mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
509 lines
14 KiB
C++
509 lines
14 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "server_pch.h"
|
||
|
#include <utllinkedlist.h>
|
||
|
|
||
|
#include "hltvserver.h"
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
#include "replayserver.h"
|
||
|
#endif
|
||
|
#include "framesnapshot.h"
|
||
|
#include "sys_dll.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
DEFINE_FIXEDSIZE_ALLOCATOR( CFrameSnapshot, 64, 64 );
|
||
|
|
||
|
|
||
|
static ConVar sv_creationtickcheck( "sv_creationtickcheck", "1", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Do extended check for encoding of timestamps against tickcount" );
|
||
|
extern CGlobalVars g_ServerGlobalVariables;
|
||
|
|
||
|
// Expose interface
|
||
|
static CFrameSnapshotManager g_FrameSnapshotManager;
|
||
|
CFrameSnapshotManager *framesnapshotmanager = &g_FrameSnapshotManager;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFrameSnapshotManager::CFrameSnapshotManager( void ) : m_PackedEntitiesPool( MAX_EDICTS / 16, CUtlMemoryPool::GROW_SLOW )
|
||
|
{
|
||
|
COMPILE_TIME_ASSERT( INVALID_PACKED_ENTITY_HANDLE == 0 );
|
||
|
Q_memset( m_pPackedData, 0x00, MAX_EDICTS * sizeof(PackedEntityHandle_t) );
|
||
|
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFrameSnapshotManager::~CFrameSnapshotManager( void )
|
||
|
{
|
||
|
AssertMsg1( m_FrameSnapshots.Count() == 0 || IsInErrorExit(), "Expected m_FrameSnapshots to be empty. It had %i items.", m_FrameSnapshots.Count() );
|
||
|
|
||
|
// TODO: This assert has been failing. HenryG says it's a valid assert and that we're probably leaking memory.
|
||
|
AssertMsg1( m_PackedEntitiesPool.Count() == 0 || IsInErrorExit(), "Expected m_PackedEntitiesPool to be empty. It had %i items.", m_PackedEntitiesPool.Count() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called when a level change happens
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
void CFrameSnapshotManager::LevelChanged()
|
||
|
{
|
||
|
// Clear all lists...
|
||
|
Assert( m_FrameSnapshots.Count() == 0 );
|
||
|
|
||
|
// Release the most recent snapshot...
|
||
|
m_PackedEntityCache.RemoveAll();
|
||
|
COMPILE_TIME_ASSERT( INVALID_PACKED_ENTITY_HANDLE == 0 );
|
||
|
Q_memset( m_pPackedData, 0x00, MAX_EDICTS * sizeof(PackedEntityHandle_t) );
|
||
|
}
|
||
|
|
||
|
CFrameSnapshot* CFrameSnapshotManager::NextSnapshot( const CFrameSnapshot *pSnapshot )
|
||
|
{
|
||
|
if ( !pSnapshot || ((unsigned short)pSnapshot->m_ListIndex == m_FrameSnapshots.InvalidIndex()) )
|
||
|
return NULL;
|
||
|
|
||
|
int next = m_FrameSnapshots.Next(pSnapshot->m_ListIndex);
|
||
|
|
||
|
if ( next == m_FrameSnapshots.InvalidIndex() )
|
||
|
return NULL;
|
||
|
|
||
|
// return next element in list
|
||
|
return m_FrameSnapshots[ next ];
|
||
|
}
|
||
|
|
||
|
CFrameSnapshot* CFrameSnapshotManager::CreateEmptySnapshot( int tickcount, int maxEntities )
|
||
|
{
|
||
|
CFrameSnapshot *snap = new CFrameSnapshot;
|
||
|
snap->AddReference();
|
||
|
snap->m_nTickCount = tickcount;
|
||
|
snap->m_nNumEntities = maxEntities;
|
||
|
