mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
76 lines
2.0 KiB
C
76 lines
2.0 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef CIRCULARPROGRESSBAR_H
|
||
|
#define CIRCULARPROGRESSBAR_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui/VGUI.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui_controls/ProgressBar.h>
|
||
|
|
||
|
enum progress_textures_t
|
||
|
{
|
||
|
PROGRESS_TEXTURE_FG,
|
||
|
PROGRESS_TEXTURE_BG,
|
||
|
|
||
|
NUM_PROGRESS_TEXTURES,
|
||
|
};
|
||
|
|
||
|
namespace vgui
|
||
|
{
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Progress Bar in the shape of a pie graph
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CircularProgressBar : public ProgressBar
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CircularProgressBar, ProgressBar );
|
||
|
|
||
|
public:
|
||
|
CircularProgressBar(Panel *parent, const char *panelName);
|
||
|
~CircularProgressBar();
|
||
|
|
||
|
virtual void ApplySettings(KeyValues *inResourceData);
|
||
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
||
|
|
||
|
void SetFgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_FG ); }
|
||
|
void SetBgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_BG ); }
|
||
|
|
||
|
enum CircularProgressDir_e
|
||
|
{
|
||
|
PROGRESS_CW,
|
||
|
PROGRESS_CCW
|
||
|
};
|
||
|
int GetProgressDirection() const { return m_iProgressDirection; }
|
||
|
void SetProgressDirection( int val ) { m_iProgressDirection = val; }
|
||
|
void SetStartSegment( int val ) { m_iStartSegment = val; }
|
||
|
void SetReverseProgress( bool bReverse ) { m_bReverseProgress = bReverse; }
|
||
|
|
||
|
protected:
|
||
|
virtual void Paint();
|
||
|
virtual void PaintBackground();
|
||
|
|
||
|
void DrawCircleSegment( Color c, float flEndDegrees, bool clockwise /* = true */ );
|
||
|
void SetImage(const char *imageName, progress_textures_t iPos);
|
||
|
|
||
|
private:
|
||
|
int m_iProgressDirection;
|
||
|
int m_iStartSegment;
|
||
|
bool m_bReverseProgress;
|
||
|
|
||
|
int m_nTextureId[NUM_PROGRESS_TEXTURES];
|
||
|
char *m_pszImageName[NUM_PROGRESS_TEXTURES];
|
||
|
int m_lenImageName[NUM_PROGRESS_TEXTURES];
|
||
|
};
|
||
|
|
||
|
} // namespace vgui
|
||
|
|
||
|
#endif // CIRCULARPROGRESSBAR_H
|