported" );
|
||
|
msg->SetPtr( "state", &state );
|
||
|
state.m_bTeleported = true;
|
||
|
state.m_bViewOverride = false;
|
||
|
state.m_vecTo = ptNewPosition;
|
||
|
state.m_qaTo = qNewAngles;
|
||
|
state.m_teleportMatrix = matTransform.As3x4();
|
||
|
|
||
|
// Post a message back to all IToolSystems
|
||
|
Assert( (int)pEntity->GetToolHandle() != 0 );
|
||
|
ToolFramework_PostToolMessage( pEntity->GetToolHandle(), msg );
|
||
|
|
||
|
msg->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static ConVar portal_demohack( "portal_demohack", "0", FCVAR_ARCHIVE, "Do the demo_legacy_rollback setting to help during demo playback of going through portals." );
|
||
|
|
||
|
class C_PortalInitHelper : public CAutoGameSystem
|
||
|
{
|
||
|
virtual bool Init()
|
||
|
{
|
||
|
//HOOK_MESSAGE( PlayerPortalled );
|
||
|
HOOK_MESSAGE( EntityPortalled );
|
||
|
if ( portal_demohack.GetBool() )
|
||
|
{
|
||
|
ConVarRef demo_legacy_rollback_ref( "demo_legacy_rollback" );
|
||
|
demo_legacy_rollback_ref.SetValue( false ); //Portal demos are wrong if the eyes rollback as far as regular demos
|
||
|
}
|
||
|
// However, there are probably bugs with this when jump ducking, etc.
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
static C_PortalInitHelper s_PortalInitHelper;
|
||
|
|
||
|
|
||
|
|
||
|
C_Prop_Portal::C_Prop_Portal( void )
|
||
|
{
|
||
|
TransformedLighting.m_LightShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
|
||
|
CProp_Portal_Shared::AllPortals.AddToTail( this );
|
||
|
}
|
||
|
|
||
|
C_Prop_Portal::~C_Prop_Portal( void )
|
||
|
{
|
||
|
CProp_Portal_Shared::AllPortals.FindAndRemove( this );
|
||
|
g_pPortalRender->RemovePortal( this );
|
||
|
|
||
|
for( int i = m_GhostRenderables.Count(); --i >= 0; )
|
||
|
{
|
||
|
delete m_GhostRenderables[i];
|
||
|
}
|
||
|
m_GhostRenderables.RemoveAll();
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::Spawn( void )
|
||
|
{
|
||
|
SetThink( &C_Prop_Portal::ClientThink );
|
||
|
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
||
|
|
||
|
m_matrixThisToLinked.Identity(); //don't accidentally teleport objects to zero space
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::Activate( void )
|
||
|
{
|
||
|
BaseClass::Activate();
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::ClientThink( void )
|
||
|
{
|
||
|
bool bDidAnything = false;
|
||
|
if( m_fStaticAmount > 0.0f )
|
||
|
{
|
||
|
m_fStaticAmount -= gpGlobals->absoluteframetime;
|
||
|
if( m_fStaticAmount < 0.0f )
|
||
|
m_fStaticAmount = 0.0f;
|
||
|
|
||
|
bDidAnything = true;
|
||
|
}
|
||
|
if( m_fSecondaryStaticAmount > 0.0f )
|
||
|
{
|
||
|
m_fSecondaryStaticAmount -= gpGlobals->absoluteframetime;
|
||
|
if( m_fSecondaryStaticAmount < 0.0f )
|
||
|
m_fSecondaryStaticAmount = 0.0f;
|
||
|
|
||
|
bDidAnything = true;
|
||
|
}
|
||
|
|
||
|
if( m_fOpenAmount < 1.0f )
|
||
|
{
|
||
|
m_fOpenAmount += gpGlobals->absoluteframetime * 2.0f;
|
||
|
if( m_fOpenAmount > 1.0f )
|
||
|
m_fOpenAmount = 1.0f;
|
||
|
|
||
|
bDidAnything = true;
|
||
|
}
|
||
|
|
||
|
if( bDidAnything == false )
|
||
|
{
|
||
|
SetNextClientThink( CLIENT_THINK_NEVER );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::Simulate()
|
||
|
{
|
||
|
BaseClass::Simulate();
|
||
|
|
||
|
//clear list of ghosted entities from last frame, and clear the clipping planes we put on them
|
||
|
for( int i = m_hGhostingEntities.Count(); --i >= 0; )
|
||
|
{
|
||
|
C_BaseEntity *pEntity = m_hGhostingEntities[i].Get();
|
||
|
|
||
|
if( pEntity != NULL )
|
||
|
pEntity->m_bEnableRenderingClipPlane = false;
|
||
|
}
|
||
|
m_hGhostingEntities.RemoveAll();
|
||
|
|
||
|
|
||
|
if( !IsActivedAndLinked() )
|
||
|
{
|
||
|
//remove all ghost renderables
|
||
|
