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84 lines
2.7 KiB
C
84 lines
2.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef INTERNETGAMES_H
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#define INTERNETGAMES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "BaseGamesPage.h"
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//-----------------------------------------------------------------------------
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// Purpose: Internet games list
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//-----------------------------------------------------------------------------
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class CInternetGames : public CBaseGamesPage
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{
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DECLARE_CLASS_SIMPLE( CInternetGames, CBaseGamesPage );
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public:
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CInternetGames( vgui::Panel *parent, const char *panelName = "InternetGames", EPageType eType = eInternetServer );
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~CInternetGames();
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// property page handlers
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virtual void OnPageShow();
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// returns true if the game list supports the specified ui elements
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virtual bool SupportsItem(IGameList::InterfaceItem_e item);
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// gets a new server list
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MESSAGE_FUNC( GetNewServerList, "GetNewServerList" );
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// serverlist refresh responses
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virtual void ServerResponded( HServerListRequest hReq, int iServer );
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virtual void ServerFailedToRespond( HServerListRequest hReq, int iServer );
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virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response );
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MESSAGE_FUNC_INT( OnRefreshServer, "RefreshServer", serverID );
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virtual int GetRegionCodeToFilter();
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virtual bool CheckTagFilter( gameserveritem_t &server );
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protected:
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// vgui overrides
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virtual void PerformLayout();
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virtual void OnTick();
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virtual const char *GetStringNoUnfilteredServers() { return "#ServerBrowser_NoInternetGames"; }
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virtual const char *GetStringNoUnfilteredServersOnMaster() { return "#ServerBrowser_MasterServerHasNoServersListed"; }
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virtual const char *GetStringNoServersResponded() { return "#ServerBrowser_NoInternetGamesResponded"; }
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private:
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// Called once per frame to see if sorting needs to occur again
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void CheckRedoSort();
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// Called once per frame to check re-send request to master server
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void CheckRetryRequest( ESteamServerType serverType );
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// opens context menu (user right clicked on a server)
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MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
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struct regions_s
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{
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CUtlSymbol name;
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unsigned char code;
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};
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CUtlVector<struct regions_s> m_Regions; // list of the different regions you can query for
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float m_fLastSort; // Time of last re-sort
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bool m_bDirty; // Has the list been modified, thereby needing re-sort
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bool m_bRequireUpdate; // checks whether we need an update upon opening
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// error cases for if no servers are listed
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bool m_bAnyServersRetrievedFromMaster;
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bool m_bAnyServersRespondedToQuery;
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bool m_bNoServersListedOnMaster;
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bool m_bOfflineMode;
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};
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#endif // INTERNETGAMES_H
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