snap->m_nValidEntities = 0;
|
||
|
snap->m_pValidEntities = NULL;
|
||
|
snap->m_pHLTVEntityData = NULL;
|
||
|
snap->m_pReplayEntityData = NULL;
|
||
|
snap->m_pEntities = new CFrameSnapshotEntry[maxEntities];
|
||
|
|
||
|
CFrameSnapshotEntry *entry = snap->m_pEntities;
|
||
|
|
||
|
// clear entries
|
||
|
for ( int i=0; i < maxEntities; i++)
|
||
|
{
|
||
|
entry->m_pClass = NULL;
|
||
|
entry->m_nSerialNumber = -1;
|
||
|
entry->m_pPackedData = INVALID_PACKED_ENTITY_HANDLE;
|
||
|
entry++;
|
||
|
}
|
||
|
|
||
|
snap->m_ListIndex = m_FrameSnapshots.AddToTail( snap );
|
||
|
return snap;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : framenumber -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFrameSnapshot* CFrameSnapshotManager::TakeTickSnapshot( int tickcount )
|
||
|
{
|
||
|
unsigned short nValidEntities[MAX_EDICTS];
|
||
|
|
||
|
CFrameSnapshot *snap = CreateEmptySnapshot( tickcount, sv.num_edicts );
|
||
|
|
||
|
int maxclients = sv.GetClientCount();
|
||
|
|
||
|
CFrameSnapshotEntry *entry = snap->m_pEntities - 1;
|
||
|
edict_t *edict= sv.edicts - 1;
|
||
|
|
||
|
// Build the snapshot.
|
||
|
for ( int i = 0; i < sv.num_edicts; i++ )
|
||
|
{
|
||
|
edict++;
|
||
|
entry++;
|
||
|
|
||
|
IServerUnknown *pUnk = edict->GetUnknown();
|
||
|
|
||
|
if ( !pUnk )
|
||
|
continue;
|
||
|
|
||
|
if ( edict->IsFree() )
|
||
|
continue;
|
||
|
|
||
|
// We don't want entities from inactive clients in the fullpack,
|
||
|
if ( i > 0 && i <= maxclients )
|
||
|
{
|
||
|
// this edict is a client
|
||
|
if ( !sv.GetClient(i-1)->IsActive() )
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// entity exists and is not marked as 'free'
|
||
|
Assert( edict->m_NetworkSerialNumber != -1 );
|
||
|
Assert( edict->GetNetworkable() );
|
||
|
Assert( edict->GetNetworkable()->GetServerClass() );
|
||
|
|
||
|
entry->m_nSerialNumber = edict->m_NetworkSerialNumber;
|
||
|
entry->m_pClass = edict->GetNetworkable()->GetServerClass();
|
||
|
nValidEntities[snap->m_nValidEntities++] = i;
|
||
|
}
|
||
|
|
||
|
// create dynamic valid entities array and copy indices
|
||
|
snap->m_pValidEntities = new unsigned short[snap->m_nValidEntities];
|
||
|
Q_memcpy( snap->m_pValidEntities, nValidEntities, snap->m_nValidEntities * sizeof(unsigned short) );
|
||
|
|
||
|
if ( hltv && hltv->IsActive() )
|
||
|
{
|
||
|
snap->m_pHLTVEntityData = new CHLTVEntityData[snap->m_nValidEntities];
|
||
|
Q_memset( snap->m_pHLTVEntityData, 0, snap->m_nValidEntities * sizeof(CHLTVEntityData) );
|
||
|
}
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( replay && replay->IsActive() )
|
||
|
{
|
||
|
snap->m_pReplayEntityData = new CReplayEntityData[snap->m_nValidEntities];
|
||
|
Q_memset( snap->m_pReplayEntityData, 0, snap->m_nValidEntities * sizeof(CReplayEntityData) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
snap->m_iExplicitDeleteSlots.CopyArray( m_iExplicitDeleteSlots.Base(), m_iExplicitDeleteSlots.Count() );
|
||
|
m_iExplicitDeleteSlots.Purge();
|
||
|
|
||
|
return snap;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Cleans up packed entity data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