for( int i = m_GhostRenderables.Count(); --i >= 0; )
|
||
|
{
|
||
|
delete m_GhostRenderables[i];
|
||
|
}
|
||
|
|
||
|
m_GhostRenderables.RemoveAll();
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//Find objects that are intersecting the portal and mark them for later replication on the remote portal's side
|
||
|
C_Portal_Player *pLocalPlayer = C_Portal_Player::GetLocalPlayer();
|
||
|
C_BaseViewModel *pLocalPlayerViewModel = pLocalPlayer->GetViewModel();
|
||
|
|
||
|
CBaseEntity *pEntsNearPortal[1024];
|
||
|
int iEntsNearPortal = UTIL_EntitiesInSphere( pEntsNearPortal, 1024, GetNetworkOrigin(), PORTAL_HALF_HEIGHT, 0, PARTITION_CLIENT_NON_STATIC_EDICTS );
|
||
|
|
||
|
if( iEntsNearPortal != 0 )
|
||
|
{
|
||
|
float fClipPlane[4];
|
||
|
fClipPlane[0] = m_plane_Origin.normal.x;
|
||
|
fClipPlane[1] = m_plane_Origin.normal.y;
|
||
|
fClipPlane[2] = m_plane_Origin.normal.z;
|
||
|
fClipPlane[3] = m_plane_Origin.dist - 0.3f;
|
||
|
|
||
|
for( int i = 0; i != iEntsNearPortal; ++i )
|
||
|
{
|
||
|
CBaseEntity *pEntity = pEntsNearPortal[i];
|
||
|
Assert( pEntity != NULL );
|
||
|
|
||
|
bool bIsMovable = false;
|
||
|
|
||
|
C_BaseEntity *pMoveEntity = pEntity;
|
||
|
MoveType_t moveType = MOVETYPE_NONE;
|
||
|
|
||
|
//unmoveables and doors can never get halfway in the portal
|
||
|
while ( pMoveEntity )
|
||
|
{
|
||
|
moveType = pMoveEntity->GetMoveType();
|
||
|
|
||
|
if ( !( moveType == MOVETYPE_NONE || moveType == MOVETYPE_PUSH ) )
|
||
|
{
|
||
|
bIsMovable = true;
|
||
|
pMoveEntity = NULL;
|
||
|
}
|
||
|
else
|
||
|
pMoveEntity = pMoveEntity->GetMoveParent();
|
||
|
}
|
||
|
|
||
|
if ( !bIsMovable )
|
||
|
continue;
|
||
|
|
||
|
Assert( dynamic_cast<C_Prop_Portal *>(pEntity) == NULL ); //should have been killed with (pEntity->GetMoveType() == MOVETYPE_NONE) check. Infinite recursion is infinitely bad.
|
||
|
|
||
|
if( pEntity == pLocalPlayerViewModel )
|
||
|
continue; //avoid ghosting view models
|
||
|
|
||
|
bool bActivePlayerWeapon = false;
|
||
|
|
||
|
C_BaseCombatWeapon *pWeapon = dynamic_cast<C_BaseCombatWeapon*>( pEntity );
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
C_Portal_Player *pPortalPlayer = ToPortalPlayer( pWeapon->GetOwner() );
|
||
|
if ( pPortalPlayer )
|
||
|
{
|
||
|
if ( pPortalPlayer->GetActiveWeapon() != pWeapon )
|
||
|
continue; // don't ghost player owned non selected weapons
|
||
|
else
|
||
|
bActivePlayerWeapon = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Vector ptEntCenter = pEntity->WorldSpaceCenter();
|
||
|
if( bActivePlayerWeapon )
|
||
|
ptEntCenter = pWeapon->GetOwner()->WorldSpaceCenter();
|
||
|
|
||
|
if( (m_plane_Origin.normal.Dot( ptEntCenter ) - m_plane_Origin.dist) < -5.0f )
|
||
|
continue; //entity is behind the portal, most likely behind the wall the portal is placed on
|
||
|
|
||
|
if( !CProp_Portal_Shared::IsEntityTeleportable( pEntity ) )
|
||
|
continue;
|
||
|
|
||
|
if ( bActivePlayerWeapon )
|
||
|
{
|
||
|
if( !m_PortalSimulator.EntityHitBoxExtentIsInPortalHole( pWeapon->GetOwner() ) &&
|
||
|
!m_PortalSimulator.EntityHitBoxExtentIsInPortalHole( pWeapon ) )
|
||
|
continue;
|
||
|
}
|
||
|
else if( pEntity->IsPlayer() )
|
||
|
{
|
||
|
if( !m_PortalSimulator.EntityHitBoxExtentIsInPortalHole( (C_BaseAnimating*)pEntity ) )
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( !m_PortalSimulator.EntityIsInPortalHole( pEntity ) )
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
pEntity->m_bEnableRenderingClipPlane = true;
|
||
|
memcpy( pEntity->m_fRenderingClipPlane, fClipPlane, sizeof( float ) * 4 );
|
||
|
|
||
|
EHANDLE hEnt = pEntity;
|
||
|
m_hGhostingEntities.AddToTail( hEnt );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//now, fix up our list of ghosted renderables.
