mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef DEFORMATIONS_H
|
||
|
#define DEFORMATIONS_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tier0/platform.h"
|
||
|
|
||
|
// nonlinear transformations which may be applied to model vertices when rendering. must be powers of two
|
||
|
enum DeformationType_t
|
||
|
{
|
||
|
DEFORMATION_CLAMP_TO_BOX_IN_WORLDSPACE = 1, // minxyz.minsoftness / maxxyz.maxsoftness
|
||
|
};
|
||
|
|
||
|
|
||
|
struct DeformationBase_t // base class. don't use this
|
||
|
{
|
||
|
DeformationType_t m_eType;
|
||
|
};
|
||
|
|
||
|
|
||
|
struct BoxDeformation_t : DeformationBase_t
|
||
|
{
|
||
|
// don't change the layout without changing code in shaderapidx8!!!!
|
||
|
Vector m_SourceMins; // cube to clamp within
|
||
|
float m_flPad0;
|
||
|
Vector m_SourceMaxes;
|
||
|
float m_flPad1;
|
||
|
|
||
|
Vector m_ClampMins;
|
||
|
float m_flPad2;
|
||
|
Vector m_ClampMaxes;
|
||
|
float m_flPad3;
|
||
|
|
||
|
FORCEINLINE BoxDeformation_t( void )
|
||
|
{
|
||
|
m_eType = DEFORMATION_CLAMP_TO_BOX_IN_WORLDSPACE;
|
||
|
// invalid cube
|
||
|
m_SourceMins.Init( 0,0,0 );
|
||
|
m_SourceMaxes.Init( -1, -1, -1 );
|
||
|
|
||
|
// no clamp
|
||
|
m_ClampMins.Init( -FLT_MAX, -FLT_MAX, -FLT_MAX );
|
||
|
m_ClampMaxes.Init( FLT_MAX, FLT_MAX, FLT_MAX );
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|