mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
817 lines
20 KiB
C++
817 lines
20 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "ToolCamera.h"
|
||
|
#include "SaveInfo.h"
|
||
|
#include "MainFrm.h" // dvs: remove?
|
||
|
#include "MapDefs.h"
|
||
|
#include "MapDoc.h"
|
||
|
#include "MapView2D.h"
|
||
|
#include "MapView3D.h"
|
||
|
#include "Options.h"
|
||
|
#include "Render2D.h"
|
||
|
#include "StatusBarIDs.h" // dvs: remove
|
||
|
#include "ToolManager.h"
|
||
|
#include "hammer_mathlib.h"
|
||
|
#include "vgui/Cursor.h"
|
||
|
#include "Selection.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
#pragma warning(disable:4244)
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Camera3D::Camera3D(void)
|
||
|
{
|
||
|
Cameras.EnsureCapacity(16);
|
||
|
SetEmpty();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns true if we are dragging a camera, false if not. // dvs: rename
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::IsEmpty(void)
|
||
|
{
|
||
|
return (Cameras.Count() == 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::SetEmpty(void)
|
||
|
{
|
||
|
Cameras.RemoveAll();
|
||
|
m_iActiveCamera = -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pt -
|
||
|
// BOOL -
|
||
|
// Output : int
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int Camera3D::HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles)
|
||
|
{
|
||
|
for(int i = 0; i < Cameras.Count(); i++)
|
||
|
{
|
||
|
for ( int j=0; j<2; j++ )
|
||
|
{
|
||
|
if( HitRect( pView, ptClient, Cameras[i].position[j], HANDLE_RADIUS ) )
|
||
|
{
|
||
|
return MAKELONG(i+1, j);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Get rid of extra cameras if we have too many.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::EnsureMaxCameras()
|
||
|
{
|
||
|
int nMax = max( Options.general.nMaxCameras, 1 );
|
||
|
|
||
|
int nToRemove = Cameras.Count() - nMax;
|
||
|
if ( nToRemove > 0 )
|
||
|
{
|
||
|
m_iActiveCamera = max( m_iActiveCamera - nToRemove, 0 );
|
||
|
|
||
|
while ( nToRemove-- )
|
||
|
Cameras.Remove( 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : bSave -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::FinishTranslation(bool bSave)
|
||
|
{
|
||
|
if (bSave)
|
||
|
{
|
||
|
if ( m_iActiveCamera == Cameras.Count() )
|
||
|
{
|
||
|
Cameras.AddToTail();
|
||
|
EnsureMaxCameras();
|
||
|
}
|
||
|
|
||
|
Cameras[m_iActiveCamera] = m_MoveCamera;
|
||
|
}
|
||
|
|
||
|
Tool3D::FinishTranslation(bSave);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pt -
|
||
|
// uFlags -
|
||
|
// CSize& -
|
||
|
// Output : Returns TRUE on success, FALSE on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::UpdateTranslation(const Vector &vUpdate, UINT uFlags)
|
||
|
{
|
||
|
Vector vCamDelta = m_MoveCamera.position[1] - m_MoveCamera.position[0];
|
||
|
|
||
|
Vector vNewPos = m_vOrgPos + vUpdate;
|
||
|
|
||
|
// snap point if need be
|
||
|
if ( uFlags & constrainSnap )
|
||
|
m_pDocument->Snap( vNewPos, uFlags );
|
||
|
|
||
|
m_MoveCamera.position[m_nMovePositionIndex] = vNewPos;
|
||
|
|
||
|
if(uFlags & constrainMoveAll)
|
||
|
{
|
||
|
m_MoveCamera.position[(m_nMovePositionIndex+1)%2] = vNewPos + vCamDelta;
|
||
|
}
|
||
|
|
||
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pCamPos -
|
||
|
// iCamera -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::GetCameraPos(Vector &vViewPos, Vector &vLookAt)
|
||
|
{
|
||
|
if(!inrange(m_iActiveCamera, 0, Cameras.Count()))
|
||
|
{
|
||
|
vViewPos.Init();
|
||
|
vLookAt.Init();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
vViewPos = Cameras[m_iActiveCamera].position[0];
|
||
|
vLookAt = Cameras[m_iActiveCamera].position[1];
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pCamPos -
|
||
|
// iCamera -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::AddCamera(CAMSTRUCT &camera)
|
||
|
{
|
||
|
Cameras.AddToTail( camera );
|
||
|
EnsureMaxCameras();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pRender -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::RenderTool2D(CRender2D *pRender)
|
||
|
{
|
||
|
for (int i = 0; i < Cameras.Count(); i++)
|
||
|
{
|
||
|
CAMSTRUCT *pDrawCam = &Cameras[i];
|
||
|
|
||
|
if (IsTranslating() && (i == m_iActiveCamera))
|
||
|
{
|
||
|
pDrawCam = &m_MoveCamera;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Draw the line between.
