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71 lines
2.1 KiB
C
71 lines
2.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADE_LIMPETMINE_H
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#define GRENADE_LIMPETMINE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CWeaponLimpetmine;
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//=====================================================================================================
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// LIMPET MINE
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//=====================================================================================================
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class CLimpetMine : public CBaseGrenade
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{
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DECLARE_CLASS( CLimpetMine, CBaseGrenade );
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public:
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CLimpetMine( void );
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virtual ~CLimpetMine( void );
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// Creation and Initialization
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virtual void Spawn( void );
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virtual void Precache( void );
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static CLimpetMine* CLimpetMine::Create( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner );
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virtual int GetDamageType() const { return DMG_BLAST; }
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virtual bool CanBePoweredUp( void ) { return false; }
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// Detonation
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virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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bool IsLive( void );
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virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; }
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// EMP
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virtual bool CanTakeEMPDamage() { return true; }
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virtual bool TakeEMPDamage( float duration );
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bool IsEMPed( void ) { return m_bEMPed; }
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// Think and Touch
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void LiveThink( void );
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void StickyTouch( CBaseEntity *pOther );
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void LimpetThink( void );
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// Parent
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void SetLauncher( CWeaponLimpetmine *pLauncher );
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public:
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static CLimpetMine* allLimpets; // A linked list of all limpets
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CLimpetMine* nextLimpet; // The next limpet in list of all limpets
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CNetworkVar( bool, m_bLive ); // are we active?
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bool m_bStuckToTarget; // If true, the limpet stuck to something when it went active
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bool m_bEMPed; // have we been EMPed?
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bool m_bFizzleInit; // initialize the fizzle (EMP) process
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float m_flFizzleDuration; // fizzle duration
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CHandle<CWeaponLimpetmine> m_hLauncher; // parent (weapon launched from)
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};
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#endif // GRENADE_LIMPETMINE_H
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