mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
66 lines
2.8 KiB
C
66 lines
2.8 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#ifndef ANIMATION_H
|
||
|
#define ANIMATION_H
|
||
|
|
||
|
#define ACTIVITY_NOT_AVAILABLE -1
|
||
|
|
||
|
struct animevent_t;
|
||
|
struct studiohdr_t;
|
||
|
class CStudioHdr;
|
||
|
struct mstudioseqdesc_t;
|
||
|
|
||
|
int ExtractBbox( CStudioHdr *pstudiohdr, int sequence, Vector& mins, Vector& maxs );
|
||
|
|
||
|
void IndexModelSequences( CStudioHdr *pstudiohdr );
|
||
|
void ResetActivityIndexes( CStudioHdr *pstudiohdr );
|
||
|
void VerifySequenceIndex( CStudioHdr *pstudiohdr );
|
||
|
int SelectWeightedSequence( CStudioHdr *pstudiohdr, int activity, int curSequence = -1 );
|
||
|
int SelectHeaviestSequence( CStudioHdr *pstudiohdr, int activity );
|
||
|
void SetEventIndexForSequence( mstudioseqdesc_t &seqdesc );
|
||
|
void BuildAllAnimationEventIndexes( CStudioHdr *pstudiohdr );
|
||
|
void ResetEventIndexes( CStudioHdr *pstudiohdr );
|
||
|
|
||
|
void GetEyePosition( CStudioHdr *pstudiohdr, Vector &vecEyePosition );
|
||
|
|
||
|
int LookupActivity( CStudioHdr *pstudiohdr, const char *label );
|
||
|
int LookupSequence( CStudioHdr *pstudiohdr, const char *label );
|
||
|
|
||
|
#define NOMOTION 99999
|
||
|
void GetSequenceLinearMotion( CStudioHdr *pstudiohdr, int iSequence, const float poseParameter[], Vector *pVec );
|
||
|
|
||
|
const char *GetSequenceName( CStudioHdr *pstudiohdr, int sequence );
|
||
|
const char *GetSequenceActivityName( CStudioHdr *pstudiohdr, int iSequence );
|
||
|
|
||
|
int GetSequenceFlags( CStudioHdr *pstudiohdr, int sequence );
|
||
|
int GetAnimationEvent( CStudioHdr *pstudiohdr, int sequence, animevent_t *pNPCEvent, float flStart, float flEnd, int index );
|
||
|
bool HasAnimationEventOfType( CStudioHdr *pstudiohdr, int sequence, int type );
|
||
|
|
||
|
int FindTransitionSequence( CStudioHdr *pstudiohdr, int iCurrentSequence, int iGoalSequence, int *piDir );
|
||
|
bool GotoSequence( CStudioHdr *pstudiohdr, int iCurrentSequence, float flCurrentCycle, float flCurrentRate, int iGoalSequence, int &nNextSequence, float &flNextCycle, int &iNextDir );
|
||
|
|
||
|
void SetBodygroup( CStudioHdr *pstudiohdr, int& body, int iGroup, int iValue );
|
||
|
int GetBodygroup( CStudioHdr *pstudiohdr, int body, int iGroup );
|
||
|
|
||
|
const char *GetBodygroupName( CStudioHdr *pstudiohdr, int iGroup );
|
||
|
int FindBodygroupByName( CStudioHdr *pstudiohdr, const char *name );
|
||
|
int GetBodygroupCount( CStudioHdr *pstudiohdr, int iGroup );
|
||
|
int GetNumBodyGroups( CStudioHdr *pstudiohdr );
|
||
|
|
||
|
int GetSequenceActivity( CStudioHdr *pstudiohdr, int sequence, int *pweight = NULL );
|
||
|
|
||
|
void GetAttachmentLocalSpace( CStudioHdr *pstudiohdr, int attachIndex, matrix3x4_t &pLocalToWorld );
|
||
|
|
||
|
float SetBlending( CStudioHdr *pstudiohdr, int sequence, int *pblendings, int iBlender, float flValue );
|
||
|
|
||
|
int FindHitboxSetByName( CStudioHdr *pstudiohdr, const char *name );
|
||
|
const char *GetHitboxSetName( CStudioHdr *pstudiohdr, int setnumber );
|
||
|
int GetHitboxSetCount( CStudioHdr *pstudiohdr );
|
||
|
|
||
|
#endif //ANIMATION_H
|