source-engine/devtools/syncfrommirror/Redirect.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "redir.h"
#ifndef REDIRECT_H_INCLUDED__
#define REDIRECT_H_INCLUDED__
class CRedirect : public CRedirector
{
public:
//--------------------------------------------------------------------------
// constructor
//--------------------------------------------------------------------------
CRedirect()
: m_pEdit(NULL),
m_bStopped(false)
{
}
//--------------------------------------------------------------------------
// destructor
//--------------------------------------------------------------------------
virtual ~CRedirect();
//--------------------------------------------------------------------------
// public member functions
//--------------------------------------------------------------------------
virtual void Run(LPCTSTR szCommand, CEdit *pEdit, LPCTSTR pszCurrentDirectory = NULL);
virtual void Stop();
protected:
//--------------------------------------------------------------------------
// member functions
//--------------------------------------------------------------------------
virtual void WriteStdOut(LPCSTR pszOutput);
virtual void WriteStdError(LPCSTR pszError);
void AppendText(LPCTSTR Text);
void PeekAndPump();
//--------------------------------------------------------------------------
// member data
//--------------------------------------------------------------------------
CEdit * m_pEdit;
bool m_bStopped;
};
#endif // REDIRECT_H_INCLUDED__