|
||
|
{
|
||
|
bool *bStillInUse = (bool *)stackalloc( sizeof( bool ) * (m_GhostRenderables.Count() + m_hGhostingEntities.Count()) );
|
||
|
memset( bStillInUse, 0, sizeof( bool ) * (m_GhostRenderables.Count() + m_hGhostingEntities.Count()) );
|
||
|
|
||
|
for( int i = m_hGhostingEntities.Count(); --i >= 0; )
|
||
|
{
|
||
|
C_BaseEntity *pRenderable = m_hGhostingEntities[i].Get();
|
||
|
|
||
|
int j;
|
||
|
for( j = m_GhostRenderables.Count(); --j >= 0; )
|
||
|
{
|
||
|
if( pRenderable == m_GhostRenderables[j]->m_pGhostedRenderable )
|
||
|
{
|
||
|
bStillInUse[j] = true;
|
||
|
m_GhostRenderables[j]->PerFrameUpdate();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( j >= 0 )
|
||
|
continue;
|
||
|
|
||
|
//newly added
|
||
|
C_BaseEntity *pEntity = m_hGhostingEntities[i];
|
||
|
|
||
|
bool bIsHeldWeapon = false;
|
||
|
C_BaseCombatWeapon *pWeapon = dynamic_cast<C_BaseCombatWeapon*>( pEntity );
|
||
|
if ( pWeapon && ToPortalPlayer( pWeapon->GetOwner() ) )
|
||
|
bIsHeldWeapon = true;
|
||
|
|
||
|
C_PortalGhostRenderable *pNewGhost = new C_PortalGhostRenderable( this,
|
||
|
pRenderable,
|
||
|
pEntity->GetRenderGroup(),
|
||
|
m_matrixThisToLinked,
|
||
|
m_fGhostRenderablesClip,
|
||
|
(pEntity == pLocalPlayer || bIsHeldWeapon) );
|
||
|
Assert( pNewGhost );
|
||
|
|
||
|
bStillInUse[ m_GhostRenderables.AddToTail( pNewGhost ) ] = true;
|
||
|
pNewGhost->PerFrameUpdate();
|
||
|
|
||
|
// HACK - I just copied the CClientTools::OnEntityCreated code here,
|
||
|
// since the ghosts aren't really entities - they don't have an entindex,
|
||
|
// they're not in the entitylist, and they get created during Simulate(),
|
||
|
// which isn't valid for real entities, since it changes the simulate list
|
||
|
// -jd
|
||
|
if ( ToolsEnabled() && clienttools->IsInRecordingMode() )
|
||
|
{
|
||
|
// Send deletion message to tool interface
|
||
|
KeyValues *kv = new KeyValues( "created" );
|
||
|
HTOOLHANDLE h = clienttools->AttachToEntity( pNewGhost );
|
||
|
ToolFramework_PostToolMessage( h, kv );
|
||
|
|
||
|
kv->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//remove unused ghosts
|
||
|
for ( int i = m_GhostRenderables.Count(); --i >= 0; )
|
||
|
{
|
||
|
if ( bStillInUse[i] )
|
||
|
continue;
|
||
|
|
||
|
// HACK - I just copied the CClientTools::OnEntityDeleted code here,
|
||
|
// since the ghosts aren't really entities - they don't have an entindex,
|
||
|
// they're not in the entitylist, and they get created during Simulate(),
|
||
|
// which isn't valid for real entities, since it changes the simulate list
|
||
|
// -jd
|
||
|
C_PortalGhostRenderable *pGhost = m_GhostRenderables[i];
|
||
|
if ( ToolsEnabled() )
|
||
|
{
|
||
|
HTOOLHANDLE handle = pGhost ? pGhost->GetToolHandle() : (HTOOLHANDLE)0;
|
||
|
if ( handle != (HTOOLHANDLE)0 )
|
||
|
{
|
||
|
if ( clienttools->IsInRecordingMode() )
|
||
|
{
|
||
|
// Send deletion message to tool interface
|
||
|
KeyValues *kv = new KeyValues( "deleted" );
|
||
|
ToolFramework_PostToolMessage( handle, kv );
|
||
|
kv->deleteThis();
|
||
|
}
|
||
|
|
||
|
clienttools->DetachFromEntity( pGhost );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
delete pGhost;
|
||
|
m_GhostRenderables.FastRemove( i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//ensure the shared clip plane is up to date
|
||
|
C_Prop_Portal *pLinkedPortal = m_hLinkedPortal.Get();
|
||
|
|
||
|
m_fGhostRenderablesClip[0] = pLinkedPortal->m_plane_Origin.normal.x;
|
||
|
m_fGhostRenderablesClip[1] = pLinkedPortal->m_plane_Origin.normal.y;
|
||
|
m_fGhostRenderablesClip[2] = pLinkedPortal->m_plane_Origin.normal.z;
