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https://github.com/nillerusr/source-engine.git
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159 lines
5.6 KiB
C
159 lines
5.6 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TIMEUTILS_H
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#define TIMEUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <limits.h>
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#include <math.h>
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#include "platform.h"
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#include "tier0/dbg.h"
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class DmeTime_t;
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#define DMETIME_TO_SECONDS( t ) ((t) * 0.0001f)
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class DmeFramerate_t
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{
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public:
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DmeFramerate_t( float fps );
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DmeFramerate_t( int fps = 0 );
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DmeFramerate_t( const DmeFramerate_t& src ) : m_num( src.m_num ), m_den( src.m_den ) {}
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void SetFramerate( float flFrameRate );
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void SetFramerate( int fps );
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// other (uncommon) options besides 30(29.97 - ntsc video) are 24 (23.976 - ntsc film) and 60 (59.94 - ntsc progressive)
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void SetFramerateNTSC( int multiplier = 30 );
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float GetFramesPerSecond() const;
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bool operator==( DmeFramerate_t f ) const { return m_num == f.m_num && m_den == f.m_den; }
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bool operator!=( DmeFramerate_t f ) const { return m_num != f.m_num && m_den != f.m_den; }
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bool operator< ( DmeFramerate_t f ) const { return m_num * ( int )f.m_den < f.m_num * ( int )m_den; }
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bool operator> ( DmeFramerate_t f ) const { return m_num * ( int )f.m_den > f.m_num * ( int )m_den; }
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bool operator<=( DmeFramerate_t f ) const { return m_num * ( int )f.m_den <= f.m_num * ( int )m_den; }
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bool operator>=( DmeFramerate_t f ) const { return m_num * ( int )f.m_den >= f.m_num * ( int )m_den; }
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DmeFramerate_t operator*( int i ) const { return DmeFramerate_t( m_num * i, m_den ); }
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DmeFramerate_t operator/( int i ) const { return DmeFramerate_t( m_num, m_den * i ); }
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unsigned short abs( unsigned short i ) { return i >= 0 ? i : -i; }
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DmeFramerate_t operator*=( int i ) { Assert( abs( m_num * i ) <= USHRT_MAX ); m_num *= ( unsigned short )i; return *this; }
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DmeFramerate_t operator/=( int i ) { Assert( abs( m_den * i ) <= USHRT_MAX ); m_den *= ( unsigned short )i; return *this; }
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private:
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DmeFramerate_t( int nNumerator, int nDenominator );
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unsigned short m_num;
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unsigned short m_den;
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friend class DmeTime_t;
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};
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#define DMETIME_ZERO DmeTime_t(0)
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#define DMETIME_MINDELTA DmeTime_t::MinTimeDelta()
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#define DMETIME_MINTIME DmeTime_t::MinTime()
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#define DMETIME_MAXTIME DmeTime_t::MaxTime()
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#define DMETIME_INVALID DmeTime_t::InvalidTime()
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class DmeTime_t
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{
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public:
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DmeTime_t() : m_tms( INT_MIN ) {} // invalid time
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explicit DmeTime_t( int tms ) : m_tms( tms ) {}
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explicit DmeTime_t( float sec ) : m_tms( RoundSecondsToTMS( sec ) ) {}
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explicit DmeTime_t( double sec ) : m_tms( RoundSecondsToTMS( sec ) ) {}
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DmeTime_t( int frame, DmeFramerate_t framerate );
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// time operators
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bool operator==( DmeTime_t t ) const { return m_tms == t.m_tms; }
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bool operator!=( DmeTime_t t ) const { return m_tms != t.m_tms; }
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bool operator< ( DmeTime_t t ) const { return m_tms < t.m_tms; }
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bool operator> ( DmeTime_t t ) const { return m_tms > t.m_tms; }
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bool operator<=( DmeTime_t t ) const { return m_tms <= t.m_tms; }
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bool operator>=( DmeTime_t t ) const { return m_tms >= t.m_tms; }
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DmeTime_t operator%( DmeTime_t t ) const { return DmeTime_t( m_tms % t.m_tms ); }
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DmeTime_t operator+( DmeTime_t t ) const { return DmeTime_t( m_tms + t.m_tms ); }
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DmeTime_t operator-( DmeTime_t t ) const { return DmeTime_t( m_tms - t.m_tms ); }
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DmeTime_t operator-() const { return DmeTime_t( -m_tms ); }
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DmeTime_t operator+=( DmeTime_t t ) { m_tms += t.m_tms; return *this; }
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DmeTime_t operator-=( DmeTime_t t ) { m_tms -= t.m_tms; return *this; }
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// float operators - comment these out to find potentially incorrect uses of DmeTime_t
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friend DmeTime_t operator*( DmeTime_t t, float f ) { t *= f; return t; }
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friend DmeTime_t operator*( float f, DmeTime_t t ) { t *= f; return t; }
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friend DmeTime_t operator/( DmeTime_t t, float f ) { t /= f; return t; }
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friend float operator/( DmeTime_t n, DmeTime_t d ) { return float( n.m_tms / double( d.m_tms ) ); }
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DmeTime_t operator*=( float f );
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DmeTime_t operator/=( float f );
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// limits, special values and validity
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bool IsValid() const { return m_tms != INT_MIN; }
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static DmeTime_t InvalidTime() { return DmeTime_t( INT_MIN ); }
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static DmeTime_t MinTime() { return DmeTime_t( INT_MIN + 1 ); }
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static DmeTime_t MaxTime() { return DmeTime_t( INT_MAX ); }
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static DmeTime_t MinTimeDelta() { return DmeTime_t( 1 ); }
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// conversions between other time representations
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int GetTenthsOfMS() const { return m_tms; }
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float GetSeconds() const { return DMETIME_TO_SECONDS( m_tms ); }
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void SetTenthsOfMS( int tms ) { m_tms = tms; }
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void SetSeconds( float sec ) { m_tms = RoundSecondsToTMS( sec ); }
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// helper methods
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void Clamp( DmeTime_t lo, DmeTime_t hi );
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bool IsInRange( DmeTime_t lo, DmeTime_t hi ) const;
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// helper functions
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friend float GetFractionOfTime( DmeTime_t t, DmeTime_t duration, bool bClamp );
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friend int FrameForTime( DmeTime_t t, DmeFramerate_t framerate );
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// standard arithmetic methods
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friend DmeTime_t abs( DmeTime_t t ) { return t.m_tms >= 0 ? t : -t; }
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// framerate-dependent conversions to/from frames
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int CurrentFrame( DmeFramerate_t framerate, bool bRoundDown = true ) const;
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DmeTime_t TimeAtCurrentFrame( DmeFramerate_t framerate, bool bRoundDown = true ) const;
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DmeTime_t TimeAtNextFrame( DmeFramerate_t framerate ) const;
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DmeTime_t TimeAtPrevFrame( DmeFramerate_t framerate ) const;
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private:
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DmeTime_t( int64 tms ) : m_tms( int( tms ) ) {}
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// conversion helper methods - implementation
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static int RoundSecondsToTMS( float sec );
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static int RoundSecondsToTMS( double sec );
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int m_tms;
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};
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float GetFractionOfTimeBetween( DmeTime_t t, DmeTime_t start, DmeTime_t end, bool bClamp = false );
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#endif // TIMEUTILS_H
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