source-engine/materialsystem/shaderlib/wscript

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2021-03-31 17:12:00 +00:00
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'shaderlib'
def options(opt):
# stub
return
def configure(conf):
conf.define('FAST_MATERIALVAR_ACCESS',1)
def build(bld):
source = [
'BaseShader.cpp',
'ShaderDLL.cpp',
'shaderlib_cvar.cpp'
]
includes = [
'.',
'../../public',
'../../public/tier0',
'../../public/tier1',
'../../common',
'../'
]
defines = []
libs = []
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)