|
||
|
m_fGhostRenderablesClip[3] = pLinkedPortal->m_plane_Origin.dist - 0.75f;
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::UpdateOnRemove( void )
|
||
|
{
|
||
|
if( TransformedLighting.m_LightShadowHandle != CLIENTSHADOW_INVALID_HANDLE )
|
||
|
{
|
||
|
g_pClientShadowMgr->DestroyFlashlight( TransformedLighting.m_LightShadowHandle );
|
||
|
TransformedLighting.m_LightShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
|
||
|
}
|
||
|
|
||
|
g_pPortalRender->RemovePortal( this );
|
||
|
|
||
|
BaseClass::UpdateOnRemove();
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::OnNewParticleEffect( const char *pszParticleName, CNewParticleEffect *pNewParticleEffect )
|
||
|
{
|
||
|
if ( Q_stricmp( pszParticleName, "portal_1_overlap" ) == 0 || Q_stricmp( pszParticleName, "portal_2_overlap" ) == 0 )
|
||
|
{
|
||
|
float fClosestDistanceSqr = -1.0f;
|
||
|
Vector vClosestPosition;
|
||
|
|
||
|
int iPortalCount = CProp_Portal_Shared::AllPortals.Count();
|
||
|
if( iPortalCount != 0 )
|
||
|
{
|
||
|
CProp_Portal **pPortals = CProp_Portal_Shared::AllPortals.Base();
|
||
|
for( int i = 0; i != iPortalCount; ++i )
|
||
|
{
|
||
|
CProp_Portal *pTempPortal = pPortals[i];
|
||
|
if ( pTempPortal != this && pTempPortal->m_bActivated )
|
||
|
{
|
||
|
Vector vPosition = pTempPortal->GetAbsOrigin();
|
||
|
|
||
|
float fDistanceSqr = pNewParticleEffect->GetRenderOrigin().DistToSqr( vPosition );
|
||
|
|
||
|
if ( fClosestDistanceSqr == -1.0f || fClosestDistanceSqr > fDistanceSqr )
|
||
|
{
|
||
|
fClosestDistanceSqr = fDistanceSqr;
|
||
|
vClosestPosition = vPosition;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( fClosestDistanceSqr != -1.0f )
|
||
|
{
|
||
|
pNewParticleEffect->SetControlPoint( 1, vClosestPosition );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::OnPreDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
//PreDataChanged.m_matrixThisToLinked = m_matrixThisToLinked;
|
||
|
PreDataChanged.m_bIsPortal2 = m_bIsPortal2;
|
||
|
PreDataChanged.m_bActivated = m_bActivated;
|
||
|
PreDataChanged.m_vOrigin = GetNetworkOrigin();
|
||
|
PreDataChanged.m_qAngles = GetNetworkAngles();
|
||
|
PreDataChanged.m_hLinkedTo = m_hLinkedPortal.Get();
|
||
|
|
||
|
BaseClass::OnPreDataChanged( updateType );
|
||
|
}
|
||
|
|
||
|
//ConVar r_portal_light_innerangle( "r_portal_light_innerangle", "90.0", FCVAR_CLIENTDLL );
|
||
|
//ConVar r_portal_light_outerangle( "r_portal_light_outerangle", "90.0", FCVAR_CLIENTDLL );
|
||
|
//ConVar r_portal_light_forward( "r_portal_light_forward", "0.0", FCVAR_CLIENTDLL );
|
||
|
|
||
|
void C_Prop_Portal::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
C_Prop_Portal *pRemote = m_hLinkedPortal;
|
||
|
m_pLinkedPortal = pRemote;
|
||
|
GetVectors( &m_vForward, &m_vRight, &m_vUp );
|
||
|
m_ptOrigin = GetNetworkOrigin();
|
||
|
|
||
|
bool bPortalMoved = ( (PreDataChanged.m_vOrigin != m_ptOrigin ) ||
|
||
|
(PreDataChanged.m_qAngles != GetNetworkAngles()) ||
|
||
|
(PreDataChanged.m_bActivated == false) ||
|
||
|
(PreDataChanged.m_bIsPortal2 != m_bIsPortal2) );
|
||
|
|
||
|
bool bNewLinkage = ( (PreDataChanged.m_hLinkedTo.Get() != m_hLinkedPortal.Get()) );
|
||
|
if( bNewLinkage )
|
||
|
m_PortalSimulator.DetachFromLinked(); //detach now so moves are theoretically faster
|
||
|
|
||
|
if( m_bActivated )
|
||
|
{
|
||
|
//generic stuff we'll need
|
||
|
Vector vRemoteUp, vRemoteRight, vRemoteForward, ptRemoteOrigin;
|
||
|
if( pRemote )
|
||
|
{
|
||
|
pRemote->GetVectors( &vRemoteForward, &vRemoteRight, &vRemoteUp );
|
||
|
ptRemoteOrigin = pRemote->GetNetworkOrigin();
