mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
141 lines
3.8 KiB
C++
141 lines
3.8 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodsniper.h"
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
|
||
|
#define CWeaponK98 C_WeaponK98
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class CWeaponK98 : public CDODSniperWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponK98, CDODSniperWeapon );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_ACTTABLE();
|
||
|
|
||
|
CWeaponK98() {}
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_K98; }
|
||
|
|
||
|
// weapon id for stats purposes
|
||
|
virtual DODWeaponID GetStatsWeaponID( void )
|
||
|
{
|
||
|
if ( IsFullyZoomed() )
|
||
|
return WEAPON_K98_ZOOMED;
|
||
|
else
|
||
|
return WEAPON_K98;
|
||
|
}
|
||
|
|
||
|
virtual bool ShouldAutoEjectBrass( void ) { return false; }
|
||
|
|
||
|
virtual float GetZoomedFOV( void ) { return 55; }
|
||
|
|
||
|
virtual bool HideViewModelWhenZoomed( void ) { return false; }
|
||
|
|
||
|
virtual bool ShouldRezoomAfterReload( void ) { return true; }
|
||
|
|
||
|
virtual Activity GetPrimaryAttackActivity( void );
|
||
|
|
||
|
virtual float GetFireDelay( void );
|
||
|
|
||
|
virtual float GetRecoil( void ) { return 8.0f; }
|
||
|
|
||
|
private:
|
||
|
CWeaponK98( const CWeaponK98 & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponK98, DT_WeaponK98 )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CWeaponK98, DT_WeaponK98 )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CWeaponK98 )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_k98, CWeaponK98 );
|
||
|
PRECACHE_WEAPON_REGISTER( weapon_k98 );
|
||
|
|
||
|
void CWeaponK98::Spawn( void )
|
||
|
{
|
||
|
m_iAltFireHint = HINT_USE_IRON_SIGHTS;
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
m_bShouldRezoomAfterShot = false;
|
||
|
}
|
||
|
|
||
|
acttable_t CWeaponK98::m_acttable[] =
|
||
|
{
|
||
|
{ ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_BOLT, false },
|
||
|
{ ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_BOLT, false },
|
||
|
{ ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_BOLT, false },
|
||
|
{ ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_BOLT, false },
|
||
|
{ ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_BOLT, false },
|
||
|
{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_BOLT, false },
|
||
|
{ ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_BOLT, false },
|
||
|
{ ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_BOLT, false },
|
||
|
{ ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_BOLT, false },
|
||
|
{ ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_BOLT, false },
|
||
|
{ ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_BOLT, false },
|
||
|
{ ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_BOLT, false },
|
||
|
{ ACT_SPRINT, ACT_DOD_SPRINT_IDLE_BOLT, false },
|
||
|
|
||
|
// Zoomed Aim
|
||
|
{ ACT_DOD_IDLE_ZOOMED, ACT_DOD_STAND_ZOOM_BOLT, false },
|
||
|
{ ACT_DOD_CROUCH_ZOOMED, ACT_DOD_CROUCH_ZOOM_BOLT, false },
|
||
|
{ ACT_DOD_CROUCHWALK_ZOOMED, ACT_DOD_CROUCHWALK_ZOOM_BOLT, false },
|
||
|
{ ACT_DOD_WALK_ZOOMED, ACT_DOD_WALK_ZOOM_BOLT, false },
|
||
|
{ ACT_DOD_PRONE_ZOOMED, ACT_DOD_PRONE_ZOOM_BOLT, false },
|
||
|
{ ACT_DOD_PRONE_FORWARD_ZOOMED, ACT_DOD_PRONE_ZOOM_FORWARD_BOLT, false },
|
||
|
|
||
|
// Attack ( prone? )
|
||
|
{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_BOLT, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_BOLT, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_BOLT, false },
|
||
|
|
||
|
// Reload ( prone ? )
|
||
|
{ ACT_RELOAD, ACT_DOD_RELOAD_BOLT, false },
|
||
|
{ ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_BOLT, false },
|
||
|
{ ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_BOLT, false },
|
||
|
|
||
|
// Hand Signals
|
||
|
{ ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_K98, false },
|
||
|
{ ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_K98, false },
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTTABLE( CWeaponK98 );
|
||
|
|
||
|
Activity CWeaponK98::GetPrimaryAttackActivity( void )
|
||
|
{
|
||
|
Activity actPrim;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actPrim = ACT_VM_PRIMARYATTACK_EMPTY;
|
||
|
else
|
||
|
actPrim = ACT_VM_PRIMARYATTACK;
|
||
|
|
||
|
return actPrim;
|
||
|
}
|
||
|
|
||
|
float CWeaponK98::GetFireDelay( void )
|
||
|
{
|
||
|
if ( m_iClip1 <= 0 )
|
||
|
{
|
||
|
return SequenceDuration();
|
||
|
}
|
||
|
|
||
|
return BaseClass::GetFireDelay();
|
||
|
}
|
||
|
|