mirror of
https://github.com/nillerusr/source-engine.git
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237 lines
8.6 KiB
C
237 lines
8.6 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef STORE_PANEL_H
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#define STORE_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/PropertyDialog.h"
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#include "econ_ui.h"
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#include "GameEventListener.h"
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#include "store_page.h"
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#include "econ_store.h"
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#include "econ_gcmessages.h"
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#include "steam/isteamuser.h"
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#define MAX_CART_ITEMS 256
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#define STOREPANEL_SHOW_UPGRADESTEPS -1
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class CStorePage;
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// An "item" in the cart.
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struct cart_item_t
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{
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const econ_store_entry_t *pEntry;
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int iQuantity;
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ECartItemType eType;
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item_price_t GetDisplayPrice() const;
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};
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//-----------------------------------------------------------------------------
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// Purpose: The cart that contains items the player is purchasing
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//-----------------------------------------------------------------------------
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class CStoreCart
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{
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public:
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CStoreCart( void );
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void AddToCart( const econ_store_entry_t *pEntry, const char* pszPageName, ECartItemType eCartItemType );
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void RemoveFromCart( int iEntryIndex );
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void EmptyCart( void );
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// Returns the total number of items in the cart
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int GetTotalItems( void ) const;
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int GetTotalConcreteItems( void ) const;
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// Returns the number of different entries in the cart (ignoring quantities)
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int GetNumEntries( void ) const { return m_Items.Count(); }
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cart_item_t *GetItem( int iIndex ) { return ( ( GetNumEntries() > 0 ) ? &m_Items[iIndex] : NULL ); }
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item_price_t GetTotalPrice( void ) const;
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bool ContainsHolidayRestrictedItems() const;
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bool ContainsItemDefinition( item_definition_index_t unItemDef ) const;
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private:
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int GetIndexForEntry( const econ_store_entry_t *pEntry, ECartItemType eCartItemType ) const;
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private:
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CUtlVector<cart_item_t> m_Items;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CStorePanel : public vgui::PropertyDialog, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CStorePanel, vgui::PropertyDialog );
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public:
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CStorePanel( Panel *parent );
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virtual ~CStorePanel();
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#ifdef _DEBUG
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void ReAddPage( int iPage );
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#endif
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// UI Layout
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void OnCommand( const char *command );
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virtual void ShowPanel( bool bShow );
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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virtual void FireGameEvent( IGameEvent *event );
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void SetPreventClosure( bool bPrevent ) { m_bPreventClosure = bPrevent; }
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void StartAtItemDef( int iItemDef, bool bAddToCart ) { m_iStartItemDef = iItemDef; m_bAddStartItemDefToCart = bAddToCart; };
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virtual void OnTick();
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// Steam Interaction
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STEAM_CALLBACK( CStorePanel, OnMicroTransactionAuthResponse, MicroTxnAuthorizationResponse_t, m_CallbackMicroTransactionAuthResponse );
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// GC Management
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static bool CheckMessageResult( EPurchaseResult msgResult );
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void FinalizeTransaction( void );
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virtual void PostTransactionCompleted( void ) { return; }
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// Cart Management
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CStoreCart *GetCart( void ) { return &m_Cart; }
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void ShowStorePanel( void );
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bool ShouldUpsellStamps( void );
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bool HasValidUpsellStamps( void );
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void UpsellStamps( void );
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static void ConfirmUpsellStamps( bool bConfirmed, CSchemaItemDefHandle hItemDef, int nSecondsVisible );
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void InitiateCheckout( bool bSkipUpsell );
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void CheckoutCancel( void );
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virtual void OnAddToCart( void ) {}
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void AddToCartAndCheckoutImmediately( item_definition_index_t nDefIndex );
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// Pricesheet Management
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static bool IsPricesheetLoaded( void ) { return CStorePanel::m_bPricesheetLoaded; }
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static bool ShouldShowWarnings( void ) { return CStorePanel::m_bShowWarnings; }
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static void SetShouldShowWarnings( bool bShow ) { CStorePanel::m_bShowWarnings = bShow; }
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static void RequestPricesheet( void );
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const CEconStorePriceSheet *GetPriceSheet( void ) { return &m_StoreSheet; }
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CEconStorePriceSheet *GetPriceSheetForEdit( void ) { return &m_StoreSheet; }
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bool LoadPricesheet( KeyValuesAD* pKVPricesheet );
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void SetCurrency( ECurrency in_currency );
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ECurrency GetCurrency( void ) { return m_eCurrency; }
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void SetCountryCode( const char* in_country );
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char* GetCountryCode( void ) { return m_rgchCountry; }