|
||
|
}
|
||
|
g_pPortalRender->AddPortal( this ); //will know if we're already added and avoid adding twice
|
||
|
|
||
|
if( bPortalMoved )
|
||
|
{
|
||
|
Vector ptForwardOrigin = m_ptOrigin + m_vForward;// * 3.0f;
|
||
|
Vector vScaledRight = m_vRight * (PORTAL_HALF_WIDTH * 0.95f);
|
||
|
Vector vScaledUp = m_vUp * (PORTAL_HALF_HEIGHT * 0.95f);
|
||
|
|
||
|
m_PortalSimulator.MoveTo( GetNetworkOrigin(), GetNetworkAngles() );
|
||
|
|
||
|
//update our associated portal environment
|
||
|
//CPortal_PhysicsEnvironmentMgr::CreateEnvironment( this );
|
||
|
|
||
|
m_fOpenAmount = 0.0f;
|
||
|
//m_fStaticAmount = 1.0f; // This will cause the portal we are opening to show the static effect
|
||
|
SetNextClientThink( CLIENT_THINK_ALWAYS ); //we need this to help open up
|
||
|
|
||
|
//add static to the remote
|
||
|
if( pRemote )
|
||
|
{
|
||
|
pRemote->m_fStaticAmount = 1.0f; // This will cause the other portal to show the static effect
|
||
|
pRemote->SetNextClientThink( CLIENT_THINK_ALWAYS );
|
||
|
}
|
||
|
|
||
|
dlight_t *pFakeLight = NULL;
|
||
|
ClientShadowHandle_t ShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
|
||
|
if( pRemote )
|
||
|
{
|
||
|
pFakeLight = pRemote->TransformedLighting.m_pEntityLight;
|
||
|
ShadowHandle = pRemote->TransformedLighting.m_LightShadowHandle;
|
||
|
AssertMsg( (ShadowHandle == CLIENTSHADOW_INVALID_HANDLE) || (TransformedLighting.m_LightShadowHandle == CLIENTSHADOW_INVALID_HANDLE), "Two shadow handles found, should only have one shared handle" );
|
||
|
AssertMsg( (pFakeLight == NULL) || (TransformedLighting.m_pEntityLight == NULL), "two lights found, should only have one shared light" );
|
||
|
pRemote->TransformedLighting.m_pEntityLight = NULL;
|
||
|
pRemote->TransformedLighting.m_LightShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
|
||
|
}
|
||
|
|
||
|
if( TransformedLighting.m_pEntityLight )
|
||
|
{
|
||
|
pFakeLight = TransformedLighting.m_pEntityLight;
|
||
|
TransformedLighting.m_pEntityLight = NULL;
|
||
|
}
|
||
|
|
||
|
if( TransformedLighting.m_LightShadowHandle != CLIENTSHADOW_INVALID_HANDLE )
|
||
|
{
|
||
|
ShadowHandle = TransformedLighting.m_LightShadowHandle;
|
||
|
TransformedLighting.m_LightShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
if( pFakeLight != NULL )
|
||
|
{
|
||
|
//turn off the light so it doesn't interfere with absorbed light calculations
|
||
|
pFakeLight->color.r = 0;
|
||
|
pFakeLight->color.g = 0;
|
||
|
pFakeLight->color.b = 0;
|
||
|
pFakeLight->flags = DLIGHT_NO_WORLD_ILLUMINATION | DLIGHT_NO_MODEL_ILLUMINATION;
|
||
|
pFakeLight->radius = 0.0f;
|
||
|
render->TouchLight( pFakeLight );
|
||
|
}
|
||
|
|
||
|
if( pRemote ) //now, see if we need to fake light coming through a portal
|
||
|
{
|
||
|
#if 0
|
||
|
Vector vLightAtRemotePortal( vec3_origin ), vLightAtLocalPortal( vec3_origin );
|
||
|
|
||
|
if( pRemote ) //get lighting at remote portal
|
||
|
{
|
||
|
engine->ComputeLighting( ptRemoteOrigin, NULL, false, vLightAtRemotePortal, NULL );
|
||
|
}
|
||
|
|
||
|
//now get lighting at the local portal
|
||
|
{
|
||
|
engine->ComputeLighting( ptOrigin, NULL, false, vLightAtLocalPortal, NULL );
|
||
|
}
|
||
|
|
||
|
//Vector vLightDiff = vLightAtLocalPortal - vLightAtRemotePortal;
|
||
|
//if( vLightDiff.Length() > 0.6f ) //a significant difference in lighting, remember that the light vectors are NOT normalized in length
|
||
|
{
|
||
|
//time to fake some light coming through the greater intensity portal to the lower intensity
|
||
|
|
||
|
//are we transferring light from the local portal to the remote?