|
||
|
//
|
||
|
if (i == m_iActiveCamera)
|
||
|
{
|
||
|
pRender->SetDrawColor( 255, 0, 0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRender->SetDrawColor( 0, 255, 255 );
|
||
|
}
|
||
|
|
||
|
pRender->DrawLine( pDrawCam->position[MovePos], pDrawCam->position[MoveLook] );
|
||
|
|
||
|
//
|
||
|
// Draw camera handle.
|
||
|
//
|
||
|
pRender->SetHandleStyle(HANDLE_RADIUS, CRender::HANDLE_CIRCLE );
|
||
|
pRender->SetHandleColor( 0, 255, 255 );
|
||
|
pRender->DrawHandle( pDrawCam->position[MovePos] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles key values being read from the MAP file.
|
||
|
// Input : szKey - Key being loaded.
|
||
|
// szValue - Value of the key being loaded.
|
||
|
// pCam - Camera structure to place the values into.
|
||
|
// Output : Returns ChunkFile_Ok to indicate success.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t Camera3D::LoadCameraKeyCallback(const char *szKey, const char *szValue, CAMSTRUCT *pCam)
|
||
|
{
|
||
|
if (!stricmp(szKey, "look"))
|
||
|
{
|
||
|
CChunkFile::ReadKeyValueVector3(szValue, pCam->position[MoveLook]);
|
||
|
}
|
||
|
else if (!stricmp(szKey, "position"))
|
||
|
{
|
||
|
CChunkFile::ReadKeyValueVector3(szValue, pCam->position[MovePos]);
|
||
|
}
|
||
|
|
||
|
return(ChunkFile_Ok);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles key values being read from the MAP file.
|
||
|
// Input : szKey - Key being loaded.
|
||
|
// szValue - Value of the key being loaded.
|
||
|
// pCam - Camera structure to place the values into.
|
||
|
// Output : Returns ChunkFile_Ok to indicate success.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t Camera3D::LoadCamerasKeyCallback(const char *szKey, const char *szValue, Camera3D *pCameras)
|
||
|
{
|
||
|
if (!stricmp(szKey, "activecamera"))
|
||
|
{
|
||
|
pCameras->m_iActiveCamera = atoi(szValue);
|
||
|
}
|
||
|
|
||
|
return(ChunkFile_Ok);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pLoadInfo -
|
||
|
// *pSolid -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t Camera3D::LoadCameraCallback(CChunkFile *pFile, Camera3D *pCameras)
|
||
|
{
|
||
|
CAMSTRUCT Cam;
|
||
|
memset(&Cam, 0, sizeof(Cam));
|
||
|
|
||
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadCameraKeyCallback, &Cam);
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
pCameras->AddCamera( Cam );
|
||
|
}
|
||
|
|
||
|
return(eResult);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t Camera3D::LoadVMF(CChunkFile *pFile)
|
||
|
{
|
||
|
//
|
||
|
// Set up handlers for the subchunks that we are interested in.
|
||
|
//
|
||
|
CChunkHandlerMap Handlers;
|
||
|
Handlers.AddHandler("camera", (ChunkHandler_t)LoadCameraCallback, this);
|
||
|
|
||
|
pFile->PushHandlers(&Handlers);
|
||
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadCamerasKeyCallback, this);
|
||
|
pFile->PopHandlers();
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
//
|
||
|
// Make sure the active camera is legal.