void CFrameSnapshotManager::DeleteFrameSnapshot( CFrameSnapshot* pSnapshot )
|
||
|
{
|
||
|
// Decrement reference counts of all packed entities
|
||
|
for (int i = 0; i < pSnapshot->m_nNumEntities; ++i)
|
||
|
{
|
||
|
if ( pSnapshot->m_pEntities[i].m_pPackedData != INVALID_PACKED_ENTITY_HANDLE )
|
||
|
{
|
||
|
RemoveEntityReference( pSnapshot->m_pEntities[i].m_pPackedData );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_FrameSnapshots.Remove( pSnapshot->m_ListIndex );
|
||
|
delete pSnapshot;
|
||
|
}
|
||
|
|
||
|
void CFrameSnapshotManager::RemoveEntityReference( PackedEntityHandle_t handle )
|
||
|
{
|
||
|
Assert( handle != INVALID_PACKED_ENTITY_HANDLE );
|
||
|
|
||
|
PackedEntity *packedEntity = reinterpret_cast< PackedEntity * >( handle );
|
||
|
|
||
|
if ( --packedEntity->m_ReferenceCount <= 0)
|
||
|
{
|
||
|
AUTO_LOCK( m_WriteMutex );
|
||
|
|
||
|
m_PackedEntitiesPool.Free( packedEntity );
|
||
|
|
||
|
// if we have a uncompression cache, remove reference too
|
||
|
FOR_EACH_VEC( m_PackedEntityCache, i )
|
||
|
{
|
||
|
UnpackedDataCache_t &pdc = m_PackedEntityCache[i];
|
||
|
if ( pdc.pEntity == packedEntity )
|
||
|
{
|
||
|
pdc.pEntity = NULL;
|
||
|
pdc.counter = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CFrameSnapshotManager::AddEntityReference( PackedEntityHandle_t handle )
|
||
|
{
|
||
|
Assert( handle != INVALID_PACKED_ENTITY_HANDLE );
|
||
|
reinterpret_cast< PackedEntity * >( handle )->m_ReferenceCount++;
|
||
|
}
|
||
|
|
||
|
void CFrameSnapshotManager::AddExplicitDelete( int iSlot )
|
||
|
{
|
||
|
AUTO_LOCK( m_WriteMutex );
|
||
|
|
||
|
if ( m_iExplicitDeleteSlots.Find(iSlot) == m_iExplicitDeleteSlots.InvalidIndex() )
|
||
|
{
|
||
|
m_iExplicitDeleteSlots.AddToTail( iSlot );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns true if the "basis" for encoding m_flAnimTime, m_flSimulationTime has changed
|
||
|
// since the time this entity was packed to the time we're trying to re-use the packing.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CFrameSnapshotManager::ShouldForceRepack( CFrameSnapshot* pSnapshot, int entity, PackedEntityHandle_t handle )
|
||
|
{
|
||
|
if ( sv_creationtickcheck.GetBool() )
|
||
|
{
|
||
|
PackedEntity *pe = reinterpret_cast< PackedEntity * >( handle );
|
||
|
Assert( pe );
|
||
|
if ( pe && pe->ShouldCheckCreationTick() )
|
||
|
{
|
||
|
int nCurrentNetworkBase = g_ServerGlobalVariables.GetNetworkBase( pSnapshot->m_nTickCount, entity );
|
||
|
int nPackedEntityNetworkBase = g_ServerGlobalVariables.GetNetworkBase( pe->GetSnapshotCreationTick(), entity );
|
||
|
if ( nCurrentNetworkBase != nPackedEntityNetworkBase )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CFrameSnapshotManager::UsePreviouslySentPacket( CFrameSnapshot* pSnapshot,
|
||
|
int entity, int entSerialNumber )
|
||
|
{
|
||
|
PackedEntityHandle_t handle = m_pPackedData[entity];
|
||
|
if ( handle != INVALID_PACKED_ENTITY_HANDLE )
|
||
|
{
|
||
|
// NOTE: We can't use the previously sent packet if there was a
|
||
|
// serial number change....
