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https://github.com/nillerusr/source-engine.git
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104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_csbasegun.h"
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#if defined( CLIENT_DLL )
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#define CAK47 C_AK47
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#include "c_cs_player.h"
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#else
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#include "cs_player.h"
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#endif
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class CAK47 : public CWeaponCSBaseGun
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{
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public:
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DECLARE_CLASS( CAK47, CWeaponCSBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CAK47();
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virtual void PrimaryAttack();
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virtual float GetInaccuracy() const;
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_AK47; }
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private:
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CAK47( const CAK47 & );
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};
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IMPLEMENT_NETWORKCLASS_ALIASED( AK47, DT_WeaponAK47 )
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BEGIN_NETWORK_TABLE( CAK47, DT_WeaponAK47 )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CAK47 )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( weapon_ak47, CAK47 );
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PRECACHE_WEAPON_REGISTER( weapon_ak47 );
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// ---------------------------------------------------------------------------- //
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// CAK47 implementation.
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// ---------------------------------------------------------------------------- //
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CAK47::CAK47()
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{
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}
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float CAK47::GetInaccuracy() const
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{
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if ( weapon_accuracy_model.GetInt() == 1 )
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{
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CCSPlayer *pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return 0.0f;
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
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return 0.04f + 0.4f * m_flAccuracy;
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else if (pPlayer->GetAbsVelocity().Length2D() > 140)
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return 0.04f + 0.07f * m_flAccuracy;
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else
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return 0.0275f * m_flAccuracy;
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}
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else
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return BaseClass::GetInaccuracy();
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}
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void CAK47::PrimaryAttack()
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{
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CCSPlayer *pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return;
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if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) )
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return;
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// CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes
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pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return;
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if (pPlayer->GetAbsVelocity().Length2D() > 5 )
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pPlayer->KickBack ( 1.5, 0.45, 0.225, 0.05, 6.5, 2.5, 7 );
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else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
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pPlayer->KickBack ( 2, 1.0, 0.5, 0.35, 9, 6, 5 );
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else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) )
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pPlayer->KickBack ( 0.9, 0.35, 0.15, 0.025, 5.5, 1.5, 9 );
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else
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pPlayer->KickBack ( 1, 0.375, 0.175, 0.0375, 5.75, 1.75, 8 );
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}
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