|
||
|
//
|
||
|
if (Cameras.Count() == 0)
|
||
|
{
|
||
|
m_iActiveCamera = -1;
|
||
|
}
|
||
|
else if (!inrange(m_iActiveCamera, 0, Cameras.Count()))
|
||
|
{
|
||
|
m_iActiveCamera = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(eResult);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &dir -
|
||
|
// &pos -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::UpdateActiveCamera(Vector &vViewPos, Vector &vDir)
|
||
|
{
|
||
|
if(!inrange(m_iActiveCamera, 0, Cameras.Count()))
|
||
|
return;
|
||
|
|
||
|
Vector& camPos = Cameras[m_iActiveCamera].position[MovePos];
|
||
|
Vector& lookPos = Cameras[m_iActiveCamera].position[MoveLook];
|
||
|
|
||
|
// get current length
|
||
|
Vector delta;
|
||
|
for(int i = 0; i < 3; i++)
|
||
|
delta[i] = camPos[i] - lookPos[i];
|
||
|
|
||
|
float length = VectorLength(delta);
|
||
|
|
||
|
if ( length < 1 )
|
||
|
length = 1;
|
||
|
|
||
|
camPos = vViewPos;
|
||
|
|
||
|
for(int i = 0; i < 3; i++)
|
||
|
lookPos[i] = camPos[i] + vDir[i] * length;
|
||
|
|
||
|
if ( IsActiveTool() )
|
||
|
{
|
||
|
if (Options.view2d.bCenteroncamera)
|
||
|
{
|
||
|
VIEW2DINFO vi;
|
||
|
vi.wFlags = VI_CENTER;
|
||
|
vi.ptCenter = vViewPos;
|
||
|
m_pDocument->SetView2dInfo(vi);
|
||
|
}
|
||
|
|
||
|
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : type -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::SetNextCamera(SNCTYPE type)
|
||
|
{
|
||
|
if(Cameras.Count()==0)
|
||
|
{
|
||
|
m_iActiveCamera = -1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch(type)
|
||
|
{
|
||
|
case sncNext:
|
||
|
++m_iActiveCamera;
|
||
|
if(m_iActiveCamera >= Cameras.Count() )
|
||
|
m_iActiveCamera = 0;
|
||
|
break;
|
||
|
case sncPrev:
|
||
|
--m_iActiveCamera;
|
||
|
if(m_iActiveCamera < 0)
|
||
|
m_iActiveCamera = Cameras.Count()-1;
|
||
|
break;
|
||
|
case sncFirst:
|
||
|
m_iActiveCamera = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::DeleteActiveCamera()
|
||
|
{
|
||
|
if(!inrange(m_iActiveCamera, 0, Cameras.Count()))
|
||
|
return;
|
||
|
|
||
|
Cameras.Remove(m_iActiveCamera);
|
||
|
|
||
|
if(m_iActiveCamera >= Cameras.Count() )
|
||
|
m_iActiveCamera = Cameras.Count()-1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : file -
|
||
|
// fIsStoring -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::SerializeRMF(std::fstream& file, BOOL fIsStoring)
|
||
|
{
|
||
|
float fVersion = 0.2f, fThisVersion;
|
||
|
|
||
|
int nCameras = Cameras.Count();
|
||
|
|
||
|
if(fIsStoring)
|
||
|
{
|
||
|
file.write((char*)&fVersion, sizeof(fVersion) );
|
||
|
|
||
|
file.write((char*)&m_iActiveCamera, sizeof(m_iActiveCamera) );
|
||
|
file.write((char*)&nCameras, sizeof(nCameras));
|
||
|
for(int i = 0; i < nCameras; i++)
|
||
|
{
|
||
|
file.write((char*)&Cameras[i], sizeof(CAMSTRUCT));
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
file.read((char*)&fThisVersion, sizeof(fThisVersion) );
|
||
|
|
||
|
if(fThisVersion >= 0.2f)
|
||
|
{
|
||
|
file.read((char*)&m_iActiveCamera, sizeof(m_iActiveCamera));
|
||
|
}
|
||
|
|
||
|
file.read((char*)&nCameras, sizeof (nCameras) );
|
||
|
|
||
|
Cameras.RemoveAll();
|
||
|
Cameras.EnsureCapacity(nCameras);
|
||
|
|
||
|
for(int i = 0; i < nCameras; i++)
|
||
|
{
|
||
|
CAMSTRUCT cam;
|
||
|
file.read((char*)&cam, sizeof(CAMSTRUCT));
|
||
|
Cameras.AddToTail( cam );
|
||
|
}
|
||
|
EnsureMaxCameras();
|
||
|
|
||
|
Assert( Cameras.Count() == nCameras );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t Camera3D::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
|
||
|
{
|
||
|
ChunkFileResult_t eResult = pFile->BeginChunk( GetVMFChunkName() );
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueInt("activecamera", m_iActiveCamera);
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
for (int i = 0; i < Cameras.Count(); i++)
|
||
|
{
|
||
|
eResult = pFile->BeginChunk("camera");
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueVector3("position", Cameras[i].position[MovePos]);
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueVector3("look", Cameras[i].position[MoveLook]);
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
|
||
|
if (eResult != ChunkFile_Ok)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
|
||
|
return(eResult);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the key down event in the 2D view.