|
||
|
if ( m_pSerialNumber[entity] == entSerialNumber )
|
||
|
{
|
||
|
// Check if we need to re-pack entity due to encoding against gpGlobals->tickcount
|
||
|
if ( framesnapshotmanager->ShouldForceRepack( pSnapshot, entity, handle ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Assert( entity < pSnapshot->m_nNumEntities );
|
||
|
pSnapshot->m_pEntities[entity].m_pPackedData = handle;
|
||
|
reinterpret_cast< PackedEntity * >( handle )->m_ReferenceCount++;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
PackedEntity* CFrameSnapshotManager::GetPreviouslySentPacket( int iEntity, int iSerialNumber )
|
||
|
{
|
||
|
PackedEntityHandle_t handle = m_pPackedData[iEntity];
|
||
|
if ( handle != INVALID_PACKED_ENTITY_HANDLE )
|
||
|
{
|
||
|
// NOTE: We can't use the previously sent packet if there was a
|
||
|
// serial number change....
|
||
|
if ( m_pSerialNumber[iEntity] == iSerialNumber )
|
||
|
{
|
||
|
return reinterpret_cast< PackedEntity * >( handle );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
CThreadFastMutex &CFrameSnapshotManager::GetMutex()
|
||
|
{
|
||
|
return m_WriteMutex;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the pack data for a particular entity for a particular snapshot
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
PackedEntity* CFrameSnapshotManager::CreatePackedEntity( CFrameSnapshot* pSnapshot, int entity )
|
||
|
{
|
||
|
m_WriteMutex.Lock();
|
||
|
PackedEntity *packedEntity = m_PackedEntitiesPool.Alloc();
|
||
|
PackedEntityHandle_t handle = reinterpret_cast< PackedEntityHandle_t >( packedEntity );
|
||
|
m_WriteMutex.Unlock();
|
||
|
|
||
|
Assert( entity < pSnapshot->m_nNumEntities );
|
||
|
|
||
|
// Referenced twice: in the mru
|
||
|
packedEntity->m_ReferenceCount = 2;
|
||
|
packedEntity->m_nEntityIndex = entity;
|
||
|
pSnapshot->m_pEntities[entity].m_pPackedData = handle;
|
||
|
|
||
|
// Add a reference into the global list of last entity packets seen...
|
||
|
// and remove the reference to the last entity packet we saw
|
||
|
if (m_pPackedData[entity] != INVALID_PACKED_ENTITY_HANDLE )
|
||
|
{
|
||
|
RemoveEntityReference( m_pPackedData[entity] );
|
||
|
}
|
||
|
|
||
|
m_pPackedData[entity] = handle;
|
||
|
m_pSerialNumber[entity] = pSnapshot->m_pEntities[entity].m_nSerialNumber;
|
||
|
|
||
|
packedEntity->SetSnapshotCreationTick( pSnapshot->m_nTickCount );
|
||
|
|
||
|
return packedEntity;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the pack data for a particular entity for a particular snapshot
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
PackedEntity* CFrameSnapshotManager::GetPackedEntity( CFrameSnapshot* pSnapshot, int entity )
|
||
|
{
|
||
|
if ( !pSnapshot )
|
||
|
return NULL;
|
||
|
|
||
|
Assert( entity < pSnapshot->m_nNumEntities );
|
||
|
|
||
|
PackedEntityHandle_t index = pSnapshot->m_pEntities[entity].m_pPackedData;
|
||
|
|
||
|
if ( index == INVALID_PACKED_ENTITY_HANDLE )
|
||
|
return NULL;
|
||
|
|
||
|
PackedEntity *packedEntity = reinterpret_cast< PackedEntity * >( index );
|
||
|
Assert( packedEntity->m_nEntityIndex == entity );
|
||
|
return packedEntity;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------ //
|
||
|
// purpose: lookup cache if we have an uncompressed version of this packed entity
|
||
|
// ------------------------------------------------------------------------------------------------ //
|
||
|