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const econ_store_entry_t *GetFeaturedEntry( void );
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void SetMostRecentSuccessfulTransactionID( uint64 inID ) { m_unMostRecentSuccessfulTransaction = inID; }
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uint64 GetMostRecentSuccessfulTransactionID() const { return m_unMostRecentSuccessfulTransaction; }
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virtual void SetTransactionID( uint64 inID ) { m_unTransactionID = inID; }
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uint64 GetTransactionID( void ) { return m_unTransactionID; }
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int GetCheckoutAttempts() { return m_iCheckoutAttempts; }
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void SetLastPurchaseAttemptPrice( int totalPrice ) { m_iLastPurchaseAttemptPrice = totalPrice; }
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int GetLastPurchaseAttemptPrice() { return m_iLastPurchaseAttemptPrice; }
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void ClearPopularItems( void ) { m_vPopularItems.Purge(); }
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void AddPopularItem( uint32 iItemDef ) { m_vPopularItems.AddToTail(iItemDef); }
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const CUtlVector<uint32>& GetPopularItems( void ) const { return m_vPopularItems; }
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MESSAGE_FUNC( OnStartShopping, "StartShopping" );
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MESSAGE_FUNC( OnFindAndSelectFeaturedItem, "FindAndSelectFeaturedItem" );
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MESSAGE_FUNC_PARAMS( OnItemLinkClicked, "URLClicked", pParams );
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MESSAGE_FUNC_PARAMS( OnJumpToItem, "JumpToItem", pParams );
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MESSAGE_FUNC( DoCheckout, "DoCheckout" );
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protected:
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void ParseStoreKV( void );
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CStorePage *AddPageFromPriceSheet( int iPage );
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void FindAndSelectEntry( const econ_store_entry_t *pEntry );
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const econ_store_entry_t *FindEntryForItemDef( int iItemDef ) { return m_StoreSheet.GetEntry( iItemDef ); }
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virtual CStorePage *CreateStorePage( const CEconStoreCategoryManager::StoreCategory_t *pPageData );
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bool ShouldShowDx8PurchaseWarning( ) const;
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protected:
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static void ConfirmCheckout( bool bConfirmed, void *pContext );
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static bool m_bPricesheetLoaded;
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static bool m_bShowWarnings;
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bool m_bPreventClosure;
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int m_iStartItemDef;
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bool m_bAddStartItemDefToCart;
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CStoreCart m_Cart;
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CEconStorePriceSheet m_StoreSheet;
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ECurrency m_eCurrency;
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char m_rgchCountry[3]; // This will change to an enum soon.
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uint64 m_unTransactionID;
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uint64 m_unMostRecentSuccessfulTransaction;
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bool m_bShouldFinalize;
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bool m_bOGSLogging;
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int m_iCheckoutAttempts;
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int m_iLastPurchaseAttemptPrice;
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CUtlVector<uint32> m_vPopularItems;
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};
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void OpenStoreStatusDialog( vgui::Panel *pParent, const char *pszText, bool bAllowClose, bool bShowOnExit, bool bCancel=false );
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void CloseStoreStatusDialog( void );
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//-----------------------------------------------------------------------------
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// Purpose: Asynchronous job for getting the price sheet from the GC
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//-----------------------------------------------------------------------------
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class CGCClientJobGetUserData : public GCSDK::CGCClientJob
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{
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public:
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CGCClientJobGetUserData( GCSDK::CGCClient *pGCClient, RTime32 rTimeVersion ) : GCSDK::CGCClientJob( pGCClient ), m_RTimeVersion( rTimeVersion ) {}
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virtual bool BYieldingRunJob( void *pvStartParam );
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private:
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RTime32 m_RTimeVersion;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Asynchronous job for initiating a checkout from the Steam store.
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//-----------------------------------------------------------------------------
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class CGCClientJobInitPurchase : public GCSDK::CGCClientJob
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{
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public:
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CGCClientJobInitPurchase( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) {}
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virtual bool BYieldingRunJob( void *pvStartParam );
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};
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//-----------------------------------------------------------------------------
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// Purpose: Asynchronous job for canceling a purchase in progress.
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//-----------------------------------------------------------------------------
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class CGCClientJobCancelPurchase : public GCSDK::CGCClientJob
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{
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public:
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CGCClientJobCancelPurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {}
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virtual bool BYieldingRunJob( void *pvStartParam );
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private:
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uint64 m_ulTxnID;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Asynchronous job for finalizing a purchase with the GC.
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//-----------------------------------------------------------------------------
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class CGCClientJobFinalizePurchase : public GCSDK::CGCClientJob
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{
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public:
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CGCClientJobFinalizePurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {}
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virtual bool BYieldingRunJob( void *pvStartParam );
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private:
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uint64 m_ulTxnID;
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};
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#endif // STORE_PANEL_H
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