|
||
|
bool bLocalToRemote = (vLightAtLocalPortal.Length() > vLightAtRemotePortal.Length());
|
||
|
|
||
|
Vector ptLightOrigin, vLightForward, vColor, vClampedColor;
|
||
|
float fColorScale;
|
||
|
{
|
||
|
if( bLocalToRemote )
|
||
|
{
|
||
|
vColor = vLightAtLocalPortal;
|
||
|
vLightForward = vRemoteForward;
|
||
|
ptLightOrigin = ptRemoteOrigin;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vColor = vLightAtRemotePortal;
|
||
|
vLightForward = vForward;
|
||
|
ptLightOrigin = ptOrigin;
|
||
|
}
|
||
|
|
||
|
//clamp color values
|
||
|
fColorScale = vColor.x;
|
||
|
if( vColor.y > fColorScale )
|
||
|
fColorScale = vColor.y;
|
||
|
if( vColor.z > fColorScale )
|
||
|
fColorScale = vColor.z;
|
||
|
|
||
|
if( fColorScale > 1.0f )
|
||
|
vClampedColor = vColor * (1.0f / fColorScale);
|
||
|
else
|
||
|
vClampedColor = vColor;
|
||
|
|
||
|
/*if( vColor.x < 0.0f )
|
||
|
vColor.x = 0.0f;
|
||
|
if( vColor.x > 1.0f )
|
||
|
vColor.x = 1.0f;
|
||
|
|
||
|
if( vColor.y < 0.0f )
|
||
|
vColor.y = 0.0f;
|
||
|
if( vColor.y > 1.0f )
|
||
|
vColor.y = 1.0f;
|
||
|
|
||
|
if( vColor.z < 0.0f )
|
||
|
vColor.z = 0.0f;
|
||
|
if( vColor.z > 1.0f )
|
||
|
vColor.z = 1.0f;*/
|
||
|
}
|
||
|
|
||
|
|
||
|
if( pFakeLight == NULL )
|
||
|
pFakeLight = effects->CL_AllocElight( 0 ); //is there a difference between DLight and ELight when only lighting ents?
|
||
|
|
||
|
if( pFakeLight != NULL ) //be absolutely sure that light allocation hasn't failed
|
||
|
{
|
||
|
if( bLocalToRemote )
|
||
|
{
|
||
|
//local light is greater, fake at remote portal
|
||
|
pRemote->TransformedLighting.m_pEntityLight = pFakeLight;
|
||
|
pFakeLight->key = pRemote->index;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//remote light is greater, fake at local portal
|
||
|
TransformedLighting.m_pEntityLight = pFakeLight;
|
||
|
pFakeLight->key = index;
|
||
|
}
|
||
|
|
||
|
pFakeLight->die = gpGlobals->curtime + 1e10;
|
||
|
pFakeLight->flags = DLIGHT_NO_WORLD_ILLUMINATION;
|
||
|
pFakeLight->minlight = 0.0f;
|
||
|
pFakeLight->radius = 500.0f;
|
||
|
pFakeLight->m_InnerAngle = 0.0f; //r_portal_light_innerangle.GetFloat();
|
||
|
pFakeLight->m_OuterAngle = 120.0f; //r_portal_light_outerangle.GetFloat();
|
||
|
pFakeLight->style = 0;
|
||
|
|
||
|
pFakeLight->origin = ptLightOrigin;
|
||
|
pFakeLight->m_Direction = vLightForward;
|
||
|
|
||
|
pFakeLight->color.r = vClampedColor.x * 255;
|
||
|
pFakeLight->color.g = vClampedColor.y * 255;
|
||
|
pFakeLight->color.b = vClampedColor.z * 255;
|
||
|
pFakeLight->color.exponent = ((signed int)(((*((unsigned int *)(&fColorScale))) & 0x7F800000) >> 23)) - 125; //strip the exponent from our maximum color
|
||
|
//if( pFakeLight->color.exponent < 4 )
|
||
|
// pFakeLight->color.exponent = 4;
|
||
|
|
||
|
render->TouchLight( pFakeLight );
|
||
|
}
|
||
|
|
||
|
FlashlightState_t state;
|
||
|
{
|
||
|
state.m_NearZ = 4.0f;
|
||
|
state.m_FarZ = 500.0f;
|
||
|
state.m_nSpotlightTextureFrame = 0;
|
||
|
state.m_pSpotlightTexture = PortalDrawingMaterials::PortalLightTransfer_ShadowTexture;
|
||
|
state.m_fConstantAtten = 0.0f;
|
