source-engine/game/server/hl2/hl2_playerlocaldata.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HL2_PLAYERLOCALDATA_H
#define HL2_PLAYERLOCALDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "networkvar.h"
#include "hl_movedata.h"
//-----------------------------------------------------------------------------
// Purpose: Player specific data for HL2 ( sent only to local player, too )
//-----------------------------------------------------------------------------
class CHL2PlayerLocalData
{
public:
// Save/restore
DECLARE_SIMPLE_DATADESC();
DECLARE_CLASS_NOBASE( CHL2PlayerLocalData );
DECLARE_EMBEDDED_NETWORKVAR();
CHL2PlayerLocalData();
CNetworkVar( float, m_flSuitPower );
CNetworkVar( bool, m_bZooming );
CNetworkVar( int, m_bitsActiveDevices );
CNetworkVar( int, m_iSquadMemberCount );
CNetworkVar( int, m_iSquadMedicCount );
CNetworkVar( bool, m_fSquadInFollowMode );
CNetworkVar( bool, m_bWeaponLowered );
CNetworkVar( EHANDLE, m_hAutoAimTarget );
CNetworkVar( Vector, m_vecAutoAimPoint );
CNetworkVar( bool, m_bDisplayReticle );
CNetworkVar( bool, m_bStickyAutoAim );
CNetworkVar( bool, m_bAutoAimTarget );
#ifdef HL2_EPISODIC
CNetworkVar( float, m_flFlashBattery );
CNetworkVar( Vector, m_vecLocatorOrigin );
#endif
// Ladder related data
CNetworkVar( EHANDLE, m_hLadder );
LadderMove_t m_LadderMove;
};
EXTERN_SEND_TABLE(DT_HL2Local);
#endif // HL2_PLAYERLOCALDATA_H