source-engine/thirdparty/FakeSteamAPI/FakeSteamAPI_Core.cpp

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#define _CRT_SECURE_NO_WARNINGS
#define STEAM_API_EXPORTS
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#define S_API extern "C" __attribute__ ((visibility("default")))
#define NULL 0
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S_API void *g_pSteamClientGameServer;
void *g_pSteamClientGameServer = NULL;
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//steam_api.h
S_API bool SteamAPI_Init() {
return true;
}
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S_API bool SteamAPI_InitSafe() {
return true;
}
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S_API void SteamAPI_Shutdown() {
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}
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S_API bool SteamAPI_RestartAppIfNecessary() {
return false;
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}
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S_API void SteamAPI_ReleaseCurrentThreadMemory() {
}
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S_API void SteamAPI_WriteMiniDump() {
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}
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S_API void SteamAPI_SetMiniDumpComment() {
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}
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S_API void SteamAPI_RunCallbacks() {
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}
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S_API void SteamAPI_RegisterCallback() {
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}
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S_API void SteamAPI_UnregisterCallback() {
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}
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S_API void SteamAPI_RegisterCallResult() {
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}
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S_API void SteamAPI_UnregisterCallResult() {
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}
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S_API bool SteamAPI_IsSteamRunning() {
return false;
}
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S_API void Steam_RunCallbacks() {
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}
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S_API void Steam_RegisterInterfaceFuncs() {
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}
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S_API int Steam_GetHSteamUserCurrent() {
return 0;
}
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S_API const char *SteamAPI_GetSteamInstallPath() {
return NULL;
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}
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S_API int SteamAPI_GetHSteamPipe() {
return 0;
}
S_API void SteamAPI_SetTryCatchCallbacks() {
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}
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S_API int GetHSteamPipe() {
return 0;
}
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S_API int GetHSteamUser() {
return 0;
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}
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S_API int SteamAPI_GetHSteamUser() {
return 0;
}
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S_API void *SteamInternal_ContextInit() {
return NULL;
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}
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S_API void *SteamInternal_CreateInterface() {
return NULL;
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}
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S_API void *SteamApps() {
return NULL;
}
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S_API void *SteamClient() {
return NULL;
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}
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S_API void *SteamFriends() {
return NULL;
}
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S_API void *SteamHTTP() {
return NULL;
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}
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S_API void *SteamMatchmaking() {
return NULL;
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}
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S_API void *SteamMatchmakingServers() {
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return NULL;
}
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S_API void *SteamNetworking() {
return NULL;
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}
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S_API void *SteamRemoteStorage() {
return NULL;
}
S_API void *SteamScreenshots() {
return NULL;
}
S_API void *SteamUser() {
return NULL;
}
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S_API void *SteamUserStats() {
return NULL;
}
S_API void *SteamUtils() {
return NULL;
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}
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S_API int SteamGameServer_GetHSteamPipe() {
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return 0;
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}
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S_API int SteamGameServer_GetHSteamUser() {
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return 0;
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}
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S_API int SteamGameServer_GetIPCCallCount() {
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return 0;
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}
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S_API int SteamGameServer_InitSafe() {
return 0;
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}
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S_API void SteamGameServer_RunCallbacks() {
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}
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S_API void SteamGameServer_Shutdown() {
}