|
||
|
// Input : Per CWnd::OnKeyDown.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
||
|
{
|
||
|
if (nChar == VK_DELETE || nChar == VK_NEXT || nChar == VK_PRIOR)
|
||
|
{
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
|
||
|
if (nChar == VK_DELETE)
|
||
|
{
|
||
|
DeleteActiveCamera();
|
||
|
}
|
||
|
else if (nChar == VK_NEXT)
|
||
|
{
|
||
|
SetNextCamera(Camera3D::sncNext);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetNextCamera(Camera3D::sncPrev);
|
||
|
}
|
||
|
|
||
|
Vector viewPos,lookAt;
|
||
|
|
||
|
GetCameraPos( viewPos, lookAt );
|
||
|
pDoc->UpdateAllCameras( &viewPos, &lookAt, NULL );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else if (nChar == VK_ESCAPE)
|
||
|
{
|
||
|
OnEscape();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the left mouse button down event in the 2D view.
|
||
|
// Input : Per CWnd::OnLButtonDown.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
|
||
|
pView->SetCapture();
|
||
|
|
||
|
//
|
||
|
// If there are no cameras created yet or they are holding down
|
||
|
// the SHIFT key, create a new camera now.
|
||
|
//
|
||
|
|
||
|
Vector vecWorld;
|
||
|
pView->ClientToWorld( vecWorld, vPoint );
|
||
|
|
||
|
if ( IsEmpty() || (nFlags & MK_SHIFT))
|
||
|
{
|
||
|
//
|
||
|
// Build a point in world space to place the new camera.
|
||
|
//
|
||
|
|
||
|
if ( !pDoc->GetSelection()->IsEmpty() )
|
||
|
{
|
||
|
Vector vecCenter;
|
||
|
pDoc->GetSelection()->GetBoundsCenter(vecCenter);
|
||
|
vecWorld[pView->axThird] = vecCenter[pView->axThird];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vecWorld[pView->axThird] = COORD_NOTINIT;
|
||
|
pDoc->GetBestVisiblePoint(vecWorld);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Create a new camera.
|
||
|
//
|
||
|
m_vOrgPos = vecWorld;
|
||
|
m_MoveCamera.position[MovePos] = vecWorld;
|
||
|
m_MoveCamera.position[MoveLook] = vecWorld;
|
||
|
m_nMovePositionIndex = MoveLook;
|
||
|
|
||
|
// set as active camera
|
||
|
m_iActiveCamera = Cameras.AddToTail(m_MoveCamera);;
|
||
|
EnsureMaxCameras();
|
||
|
|
||
|
StartTranslation(pView, vPoint );
|
||
|
}
|
||
|
//
|
||
|
// Otherwise, try to drag an existing camera handle.
|
||
|
//
|
||
|
else
|
||
|
{
|
||
|
int dwHit = HitTest( pView, vPoint );
|
||
|
|
||
|
if ( dwHit )
|
||
|
{
|
||
|
m_iActiveCamera = LOWORD(dwHit)-1;
|
||
|
m_MoveCamera = Cameras[m_iActiveCamera];
|
||
|
m_nMovePositionIndex = HIWORD(dwHit);
|
||
|
m_vOrgPos = m_MoveCamera.position[m_nMovePositionIndex];
|
||
|
StartTranslation( pView, vPoint );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the left mouse button up event in the 2D view.
