mirror of
https://github.com/nillerusr/source-engine.git
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106 lines
2.7 KiB
C
106 lines
2.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef GAMEPANELINFO_H
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#define GAMEPANELINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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//#include <string.h>
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#include <KeyValues.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/AnimatingImagePanel.h>
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#include <vgui_controls/Image.h>
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#include <vgui_controls/PropertyPage.h>
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#undef PropertySheet
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#include <vgui_controls/PropertySheet.h>
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#include "BanContextMenu.h"
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#include "chatpanel.h"
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#include "rawlogpanel.h"
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#include "serverconfigpanel.h"
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#include "playerpanel.h"
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#include "banpanel.h"
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#include "graphpanel.h"
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#include "serverinfopanel.h"
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#define PASSWORD_LEN 64
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#define MOD_LEN 64
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#include "imanageserver.h" // IManageServer interface
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class CBudgetPanelContainer;
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CGamePanelInfo : public vgui::Frame, public IManageServer
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{
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DECLARE_CLASS_SIMPLE( CGamePanelInfo, vgui::Frame );
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public:
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CGamePanelInfo(vgui::Panel *parent, const char *name, const char *mod);
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~CGamePanelInfo();
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// IManageServer interface extras
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void ShowPage() { Activate(); }
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void AddToConsole(const char *msg);
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void SetAsRemoteServer(bool remote);
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protected:
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// message handlers
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void OnStop();
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MESSAGE_FUNC( OnHelp, "Help" );
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void OnMasterRequestRestart();
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void OnMasterOutOfDate( const char *msg);
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MESSAGE_FUNC( OnRestartServer, "RestartServer" );
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MESSAGE_FUNC( OnUpdateTitle, "UpdateTitle" );
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void SetNewTitle(bool connectionFailed, const char *additional_text); // sets the windows title
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// vgui overrides
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virtual void OnTick();
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virtual void OnClose();
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virtual void PerformLayout();
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virtual void ActivateBuildMode();
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virtual void OnCommand(const char *command);
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private:
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// methods
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vgui::ComboBox *m_pViewCombo;
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vgui::AnimatingImagePanel *m_pAnimImagePanel;
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// GUI pabels
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// main property sheet
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vgui::PropertySheet *m_pDetailsSheet;
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// panels in the sheet
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CPlayerPanel *m_pPlayerListPanel;
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CBanPanel *m_pBanListPanel;
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CRawLogPanel *m_pServerLogPanel;
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CChatPanel *m_pServerChatPanel;
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CServerConfigPanel *m_pServerConfigPanel;
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CGraphPanel *m_pGraphsPanel;
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CServerInfoPanel *m_pServerInfoPanel;
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CBudgetPanelContainer *m_pBudgetPanel;
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// state
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bool m_bRemoteServer;
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bool m_bShuttingDown;
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vgui::DHANDLE<vgui::QueryBox> m_hRestartQueryBox;
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vgui::DHANDLE<vgui::QueryBox> m_hOutOfDateQueryBox;
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};
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#endif // GAMEPANELINFO_H
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