source-engine/utils/hlmv/studio_render.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef STUDIO_RENDER_H
#define STUDIO_RENDER_H
#ifdef _WIN32
#pragma once
#endif
extern Vector g_viewtarget;
extern Vector g_flexedverts[];
extern Vector g_flexednorms[];
extern int g_flexages[];
extern DrawModelInfo_t g_DrawModelInfo;
extern DrawModelResults_t g_DrawModelResults;
extern bool g_bDrawModelInfoValid;
#endif // STUDIO_RENDER_H