|
||
|
// Input : Per CWnd::OnLButtonUp.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
ReleaseCapture();
|
||
|
|
||
|
if (IsTranslating())
|
||
|
{
|
||
|
FinishTranslation(true);
|
||
|
|
||
|
Vector viewPos, lookAt;
|
||
|
GetCameraPos( viewPos, lookAt );
|
||
|
|
||
|
m_pDocument->UpdateAllCameras( &viewPos, &lookAt, NULL );
|
||
|
}
|
||
|
|
||
|
m_pDocument->UpdateStatusbar();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
unsigned int Camera3D::GetConstraints(unsigned int nKeyFlags)
|
||
|
{
|
||
|
unsigned int uConstraints = Tool3D::GetConstraints( nKeyFlags );
|
||
|
|
||
|
if(nKeyFlags & MK_CONTROL)
|
||
|
{
|
||
|
uConstraints |= constrainMoveAll;
|
||
|
}
|
||
|
|
||
|
return uConstraints;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the mouse move event in the 2D view.
|
||
|
// Input : Per CWnd::OnMouseMove.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
if (!pDoc)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
vgui::HCursor hCursor = vgui::dc_arrow;
|
||
|
|
||
|
unsigned int uConstraints = GetConstraints( nFlags );
|
||
|
|
||
|
// Make sure the point is visible.
|
||
|
|
||
|
pView->ToolScrollToPoint( vPoint );
|
||
|
|
||
|
//
|
||
|
// Convert to world coords.
|
||
|
//
|
||
|
Vector vecWorld;
|
||
|
pView->ClientToWorld(vecWorld, vPoint);
|
||
|
|
||
|
//
|
||
|
// Update status bar position display.
|
||
|
//
|
||
|
char szBuf[128];
|
||
|
|
||
|
m_pDocument->Snap(vecWorld,uConstraints);
|
||
|
|
||
|
sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert] );
|
||
|
SetStatusText(SBI_COORDS, szBuf);
|
||
|
|
||
|
if (IsTranslating())
|
||
|
{
|
||
|
Tool3D::UpdateTranslation(pView, vPoint, uConstraints );
|
||
|
|
||
|
hCursor = vgui::dc_none;
|
||
|
}
|
||
|
else if ( !IsEmpty() )
|
||
|
{
|
||
|
//
|
||
|
// If the cursor is on a handle, set it to a cross.
|
||
|
//
|
||
|
if ( HitTest( pView, vPoint, true) )
|
||
|
{
|
||
|
hCursor = vgui::dc_crosshair;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( hCursor != vgui::dc_none )
|
||
|
pView->SetCursor( hCursor );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the left mouse button down event in the 3D view.
|
||
|
// Input : Per CWnd::OnLButtonDown.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
pView->EnableRotating(true);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the left mouse up down event in the 3D view.
|
||
|
// Input : Per CWnd::OnLButtonUp.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
pView->EnableRotating(false);
|
||
|
pView->UpdateCameraVariables();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the right mouse button down event in the 3D view.
|
||
|
// Input : Per CWnd::OnRButtonDown.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
pView->EnableStrafing(true);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the right mouse button up event in the 3D view.
|
||
|
// Input : Per CWnd::OnRButtonUp.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
|
||
|
{
|
||
|
pView->EnableStrafing(false);
|
||
|
pView->UpdateCameraVariables();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the key down event in the 3D view.
|
||
|
// Input : Per CWnd::OnKeyDown.
|
||
|
// Output : Returns true if the message was handled, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool Camera3D::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
|
||
|
{
|
||
|
if (nChar == VK_DELETE || nChar == VK_NEXT || nChar == VK_PRIOR)
|
||
|
{
|
||
|
CMapDoc *pDoc = pView->GetMapDoc();
|
||
|
|
||
|
if (nChar == VK_DELETE)
|
||
|
{
|
||
|
DeleteActiveCamera();
|
||
|
}
|
||
|
else if (nChar == VK_NEXT)
|
||
|
{
|
||
|
SetNextCamera(Camera3D::sncNext);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetNextCamera(Camera3D::sncPrev);
|
||
|
}
|
||
|
|
||
|
Vector viewPos, lookAt;
|
||
|
GetCameraPos( viewPos, lookAt );
|
||
|
|
||
|
pDoc->UpdateAllCameras( &viewPos, &lookAt, NULL );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else if (nChar == VK_ESCAPE)
|
||
|
{
|
||
|
OnEscape();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles the escape key in the 2D or 3D views.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Camera3D::OnEscape(void)
|
||
|
{
|
||
|
//
|
||
|
// Stop using the camera tool.
|
||
|
//
|
||
|
m_pDocument->GetTools()->SetTool(TOOL_POINTER);
|
||
|
}
|
||
|
|