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https://github.com/nillerusr/source-engine.git
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89 lines
1.9 KiB
C
89 lines
1.9 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PROJECT_H
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#define PROJECT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CScene;
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class mxTreeView;
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class CWorkspace;
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#include "itreeitem.h"
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class CProject : public ITreeItem
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{
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public:
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CProject( CWorkspace *ws, char const *filename );
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~CProject();
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CWorkspace *GetOwnerWorkspace();
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char const *GetName() const;
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char const *GetFileName() const;
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bool IsDirty( void ) const;
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void SetDirty( bool dirty );
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void SetComments( char const *comments );
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char const *GetComments( void ) const;
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int GetSceneCount() const;
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CScene *GetScene( int index ) const;
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void AddScene( CScene *scene );
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void RemoveScene( CScene *scene );
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void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
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void SaveChanges();
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virtual CWorkspace *GetWorkspace() { return NULL; }
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virtual CProject *GetProject() { return this; }
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virtual CScene *GetScene() { return NULL; }
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virtual CVCDFile *GetVCDFile() { return NULL; }
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virtual CSoundEntry *GetSoundEntry() { return NULL; }
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virtual CWaveFile *GetWaveFile() { return NULL; }
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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bool IsCheckedOut() const;
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int GetIconIndex() const;
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virtual void MoveChildUp( ITreeItem *child );
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virtual void MoveChildDown( ITreeItem *child );
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virtual bool IsChildFirst( ITreeItem *child );
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virtual bool IsChildLast( ITreeItem *child );
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private:
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void LoadFromFile();
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void SaveToFile();
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enum
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{
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MAX_PROJECT_NAME = 128,
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MAX_PROJECT_FILENAME = 256
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};
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char m_szName[ MAX_PROJECT_NAME ];
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char m_szFile[ MAX_PROJECT_FILENAME ];
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char *m_pszComments;
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bool m_bDirty;
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CUtlVector< CScene * > m_Scenes;
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CWorkspace *m_pOwner;
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};
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#endif // PROJECT_H
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