mirror of
https://github.com/nillerusr/source-engine.git
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75 lines
1.8 KiB
C
75 lines
1.8 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot by mortar synth
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEBEAM_H
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#define GRENADEBEAM_H
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#include "basegrenade_shared.h"
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#define GRENADEBEAM_MAXBEAMS 2
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#define GRENADEBEAM_MAXHITS GRENADEBEAM_MAXBEAMS-1
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class CGrenadeBeam;
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class CBeam;
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// End of the grenade beam
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class CGrenadeBeamChaser : public CBaseAnimating
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{
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public:
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DECLARE_CLASS( CGrenadeBeamChaser, CBaseAnimating );
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DECLARE_DATADESC();
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static CGrenadeBeamChaser* ChaserCreate( CGrenadeBeam *pTarget );
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void Spawn( void );
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void ChaserThink();
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CGrenadeBeam* m_pTarget;
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};
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class CGrenadeBeam : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenadeBeam, CBaseGrenade );
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DECLARE_DATADESC();
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static CGrenadeBeam* Create( CBaseEntity* pOwner, const Vector &vStart);
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public:
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void Spawn( void );
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void Precache( void );
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void Format( color32 clrColor, float flWidth);
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void GrenadeBeamTouch( CBaseEntity *pOther );
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void KillBeam();
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void CreateBeams(void);
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void UpdateBeams(void);
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//void DebugBeams(void);
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void GetChaserTargetPos(Vector *vPosition);
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void GetNextTargetPos(Vector *vPosition);
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int UpdateTransmitState(void);
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void Shoot(Vector vDirection, float flSpeed, float flLifetime, float flLag, float flDamage );
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Vector m_vLaunchPos;
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float m_flBeamWidth;
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float m_flBeamSpeed;
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float m_flBeamLag;
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float m_flLaunchTime;
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float m_flLastTouchTime;
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EHANDLE m_hBeamChaser;
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int m_nNumHits;
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Vector m_pHitLocation[GRENADEBEAM_MAXHITS];
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CBeam* m_pBeam[GRENADEBEAM_MAXBEAMS];
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};
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#endif //GRENADEBEAM_H
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