||
|
state.m_fLinearAtten = 500.0f;
|
||
|
state.m_fQuadraticAtten = 0.0f;
|
||
|
state.m_fHorizontalFOVDegrees = 120.0f;
|
||
|
state.m_fVerticalFOVDegrees = 120.0f;
|
||
|
|
||
|
state.m_bEnableShadows = false;
|
||
|
state.m_vecLightOrigin = ptLightOrigin;
|
||
|
|
||
|
Vector vLightRight, vLightUp( 0.0f, 0.0f, 1.0f );
|
||
|
if( fabs( DotProduct( vLightUp, vLightForward ) ) > 0.99f )
|
||
|
vLightUp.Init( 0.0f, 1.0f, 0.0f ); // Don't want vLightUp and vLightForward to be parallel
|
||
|
|
||
|
CrossProduct( vLightUp, vLightForward, vLightRight );
|
||
|
VectorNormalize( vLightRight );
|
||
|
CrossProduct( vLightForward, vLightRight, vLightUp );
|
||
|
VectorNormalize( vLightUp );
|
||
|
|
||
|
BasisToQuaternion( vLightForward, vLightRight, vLightUp, state.m_quatOrientation );
|
||
|
|
||
|
state.m_Color[0] = vColor.x * 0.35f;
|
||
|
state.m_Color[1] = vColor.y * 0.35f;
|
||
|
state.m_Color[2] = vColor.z * 0.35f;
|
||
|
state.m_Color[3] = 1.0f;
|
||
|
}
|
||
|
|
||
|
if( ShadowHandle != CLIENTSHADOW_INVALID_HANDLE )
|
||
|
{
|
||
|
g_pClientShadowMgr->UpdateFlashlightState( ShadowHandle, state ); //simpler update for existing handle
|
||
|
g_pClientShadowMgr->UpdateProjectedTexture( ShadowHandle, true );
|
||
|
}
|
||
|
|
||
|
if( ShadowHandle == CLIENTSHADOW_INVALID_HANDLE )
|
||
|
{
|
||
|
ShadowHandle = g_pClientShadowMgr->CreateFlashlight( state );
|
||
|
if( ShadowHandle != CLIENTSHADOW_INVALID_HANDLE )
|
||
|
g_pClientShadowMgr->UpdateProjectedTexture( ShadowHandle, true );
|
||
|
}
|
||
|
|
||
|
|
||
|
if( bLocalToRemote )
|
||
|
pRemote->TransformedLighting.m_LightShadowHandle = ShadowHandle;
|
||
|
else
|
||
|
TransformedLighting.m_LightShadowHandle = ShadowHandle;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pPortalRender->RemovePortal( this );
|
||
|
|
||
|
m_PortalSimulator.DetachFromLinked();
|
||
|
|
||
|
if( TransformedLighting.m_pEntityLight )
|
||
|
{
|
||
|
TransformedLighting.m_pEntityLight->die = gpGlobals->curtime;
|
||
|
TransformedLighting.m_pEntityLight = NULL;
|
||
|
}
|
||
|
|
||
|
if( TransformedLighting.m_LightShadowHandle != CLIENTSHADOW_INVALID_HANDLE )
|
||
|
{
|
||
|
g_pClientShadowMgr->DestroyFlashlight( TransformedLighting.m_LightShadowHandle );
|
||
|
TransformedLighting.m_LightShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( (PreDataChanged.m_hLinkedTo.Get() != m_hLinkedPortal.Get()) && m_hLinkedPortal.Get() )
|
||
|
m_PortalSimulator.AttachTo( &m_hLinkedPortal.Get()->m_PortalSimulator );
|
||
|
|
||
|
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
|
||
|
if( bNewLinkage || bPortalMoved )
|
||
|
{
|
||
|
PortalMoved(); //updates link matrix and internals
|
||
|
}
|
||
|
|
||
|
if ( bPortalMoved )
|
||
|
{
|
||
|
UpdateOriginPlane();
|
||
|
}
|
||
|
|
||
|
if( bPortalMoved || bNewLinkage )
|
||
|
{
|
||
|
UpdateGhostRenderables();
|
||
|
if( pRemote )
|
||
|
pRemote->UpdateGhostRenderables();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::UpdateGhostRenderables( void )
|
||
|
{
|
||
|
//lastly, update all ghost renderables
|
||
|
for( int i = m_GhostRenderables.Count(); --i >= 0; )