UnpackedDataCache_t *CFrameSnapshotManager::GetCachedUncompressedEntity( PackedEntity *packedEntity )
|
||
|
{
|
||
|
if ( m_PackedEntityCache.Count() == 0 )
|
||
|
{
|
||
|
// ops, we have no cache yet, create one and reset counter
|
||
|
m_nPackedEntityCacheCounter = 0;
|
||
|
m_PackedEntityCache.SetCount( 128 );
|
||
|
|
||
|
FOR_EACH_VEC( m_PackedEntityCache, i )
|
||
|
{
|
||
|
m_PackedEntityCache[i].pEntity = NULL;
|
||
|
m_PackedEntityCache[i].counter = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_nPackedEntityCacheCounter++;
|
||
|
|
||
|
// remember oldest cache entry
|
||
|
UnpackedDataCache_t *pdcOldest = NULL;
|
||
|
int oldestValue = m_nPackedEntityCacheCounter;
|
||
|
|
||
|
|
||
|
FOR_EACH_VEC( m_PackedEntityCache, i )
|
||
|
{
|
||
|
UnpackedDataCache_t *pdc = &m_PackedEntityCache[i];
|
||
|
|
||
|
if ( pdc->pEntity == packedEntity )
|
||
|
{
|
||
|
// hit, found it, update counter
|
||
|
pdc->counter = m_nPackedEntityCacheCounter;
|
||
|
return pdc;
|
||
|
}
|
||
|
|
||
|
if( pdc->counter < oldestValue )
|
||
|
{
|
||
|
oldestValue = pdc->counter;
|
||
|
pdcOldest = pdc;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Assert ( pdcOldest );
|
||
|
|
||
|
// hmm, not in cache, clear & return oldest one
|
||
|
pdcOldest->counter = m_nPackedEntityCacheCounter;
|
||
|
pdcOldest->bits = -1; // important, this is the signal for the caller to fill this structure
|
||
|
pdcOldest->pEntity = packedEntity;
|
||
|
return pdcOldest;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------ //
|
||
|
// CFrameSnapshot
|
||
|
// ------------------------------------------------------------------------------------------------ //
|
||
|
|
||
|
#if defined( _DEBUG )
|
||
|
int g_nAllocatedSnapshots = 0;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
CFrameSnapshot::CFrameSnapshot()
|
||
|
{
|
||
|
m_nTempEntities = 0;
|
||
|
m_pTempEntities = NULL;
|
||
|
m_pValidEntities = NULL;
|
||
|
m_nReferences = 0;
|
||
|
#if defined( _DEBUG )
|
||
|
++g_nAllocatedSnapshots;
|
||
|
Assert( g_nAllocatedSnapshots < 80000 ); // this probably would indicate a memory leak.
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
CFrameSnapshot::~CFrameSnapshot()
|
||
|
{
|
||
|
delete [] m_pValidEntities;
|
||
|
delete [] m_pEntities;
|
||
|
|
||
|
if ( m_pTempEntities )
|
||
|
{
|
||
|
Assert( m_nTempEntities>0 );
|
||
|
for (int i = 0; i < m_nTempEntities; i++ )
|
||
|
{
|
||
|
delete m_pTempEntities[i];
|
||
|
}
|
||
|
|
||
|
delete [] m_pTempEntities;
|
||
|
}
|
||
|
|
||
|
if ( m_pHLTVEntityData )
|
||
|
{
|
||
|
delete [] m_pHLTVEntityData;
|
||
|
}
|
||
|
|
||
|
if ( m_pReplayEntityData )
|
||
|
{
|
||
|
delete [] m_pReplayEntityData;
|
||
|
}
|
||
|
Assert ( m_nReferences == 0 );
|
||
|
|
||
|
#if defined( _DEBUG )
|
||
|
--g_nAllocatedSnapshots;
|
||
|
Assert( g_nAllocatedSnapshots >= 0 );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
void CFrameSnapshot::AddReference()
|
||
|
{
|
||
|
Assert( m_nReferences < 0xFFFF );
|
||
|
++m_nReferences;
|
||
|
}
|
||
|
|
||
|
void CFrameSnapshot::ReleaseReference()
|
||
|
{
|
||
|
Assert( m_nReferences > 0 );
|
||
|
|
||
|
--m_nReferences;
|
||
|
if ( m_nReferences == 0 )
|
||
|
{
|
||
|
g_FrameSnapshotManager.DeleteFrameSnapshot( this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CFrameSnapshot* CFrameSnapshot::NextSnapshot() const
|
||
|
{
|
||
|
return g_FrameSnapshotManager.NextSnapshot( this );
|
||
|
}
|
||
|
|
||
|
|