mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
81 lines
2.1 KiB
C
81 lines
2.1 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef VMTPREVIEWPANEL_H
|
||
|
#define VMTPREVIEWPANEL_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "vgui_controls/Panel.h"
|
||
|
#include "tier1/utlstring.h"
|
||
|
#include "materialsystem/MaterialSystemUtil.h"
|
||
|
#include "mathlib/vector.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// VMT Preview panel
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CVMTPreviewPanel : public vgui::Panel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CVMTPreviewPanel, vgui::Panel );
|
||
|
|
||
|
public:
|
||
|
// constructor
|
||
|
CVMTPreviewPanel( vgui::Panel *pParent, const char *pName );
|
||
|
void SetVMT( const char *pMaterialName );
|
||
|
const char *GetVMT() const;
|
||
|
|
||
|
// Paints the texture
|
||
|
virtual void Paint( void );
|
||
|
|
||
|
// View it in 3D or 2D mode
|
||
|
void DrawIn3DMode( bool b3DMode );
|
||
|
|
||
|
private:
|
||
|
// Two different preview methods
|
||
|
void DrawSphere( void );
|
||
|
void DrawRectangle( void );
|
||
|
|
||
|
// Set up a projection matrix for a 90 degree fov
|
||
|
void SetupProjectionMatrix( int nWidth, int nHeight );
|
||
|
void SetupOrthoMatrix( int nWidth, int nHeight );
|
||
|
|
||
|
// Sets the camera to look at the the thing we're spinning around
|
||
|
void LookAt( const Vector &vecLookAt, float flRadius );
|
||
|
|
||
|
// Sets up lighting state
|
||
|
void SetupLightingState();
|
||
|
|
||
|
// Draw a sphere
|
||
|
void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
|
||
|
|
||
|
// Draw sprite-card based materials
|
||
|
void RenderSpriteCard( const Vector &vCenter, float flRadius );
|
||
|
|
||
|
CUtlString m_VMTName;
|
||
|
CMaterialReference m_Material;
|
||
|
CTextureReference m_pLightmapTexture;
|
||
|
CTextureReference m_DefaultEnvCubemap;
|
||
|
Vector m_LightDirection;
|
||
|
Color m_LightColor;
|
||
|
float m_flLightIntensity;
|
||
|
Vector m_vecCameraDirection;
|
||
|
float m_flLastRotationTime;
|
||
|
bool m_bDrawIn3DMode;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // VMTPREVIEWPANEL_H
|