|
||
|
{
|
||
|
m_GhostRenderables[i]->m_matGhostTransform = m_matrixThisToLinked;;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern ConVar building_cubemaps;
|
||
|
|
||
|
int C_Prop_Portal::DrawModel( int flags )
|
||
|
{
|
||
|
// Don't draw in cube maps because it makes an ugly colored splotch
|
||
|
if( m_bActivated == false || building_cubemaps.GetBool() )
|
||
|
return 0;
|
||
|
|
||
|
int iRetVal = 0;
|
||
|
|
||
|
C_Prop_Portal *pLinkedPortal = m_hLinkedPortal.Get();
|
||
|
|
||
|
if ( pLinkedPortal == NULL )
|
||
|
{
|
||
|
SetNextClientThink( CLIENT_THINK_ALWAYS ); // we need this to help fade out
|
||
|
}
|
||
|
|
||
|
if ( !g_pPortalRender->ShouldUseStencilsToRenderPortals() )
|
||
|
{
|
||
|
DrawPortal();
|
||
|
}
|
||
|
|
||
|
if( WillUseDepthDoublerThisDraw() )
|
||
|
m_fSecondaryStaticAmount = 0.0f;
|
||
|
|
||
|
iRetVal = BaseClass::DrawModel( flags );
|
||
|
|
||
|
return iRetVal;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Handle recording for the SFM
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_Prop_Portal::GetToolRecordingState( KeyValues *msg )
|
||
|
{
|
||
|
if ( !ToolsEnabled() )
|
||
|
return;
|
||
|
|
||
|
VPROF_BUDGET( "C_Prop_Portal::GetToolRecordingState", VPROF_BUDGETGROUP_TOOLS );
|
||
|
BaseClass::GetToolRecordingState( m_bActivated, msg );
|
||
|
|
||
|
if ( !m_bActivated )
|
||
|
{
|
||
|
BaseEntityRecordingState_t *pBaseEntity = (BaseEntityRecordingState_t*)msg->GetPtr( "baseentity" );
|
||
|
pBaseEntity->m_bVisible = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::UpdateOriginPlane( void )
|
||
|
{
|
||
|
//setup our origin plane
|
||
|
GetVectors( &m_plane_Origin.normal, NULL, NULL );
|
||
|
m_plane_Origin.dist = m_plane_Origin.normal.Dot( GetAbsOrigin() );
|
||
|
m_plane_Origin.signbits = SignbitsForPlane( &m_plane_Origin );
|
||
|
|
||
|
Vector vAbsNormal;
|
||
|
vAbsNormal.x = fabs(m_plane_Origin.normal.x);
|
||
|
vAbsNormal.y = fabs(m_plane_Origin.normal.y);
|
||
|
vAbsNormal.z = fabs(m_plane_Origin.normal.z);
|
||
|
|
||
|
if( vAbsNormal.x > vAbsNormal.y )
|
||
|
{
|
||
|
if( vAbsNormal.x > vAbsNormal.z )
|
||
|
{
|
||
|
if( vAbsNormal.x > 0.999f )
|
||
|
m_plane_Origin.type = PLANE_X;
|
||
|
else
|
||
|
m_plane_Origin.type = PLANE_ANYX;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( vAbsNormal.z > 0.999f )
|
||
|
m_plane_Origin.type = PLANE_Z;
|
||
|
else
|
||
|
m_plane_Origin.type = PLANE_ANYZ;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( vAbsNormal.y > vAbsNormal.z )
|
||
|
{
|
||
|
if( vAbsNormal.y > 0.999f )
|
||
|
m_plane_Origin.type = PLANE_Y;
|
||
|
else
|
||
|
m_plane_Origin.type = PLANE_ANYY;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( vAbsNormal.z > 0.999f )
|
||
|
m_plane_Origin.type = PLANE_Z;
|
||
|
else
|
||
|
m_plane_Origin.type = PLANE_ANYZ;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C_Prop_Portal::SetIsPortal2( bool bValue )
|
||
|
{
|
||
|
m_bIsPortal2 = bValue;
|
||
|
}
|
||
|
|
||
|
bool C_Prop_Portal::IsActivedAndLinked( void ) const
|
||
|
{
|
||
|
return ( m_bActivated && m_hLinkedPortal.Get() != NULL );
|
||
|
}
|