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56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef PANORAMASYMBOL_H
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#define PANORAMASYMBOL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlsymbol.h"
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namespace panorama
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{
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// Panorama wrapper around CUtlSymbol which always creates symbol in panorama.dll module
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class CPanoramaSymbol
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{
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public:
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// constructor, destructor
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CPanoramaSymbol() : m_Id( UTL_INVAL_SYMBOL ) {}
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CPanoramaSymbol( UtlSymId_t id ) : m_Id( id ) {}
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CPanoramaSymbol( char const* pStr );
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CPanoramaSymbol( CPanoramaSymbol const& sym ) : m_Id( sym.m_Id ) {}
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// operator=
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CPanoramaSymbol& operator=(CPanoramaSymbol const& src) { m_Id = src.m_Id; return *this; }
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// operator==
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bool operator==(CPanoramaSymbol const& src) const { return m_Id == src.m_Id; }
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bool operator==(char const* pStr) const { return CPanoramaSymbol( pStr ).m_Id == m_Id; }
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// sort by index offset and NOT lexigraphical
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bool operator<(CPanoramaSymbol const& src) const { return m_Id < src.m_Id; }
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bool operator>( CPanoramaSymbol const& src ) const { return m_Id > src.m_Id; }
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bool operator!=(CPanoramaSymbol const& src) const { return !operator==(src); }
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// Is valid?
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bool IsValid() const { return m_Id != UTL_INVAL_SYMBOL; }
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// Gets at the symbol
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operator UtlSymId_t () const { return m_Id; }
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// Gets the string associated with the symbol
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char const* String() const;
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private:
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UtlSymId_t m_Id;
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};
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} // namespace panorama
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#endif // PANORAMASYMBOL_H
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