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43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_INSPECTPANEL_H
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#define TF_HUD_INSPECTPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudInspectPanel : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudInspectPanel, EditablePanel );
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public:
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CHudInspectPanel( const char *pElementName );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel
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void UserCmd_InspectTarget( void );
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C_TFPlayer *GetInspectTarget( C_TFPlayer *pLocalTFPlayer );
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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private:
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void LockInspectRenderGroup( bool bLock );
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void SetPanelVisible( bool bVisible );
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CItemModelPanel *m_pItemPanel;
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CHandle<C_TFPlayer> m_hTarget;
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int m_iTargetItemIterator;
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};
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#endif // TF_HUD_INSPECTPANEL_H
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